NekomimiAtsume by parkdraws

Links
https://parkdraws.itch.io/nekomimi
Source
Changes
4/27/2017: The flower emote was failing to play at low frame rates.
Ratings
| Overall | 526th | 2.432⭐ | 46🧑⚖️ |
| Fun | 526th | 2.045⭐ | 46🧑⚖️ |
| Innovation | 525th | 2.068⭐ | 46🧑⚖️ |
| Theme | 402th | 2.955⭐ | 46🧑⚖️ |
| Graphics | 17th | 4.432⭐ | 46🧑⚖️ |
| Humor | 205th | 2.795⭐ | 41🧑⚖️ |
| Mood | 269th | 3.1⭐ | 42🧑⚖️ |
| Given | 24🗳️ | 17🗨️ |
Very neat little demo, the style is really amazing and the artist did a great job. I left some feedback in the video, but I think there's some neat mechanics you could implement to make it a fun little mini-game or time-waster.
<tsukuyomi mode> Wait is it all? You just pet these characters and become touched by their cute faces D:
So much disappointment after preparing to, well, more complete anime game. </tsukuyomi mode>
Some improvements I think could add to the experience: Since the world is small enough to fit on-screen already, some more time could of been spent on perhaps adding a little emote for when the characters walk passed eachother. A wave or a wink between them would really add to the mood. Show us they're aware of eachother.
But all in all it's a lovely little toy. Excels in it's presentation effortlessly.
Petting feels super well put together, the little flowers after a pet really sells it.
I almost feel that the walk animation would be better suited for a run? It feels a little fast compared to the pace they're moving at, if that makes any sense. Still a cute animation though!
I appreciate y'got a zoom in there, gotta get close to those lovely pixels.
Nice job doing this on your ownsome! ((o(´∀`)o))
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