Running out of Pow E.R. by larzan
As always not enough time, i had to work this weekend, so i only had a few hours to spare and had to go for the Jam. BUT that allowed me to use some really fitting music by the Dirtyphonics, it creates a great atmosphere. My collaborator from last time, Foya could unfortunately not participate this time either, thats why i am back to the 'it would be charming if a kid had drawn it' gfx style :)
So, you are waking up in an E.R. in the small town of Pow and before you know what is happening you are running for your life as the town has been taken over by {{ enter your favourite 'the end times are near' monster / creature }}.
Don't hit anything, use Cursor up and down to jump and to accelerate your landing (don't ask me why, i realized that after a while it was impossible to jump between obstacles, this way you can get around that).
So, DOWN key makes you come down faster, thats important after ~60 seconds.
Of course there are also earthquakes and general disorientation going on, so... have fun :)
TL;DR
Don't hit stuff.
Cursor UP to jump,
DOWN to sink faster to the floor (important only later)

| HTML5 (web) | http://spielwiese.ermert.es/LD39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/running-out-of-pow-e-r |
Ratings
| Overall | 639th | 3.038⭐ | 28🧑⚖️ |
| Fun | 327th | 3.296⭐ | 29🧑⚖️ |
| Innovation | 718th | 2.5⭐ | 28🧑⚖️ |
| Theme | 805th | 2.481⭐ | 29🧑⚖️ |
| Graphics | 667th | 2.815⭐ | 29🧑⚖️ |
| Humor | 344th | 2.583⭐ | 26🧑⚖️ |
| Mood | 404th | 3.261⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 15🗨️ |
Simple but good idea, i would just deplore the fact that the down dodge seems not to be implemented, but anyway i liked the game
Couldn't surpass the 50 seconds though, i had this feeling that sometimes obstacles cannot be dodged ?
Anyway good job guys ! :)
Amazing game. You could've done something affecting the obstacles with the beat of the music. Nonetheless, it was a fun and cool game. Liked the graphics, and obviously the music!
Good job!
Also, the zooming adds variety and fits interestingly.
The music is great and kept me playing!
Just a little thing, the player's hitbox should be located on his feets rather than the whole sprite, when I collided with obstacles it often wasn't really readable why it counted as a collision!
The rotations and zooms were amazing, that's a really cool game, keep it up!
The music was spot on as well! really fit the animation, but could be cool to mix your sound effect wubs and music with some of the camera movements too! i enjoyed this quite a bit! and didn't get too easily frustrated
Nice work :) !
- Most of the camera function
- The music
- The linear complexity in progression
- The loading time was not that bad
One thing i want to mention, while it was loading the game mentioned using the mouse cursor up/down to play, which meant for me swiping with the mouse, but i ended up using the keyboard arrows!
-m