MNTL BLCKS by Steve Sparkes

It’s hard enough navigating the world as a human.
Now try doing it as an alien. With limited memory space.
Travelling to Earth, your mission is to learn about various aspects of human life by blending in with the local species. You have a range of knowledge modules to get you through these encounters – but you won’t be able to fit all of them into your memory.
Drag and drop a range of Tetris-block shaped modules into your brain in order to try and get by on Earth, ranging from the topic of ‘parents’ to ‘machetes’. Use them to explore the joys of human life (going to the supermarket! Setting up a dating profile! Buying a bus ticket! And more), and report back your findings to your boss.
Play your modules right to complete enough missions to get home…or fail, and watch the hilarious consequences.
Writing @anadukakis
Programming @CometGoat




| Windows | https://cometgoat.itch.io/mntl-blcks |
| Original URL | https://ldjam.com/events/ludum-dare/42/mntl-blcks |
Ratings
| Overall | 298th | 3.667⭐ | 26🧑⚖️ |
| Fun | 100th | 3.826⭐ | 25🧑⚖️ |
| Innovation | 191th | 3.646⭐ | 26🧑⚖️ |
| Theme | 696th | 3.375⭐ | 26🧑⚖️ |
| Graphics | 808th | 3.1⭐ | 27🧑⚖️ |
| Humor | 41th | 4.042⭐ | 26🧑⚖️ |
| Mood | 592th | 3.13⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
I made it thru the final round although I had to do the date mission twice because I whiffed it by talking about The Land Before Time. Emile just doesn't understand me. I played with someone else and we were both giggling the whole time. The dialogue is pretty great.
P.S. I played version 1.1 with the more legible modules and text-skipping accessibility updates which I think improve the experience quite a bit.
Lastly the art was fantastic and fit the alien vibe perfectly. I loved how the texturing for the humans was literally just a close up of skin.
Overall, great job!
The Puzzle felt a bit forced. The first time it kind of made sense, but since a big part of this game is repeating it and trying out the different combinations it started to be just tedious 'reset until I get what I want'.
Maybe remove the randomness and just have the pieces be always the same, that would make it more of a 'how do I get the things I want in there'.
The art was awesome and I think I already mentioned how much I loved the writing.
Definitely see where you are coming from on the puzzle suggestions @rialgar ; we will for sure have a think about the randomness and what it adds/takes away from the experience! And we will look into sound effects/music if we have time too :)