Box Beatdown by guin36

"We're running out of space!"
The words of your parents echo in your head. 20 years ago, your parents bought some moving boxes to help move out of the house. Those boxes came alive, and took your parents away.
Now it's your turn to strike back. Kill every box you see. They will pay for what they've done...

Grow the ring by destroying the box scum!

Dash n Smash gameplay!
CONTROLS EXPLAINED IN GAME
WASD to move
Left click to punch
Right click + WASD to dash
Ratings
| Overall | 205th | 3.763⭐ | 59🧑⚖️ |
| Fun | 124th | 3.786⭐ | 58🧑⚖️ |
| Innovation | 422th | 3.352⭐ | 56🧑⚖️ |
| Theme | 293th | 3.843⭐ | 56🧑⚖️ |
| Graphics | 497th | 3.573⭐ | 57🧑⚖️ |
| Audio | 250th | 3.482⭐ | 57🧑⚖️ |
| Humor | 130th | 3.613⭐ | 55🧑⚖️ |
| Mood | 335th | 3.415⭐ | 55🧑⚖️ |
| Given | 55🗳️ | 60🗨️ |
I wasn't able to beat the game, though. I kept getting up to the third phase, and couldn't help but get git all the way back down to zero progress. Great Job!
And the story was the saddest thing since despacito... :C
I got to the boss twice and gave up, a checkpoint upon reaching the boss would be very welcome.
It was so amazing... It had everything. Great (and emotional) story, interesting and smooth gameplay and nice graphics and audio to set the mood. I was having so much fun completing this game. The game started out nicely. It was humorous. By the end of the game the story got actually pretty sad if you ask me! It was so great! Despite its short duration it offered a lot. It was also a bit challenging too!
Something I could say: The game ***deserves*** a better font!
Amazing Beat 'em up game mixed with some Bullet-Hell action. Very good job!
The camera shaking, might be exagerated, since it's going on very frequently. I find it really tiresome and might cause some sickness. the progressing could take a tweak, sometimes I felt I wasn't getting anywhere.
In overall, good job! Fun Game.
Good entry!
Overall, great job!
The boss battle was an unexpected surprise, that really changed up the gameplay.
Well done
Please do check my game maybe you’ll like it and leave some feedback.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
I especially liked the straightforward tutorial idea you guys came up with!
Wonderful job, not much else to say ^_^
Also Obligatory: I'm gonna be saying "thanks for playing" a lot, sorry for the repetition in advance.
@bitdecay - Thanks for playing! Glad you enjoyed the sound, and yeah tutorials are always tough to prioritize but I'm glad you found ours useful! Even if you didn't finish, thanks for getting as far as you did!
@xyph - Glad you liked the animations! I'll let our artist know haha.
@fred-aberg - Thanks for playing! Every comment that compliments the sound always makes my day, I'm super happy you liked the mood + sound. The camera FX is 100% @guin36 's doing, I'll let him know you liked the fx. Also lmao the story was so much fun to write, glad you enjoyed it.
@ganonwarrior - Thanks for playing man! I worked super hard on the music, so it's awesome to hear that you liked it!
@heidelbert - Awesome work getting to the boss! The game's pretty tough, so getting to the boss is an achievement in itself. Glad you liked the tutorial as well. I gotta make a note to myself to keep making Ludum Dare tutorials, since so many people liked it.
@tkap - Another person who got to the boss! Awesome job, thanks for playing! We definitely considered the idea of either tuning difficulty down, or creating checkpoints. In the end we decided the game's flow was pretty "rubber-bandy" so we didn't do checkpoints, but I definitely agree that a checkpoint would have helped a lot of people see the ending. Thanks again for playing!
@fingamer - Thanks for finishing the game! It means so much to us that you played to the end. Haha all of us joked about how weird the story was, but I'd be lying if I said it wasn't meant to get a little emotional. Glad you liked the audio + the challenging gameplay as well. As for the font: Man I totally wish I had a cool GBA-style font. I tend to just use whatever default font Unity uses, but it would have definitely set the old-school mood if we had used a retro font. Thanks again for playing through to the end!
@andreas-roschal - Thanks for playing! Awesome to hear that you liked the different enemy types. We had a few more enemies in the incubator that we wanted to finish, but we ended up cutting them due to time constraints and also fear that there'd be too many enemy types. We were actually afraid we wouldn't have enough enemy variety, so it's good to hear that you liked it!
@naver, @zariel - Thanks for playing! Sorry about the lack of keyboard-only controls. In retrospect, the mouse doesn't really do a whole lot in the game (the mouse position doesn't affect the combat, it's just for buttons), so we totally could have made keyboard-only controls. I'll keep that in mind for the future definitely. Thanks again!
