Shrunk by TimTipGames
What a weekend... Too ambitious, but whatever. I had fun!
Builds
- Web Build Please use the fullscreen button :)
- Windows Build 14MB
- Projectfiles+src
Help (also available ingame)
- Use LMB to kill enemies
- Use RMB to raise enemies from the dead, making them your minions
- Use SPACE to drink health potions
- Level your character up by killing enemies (either directly or with the help of your minions)
- There are 3 world levels to complete, use the portal at the end of each level to move on
Tools
- Engine: Unity
- IDE: Rider
- Animations: Spine
- Gfx: Illustrator
- Map: Tiled
- Music: Reaper,Reaktor6,E-Piano
- Sound Effects: Reaper,Reaktor6,Mic and random objects
Media


| Original URL | https://ldjam.com/events/ludum-dare/38/shrunk |
Ratings
| Overall | 106th | 3.75⭐ | 22🧑⚖️ |
| Fun | 71th | 3.762⭐ | 23🧑⚖️ |
| Innovation | 319th | 3⭐ | 22🧑⚖️ |
| Theme | 328th | 3.238⭐ | 23🧑⚖️ |
| Graphics | 176th | 3.667⭐ | 23🧑⚖️ |
| Audio | 183th | 3.167⭐ | 20🧑⚖️ |
| Mood | 195th | 3.3⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 12🗨️ |
Good job! :thumbsup:
Some kind of reworking of the base attack would be nice because of constant mana problems. Having some kind of other upgrades or finding new wands or what-not would be really nice!
Would love to see you expand this game! Good job and good luck!
Thanks for your comments guys, glad that you enjoyed it. I am also completely agreeing with any criticism that you guys have posted.
I quite liked the core concept of the game with capturing other minions. I also like the idea of having a maximum amount of minions as this now means that a player cannot simplify revive everything that they have killed but instead, they have to decide what they want and what they don't want.
To improve, the only real advice I can give is to add a few more sprites as I only encountered two different types of enemies.
But overall, great game and well done.
I love the main mechanic, it was sometimes challenging to get the first enemy killed (especially if a few attacked). But once you get a minion the game gets going.
Love the Diablo style health/mana meters.
Music and graphics were nice ! :zap:
I didn't notice much if any power drain from raising the dead. Seems like there should be, or perhaps it should come from your own health meter. In the case of the latter, maybe you could gain health from corpses by holding RMB? Also, I suggest that when you're idle your mana regen rate should accelerate.
Nice, clean art style. I spent most of my first gameplay walking around the grass until I realized they were carpets, not obstacles. Only other nitpick is I'd like more sound effects from the creatures, so when your army is walking around there's a din of buzzing and creeping. Right now you only hear your own steps.
Great entry, I enjoyed it!
That was fun playing your game, music suits well, graphics is ok (but there was something strange with grass falling behind anything).
The most interesting thing that made me go to the end of the game is the game mechanics with insect zombies.
Anyway, great game, thank you! Need more insects and interaction with environment
Thanks for providing a web version
Really impressed, how much you've managed to get done. it's a little rough around the edges, but still, it's pretty good. Great job!
Loved the little sound of the walk cycle, very cute ! Congratulations for your game !
Some suggestions (although you probably thought of some yourself):
-use WASD (or equivalents) for movement, with F to down a potion.
-Let enemies be provoked (in groups) when you attack one of them. Currently when my army died and I had not aggro'd any enemies, I had to wait too patiently for my mana bar to fill up (perhaps add mana potions as well?) and kill several until I could get the upper hand over the last few without instantly losing my army again.
-Add more enemies with different strengths and weaknesses, so that the player has too choose a balanced army. It did not seem to matter very much whether I picked ants or wasps to reanimate.