Box Beatdown by guin36

[raw]
made by guin36 for LD 42 (JAM)

title0000.png

"We're running out of space!"

The words of your parents echo in your head. 20 years ago, your parents bought some moving boxes to help move out of the house. Those boxes came alive, and took your parents away.

Now it's your turn to strike back. Kill every box you see. They will pay for what they've done...

GrowGameplay.gif

Grow the ring by destroying the box scum!

DashnSmashVerySMALL.gif

Dash n Smash gameplay!

CONTROLS EXPLAINED IN GAME

WASD to move

Left click to punch

Right click + WASD to dash

Ratings

Overall 205th 3.763⭐ 59🧑‍⚖️
Fun 124th 3.786⭐ 58🧑‍⚖️
Innovation 422th 3.352⭐ 56🧑‍⚖️
Theme 293th 3.843⭐ 56🧑‍⚖️
Graphics 497th 3.573⭐ 57🧑‍⚖️
Audio 250th 3.482⭐ 57🧑‍⚖️
Humor 130th 3.613⭐ 55🧑‍⚖️
Mood 335th 3.415⭐ 55🧑‍⚖️
Given 55🗳️ 60🗨️

Feedback

Not the real Mark Zhang
09. Aug 2018 · 20:43 UTC
placeholder
Kaizen64
09. Aug 2018 · 20:44 UTC
exceptional gameplay
abhimonk
10. Aug 2018 · 01:16 UTC
hen lo i am here to make television game
creepyounguy
13. Aug 2018 · 02:57 UTC
gud gaem
Aret24
14. Aug 2018 · 16:50 UTC
Very nice i like it!!!
bitdecay
14. Aug 2018 · 16:56 UTC
I like this game a lot. The music is reminiscent of old beat em ups, the controls work well for how the mechanics are laid out. Nice work on adding a short and thorough tutorial to the beginning (Something I wish we had made time to do in our game for this jam)

I wasn't able to beat the game, though. I kept getting up to the third phase, and couldn't help but get git all the way back down to zero progress. Great Job!
Xyph
14. Aug 2018 · 17:04 UTC
The animations were sooo cool ! And I liked the fact that the story match the theme too :slight_smile:. Good job with this game !
Fred Aberg
14. Aug 2018 · 17:05 UTC
The mood and atmosphere is amazing, the camera effects, music and sound-design served this game really well!

And the story was the saddest thing since despacito... :C
Ganonwarrior
14. Aug 2018 · 17:08 UTC
Awesome game ! The gameplay is perfect and music is so good . Nice Job guys !
heidelbert
14. Aug 2018 · 17:19 UTC
Very fun experience, even with a very nice tutorial. Couldn't beat the last boss though but would gladly die at 99% progress again.
Tkap
14. Aug 2018 · 17:23 UTC
Very fun gameplay, feels good. Sound is also nice.

I got to the boss twice and gave up, a checkpoint upon reaching the boss would be very welcome.
fingamer
14. Aug 2018 · 20:40 UTC
My words can never describe how great it felt to play this game... It left me completely amazed.

It was so amazing... It had everything. Great (and emotional) story, interesting and smooth gameplay and nice graphics and audio to set the mood. I was having so much fun completing this game. The game started out nicely. It was humorous. By the end of the game the story got actually pretty sad if you ask me! It was so great! Despite its short duration it offered a lot. It was also a bit challenging too!

Something I could say: The game ***deserves*** a better font!

Amazing Beat 'em up game mixed with some Bullet-Hell action. Very good job!
Andreas Roschal
14. Aug 2018 · 22:52 UTC
This game is amazingly satisfying to play. Love the fighting animations and the enemy types.
xero560
14. Aug 2018 · 23:50 UTC
You won the Ludum Dare forever
naver
14. Aug 2018 · 23:56 UTC
Very cool game! Fun, and it felt good. I had a hell of a time trying to play with my laptop mousepad, I do wish there was a keyboard punch option.
Zariel
15. Aug 2018 · 00:00 UTC
Very cool, the tutorial mode while starting to play was well thought out and I really enjoyed the dynamics of this beat 'em up with cardboard boxes to free up space ... the game feel would be better if all gameplay was by keyboard
ALourenco
15. Aug 2018 · 00:04 UTC
I liked it. The Art and Soudn is very cool. The combat also feels great!