@alourenco - Thank you for playing! Sorry that the camera shake was a little excessive. I saw some great games on here that had camera shake sliders, so that people could tune the camera shake amount. In the future I think I'll definitely add some of these config options just in case some people find the FX excessive. Thanks again!
@scottyseus - Hey thanks for playing! Man I really wish we had time to implement powers / special attacks. The huge density of enemies just begs for a cool AOE super attack. Also, thanks for checking out my soundcloud! Glad you liked the music.
@dragojt, @keyurrana - Thanks for playing, glad you guys liked the combat and animations! The rate of progression is definitely something we deliberated on for quite a while. We spent a lot of time trying to tune the numbers to see what would be perfect. In the end, I think it's really tough to get something like that completely right; sorry the proression felt slow! Thanks again for playing and for the feedback.
@hype - Thanks for playing! Sorry for the repetitive/uncomfortable controls! Haha I hope no one actually develops RSI from this game. I think we could have made it so holding the mouse button would keep the attack going. That would have alleviated the strain. Thanks again for playing!
@awix - Glad you liked the art and the audio! I'll let our animator @not-the-real-mark-zhang and our musician (me haha) know!
@jimmyc - Thanks for playing! It would have been good if we included some kind of slider for camera shake options, sorry if it felt a little too shaky! Thanks for giving it a go though!
@darkguardsman - Wow, thanks so much for playing! I'm really glad you enjoyed the story as well as the core mechanics. Looking back, I definitely agree that holding down the mouse to attack would help a lot, since you basically have to attack constantly anyway. Thanks for playing man!
@masterkrepta - Thanks so much for the kind words, and for playing our game! I'm super happy you liked the core mechanics (growing/shrinking), and the combat. Haha, we were originally going to spoil the boss at the start of the stage (perhaps by telling the player to "max out the progress bar to fight the boss"), but we ended up liking the surprise more. Thanks for playing!
@ghastlymicrowave - Thanks so much for playing, and great job getting to the boss! The boss is honestly really tough (you can thank @guin36 for that haha), even I have trouble beating him sometimes! We're really happy you saw the boss though, thanks for playing it that far!
@even-games - Thank you for playing! We've had a few comments talking about how the controls are a little straining. Sorry for tiring your wrist out! I think we could have solved this by making it so you could hold down the mouse button to continuously attack. Thanks for playing it despite the straining controls!
@piscythe - Thanks so much for finishing the game! The corpse-knocking mechanic was sort of just a random idea we had, but we're glad it came out the way it did, and I'm happy you enjoyed that! Also: It means SO MUCH to us that you finished it. The boss is definitely tough, but it's very impressive that you were able to get through it! The ending is definitely one of our favorite parts, so the fact that you saw it means a ton to us. Thanks again!
@guladam - Thanks for playing! I'm glad you liked the tutorial, a lot of people have appreciated the tutorial so far. I'll definitely continue making those haha.
@nam-nguyen - Thanks for playing, glad you enjoyed the "juice"! A lot of people would have preferred the camera shake / VFX to be toned down, but I'm glad you enjoyed it! With respect to the core shrinking/expanding mechanic: We were considering having some tutorial text at the start of the main section explaining this, but we ended up cutting it as we thought it might be more interesting if people figured it out. That said, I think there's definitely a middle ground we could have tried to achieve; Sorry if it felt a little obtuse! Also, thanks so much for checking out my soundcloud! Glad you enjoyed the tracks!
Also, so sorry to lump so many people into this last one, but:
@anlaxix, @rubens-amaral, @cristihkj, @huskitch, @raivk, @hayroljr, @aret24, @xero560, @eric-kulbeij, @logicon211 - Thank you all for playing! Glad you enjoyed our game!!
To everyone that played but didn't comment, thank you as well!
I know this comment is a behemoth, and I'm basically just repeating the same thing over and over again (ty for playing etc), but you have no idea how much it means to us that you all played our game! You all have actual lives, and actual things to do, and yet you still spent some time playing our game. That means the world to me.
You all rock!! Thanks for all the feedback and the kind words!!