The camera shaking, might be exagerated, since it's going on very frequently. I find it really tiresome and might cause some sickness. the progressing could take a tweak, sometimes I felt I wasn't getting anywhere.

In overall, good job! Fun Game.
Hayroljr
15. Aug 2018 · 00:26 UTC
nice, i like it
scottyseus
15. Aug 2018 · 02:47 UTC
awesome, awesome, awesome. The minimal controls were simple, but the attacks still felt really satisfying and the movement felt tight. It would have been nice to see some power-up or special ability mechanics, but the gameplay elements already present are amazingly polished!
scottyseus
15. Aug 2018 · 02:48 UTC
Thanks also for the soundcloud link! as always with this group, the soundtrack is the hidden gem!
Hype
15. Aug 2018 · 04:07 UTC
I got RSI on my right arm and no progress. But I had fun!
AwiX
15. Aug 2018 · 05:55 UTC
Great graphics and the audio really helps you get into the game.
Dragojt
15. Aug 2018 · 12:10 UTC
I found the animations and the attacks very smooth at the beginning, but the game is a bit repetitive and hard to progress (Or I am too bad -_-'). The pixel art is well done and the character is pretty original with his pigtail, hehe.

Good entry!
KeyurRana
15. Aug 2018 · 12:29 UTC
Really like the art and animations. Combat is good too. I love that you guys added a tutorial at the beginning which helped a lot to understand the mechanics. However, I felt that the progression was a bit slow and sometimes the game just won't progress or maybe I'm just bad at the game.

Overall, great job!
Raivk
15. Aug 2018 · 14:59 UTC
If I only I knew that one day i would have so much fun slaying boxes... Yup pretty fun game !
JimmyC
18. Aug 2018 · 03:26 UTC
The game is really fun!Although the screen shake makes me feel sick sometimes.The screen shakes too often!
DarkGuardsman
18. Aug 2018 · 04:01 UTC
Amazing game, you're the only game I've given max points. Love every bit of the game, the mechanics are great, movement is smooth, story behind the game is funny and amazing... very good game. Only problem I had was that clicking punch over and over got tiring. Would be nice if holding click would keep punching or an alt keybind could do punch.
CristiHKJ
25. Aug 2018 · 09:56 UTC
Great game! Very cool and interesting! :D
huskitch
25. Aug 2018 · 12:03 UTC
Love the style
masterkrepta
25. Aug 2018 · 16:26 UTC
This is the first game i Have given a score of 5 out of 5! There is so many things I enjoyed and found pretty unique here. The way the screen grows with the number of enemies on the screen is awesome. The combat feels fluid and the enemy announcing their attacks was perfect.

The boss battle was an unexpected surprise, that really changed up the gameplay.

Well done
Eric Kulbiej
25. Aug 2018 · 17:31 UTC
Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.
GhastlyMicrowave
26. Aug 2018 · 03:31 UTC
got to the boss like 3 times and failed each time, amazing game and excellent job.
EVEN GAMES
26. Aug 2018 · 12:09 UTC
wow! this got my wrist tireed really fast! fun game, good luck ! :)
piscythe
26. Aug 2018 · 20:53 UTC
This was great. The mechanic of knocking defeated enemies into others made combat satisfying, the different enemy types were interesting, and the boss fight at the end was creative, challenging, and interesting. The sheer number of enemies cluttering the screen constituted an apt interpretation of the theme, and the game's strong soundtrack added to the appeal. It was hard to use the dash well with all the clutter. It took me several attempts to make it to the boss and several more to beat it, but the ending was well worth it. Excellent work!
Logicon211
26. Aug 2018 · 23:10 UTC
That was great, our game is very similar to what you came up with. You should give it a try!
Rahim_Pxr
27. Aug 2018 · 00:45 UTC
Nice game, I hope to see more updates and improvments sooner.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Rubens Amaral
27. Aug 2018 · 22:18 UTC
This game is really fun to play!
AnlaXix
28. Aug 2018 · 02:44 UTC
Really fun to play, great sounds and graphics ;) Great job
guladam
30. Aug 2018 · 14:20 UTC
Nice game! Really fun mechanics, and really smooth controls, well done with that. :)
I especially liked the straightforward tutorial idea you guys came up with!

Wonderful job, not much else to say ^_^
Nam Nguyen
03. Sep 2018 · 08:07 UTC
Great use of tutorial to teach for the controls, wonderful combat, the juicy level is 100/100. I thought some elements in the game was not really well explained, such as I lose progress when getting hit, this could be taught in the tutorial before the combat as well so there is no "oh okay" moment when it happens. My expectation is that I have a HP bar which decreases when I get hit, and the progress bar is how far I have gotten in the combat, which I think are combined in the progress bar of this game. Regardless, the juice in your game is just spot on and the humor is a nice touch. I checked out your soundcloud and found some great work there too. Keep it up!
abhimonk
04. Sep 2018 · 22:17 UTC
AHH I should not have waited this long to respond to comments.

Also Obligatory: I'm gonna be saying "thanks for playing" a lot, sorry for the repetition in advance.


@bitdecay - Thanks for playing! Glad you enjoyed the sound, and yeah tutorials are always tough to prioritize but I'm glad you found ours useful! Even if you didn't finish, thanks for getting as far as you did!


@xyph - Glad you liked the animations! I'll let our artist know haha.


@fred-aberg - Thanks for playing! Every comment that compliments the sound always makes my day, I'm super happy you liked the mood + sound. The camera FX is 100% @guin36 's doing, I'll let him know you liked the fx. Also lmao the story was so much fun to write, glad you enjoyed it.


@ganonwarrior - Thanks for playing man! I worked super hard on the music, so it's awesome to hear that you liked it!


@heidelbert - Awesome work getting to the boss! The game's pretty tough, so getting to the boss is an achievement in itself. Glad you liked the tutorial as well. I gotta make a note to myself to keep making Ludum Dare tutorials, since so many people liked it.


@tkap - Another person who got to the boss! Awesome job, thanks for playing! We definitely considered the idea of either tuning difficulty down, or creating checkpoints. In the end we decided the game's flow was pretty "rubber-bandy" so we didn't do checkpoints, but I definitely agree that a checkpoint would have helped a lot of people see the ending. Thanks again for playing!


@fingamer - Thanks for finishing the game! It means so much to us that you played to the end. Haha all of us joked about how weird the story was, but I'd be lying if I said it wasn't meant to get a little emotional. Glad you liked the audio + the challenging gameplay as well. As for the font: Man I totally wish I had a cool GBA-style font. I tend to just use whatever default font Unity uses, but it would have definitely set the old-school mood if we had used a retro font. Thanks again for playing through to the end!


@andreas-roschal - Thanks for playing! Awesome to hear that you liked the different enemy types. We had a few more enemies in the incubator that we wanted to finish, but we ended up cutting them due to time constraints and also fear that there'd be too many enemy types. We were actually afraid we wouldn't have enough enemy variety, so it's good to hear that you liked it!


@naver, @zariel - Thanks for playing! Sorry about the lack of keyboard-only controls. In retrospect, the mouse doesn't really do a whole lot in the game (the mouse position doesn't affect the combat, it's just for buttons), so we totally could have made keyboard-only controls. I'll keep that in mind for the future definitely. Thanks again!


@alourenco - Thank you for playing! Sorry that the camera shake was a little excessive. I saw some great games on here that had camera shake sliders, so that people could tune the camera shake amount. In the future I think I'll definitely add some of these config options just in case some people find the FX excessive. Thanks again!


@scottyseus - Hey thanks for playing! Man I really wish we had time to implement powers / special attacks. The huge density of enemies just begs for a cool AOE super attack. Also, thanks for checking out my soundcloud! Glad you liked the music.


@dragojt, @keyurrana - Thanks for playing, glad you guys liked the combat and animations! The rate of progression is definitely something we deliberated on for quite a while. We spent a lot of time trying to tune the numbers to see what would be perfect. In the end, I think it's really tough to get something like that completely right; sorry the proression felt slow! Thanks again for playing and for the feedback.


@hype - Thanks for playing! Sorry for the repetitive/uncomfortable controls! Haha I hope no one actually develops RSI from this game. I think we could have made it so holding the mouse button would keep the attack going. That would have alleviated the strain. Thanks again for playing!
abhimonk
04. Sep 2018 · 22:30 UTC
PART 2 OF RESPONDING TO COMMENTS:


@awix - Glad you liked the art and the audio! I'll let our animator @not-the-real-mark-zhang and our musician (me haha) know!


@jimmyc - Thanks for playing! It would have been good if we included some kind of slider for camera shake options, sorry if it felt a little too shaky! Thanks for giving it a go though!


@darkguardsman - Wow, thanks so much for playing! I'm really glad you enjoyed the story as well as the core mechanics. Looking back, I definitely agree that holding down the mouse to attack would help a lot, since you basically have to attack constantly anyway. Thanks for playing man!


@masterkrepta - Thanks so much for the kind words, and for playing our game! I'm super happy you liked the core mechanics (growing/shrinking), and the combat. Haha, we were originally going to spoil the boss at the start of the stage (perhaps by telling the player to "max out the progress bar to fight the boss"), but we ended up liking the surprise more. Thanks for playing!


@ghastlymicrowave - Thanks so much for playing, and great job getting to the boss! The boss is honestly really tough (you can thank @guin36 for that haha), even I have trouble beating him sometimes! We're really happy you saw the boss though, thanks for playing it that far!


@even-games - Thank you for playing! We've had a few comments talking about how the controls are a little straining. Sorry for tiring your wrist out! I think we could have solved this by making it so you could hold down the mouse button to continuously attack. Thanks for playing it despite the straining controls!


@piscythe - Thanks so much for finishing the game! The corpse-knocking mechanic was sort of just a random idea we had, but we're glad it came out the way it did, and I'm happy you enjoyed that! Also: It means SO MUCH to us that you finished it. The boss is definitely tough, but it's very impressive that you were able to get through it! The ending is definitely one of our favorite parts, so the fact that you saw it means a ton to us. Thanks again!


@guladam - Thanks for playing! I'm glad you liked the tutorial, a lot of people have appreciated the tutorial so far. I'll definitely continue making those haha.


@nam-nguyen - Thanks for playing, glad you enjoyed the "juice"! A lot of people would have preferred the camera shake / VFX to be toned down, but I'm glad you enjoyed it! With respect to the core shrinking/expanding mechanic: We were considering having some tutorial text at the start of the main section explaining this, but we ended up cutting it as we thought it might be more interesting if people figured it out. That said, I think there's definitely a middle ground we could have tried to achieve; Sorry if it felt a little obtuse! Also, thanks so much for checking out my soundcloud! Glad you enjoyed the tracks!


Also, so sorry to lump so many people into this last one, but:


@anlaxix, @rubens-amaral, @cristihkj, @huskitch, @raivk, @hayroljr, @aret24, @xero560, @eric-kulbeij, @logicon211 - Thank you all for playing! Glad you enjoyed our game!!


To everyone that played but didn't comment, thank you as well!


I know this comment is a behemoth, and I'm basically just repeating the same thing over and over again (ty for playing etc), but you have no idea how much it means to us that you all played our game! You all have actual lives, and actual things to do, and yet you still spent some time playing our game. That means the world to me.

You all rock!! Thanks for all the feedback and the kind words!!