On The Fly by qkjosh
On The Fly is a combination Endless Runner & Dating Sim. Two birds, their love forbidden by their families, escape down a river on a rusty old kettle. They’ll eat flies to stay full, dodge floating debris, and share some quiet moments together.
The Team
This game was designed over the weekend by Rebecca Kremer, the artist, and Joshua Hurd, the developer.
Screenshots




Video
https://youtu.be/hJzboGD46Mg
How to Play
This game is meant for two players at one computer, so grab a friend and get cozy! The WASD keys control Sparrow, while the Arrow Keys control Crow. To start, Crow is in charge of steering the kettle. You can move left and right. Meanwhile, Sparrow is busy snacking on bugs. Crane your neck to catch all those tasty morsels.
Keep an eye on your hunger meter - when Crow starts to get peckish, it's time to trade places! Press the Space bar, and the two birds will switch. Now Sparrow steers while Crow eats. Every so often, the pair will stop to chat. Click an answer and watch their love grow. Say something awkward and they might start to squabble - but don't stress too much.

Change Log
April 24, 2018 - Fixed crashes due to audio clip triggers - Optimized post-processing effects to boost FPS
| Windows | https://sparrowhousegames.itch.io/on-the-fly |
| Original URL | https://ldjam.com/events/ludum-dare/41/on-the-fly |
Ratings
| Overall | 120th | 3.989⭐ | 140🧑⚖️ |
| Fun | 535th | 3.347⭐ | 139🧑⚖️ |
| Innovation | 421th | 3.554⭐ | 140🧑⚖️ |
| Theme | 461th | 3.757⭐ | 140🧑⚖️ |
| Graphics | 1th | 4.794⭐ | 143🧑⚖️ |
| Humor | 432th | 3.127⭐ | 124🧑⚖️ |
| Mood | 12th | 4.386⭐ | 142🧑⚖️ |
| Given | 61🗳️ | 81🗨️ |
But anyway congratulations, you did a great job !
Only questions in my mind.. Mac version could be released? And future post-jam release plans?? :D
Good work!
Amazing, gals.
I love birds, also.
It made me feel relaxed. Enjoyed it so much.
I want to see more
Detailed and polished, and funny!
I loved the concept of the two birds in the copper pot.
Loved also the metallic sound effect that triggers when you hit something with the pot!
It have some little bugs (sometimes you can't eat bug, or rarely birds overlaps each other) but it's awesome for a ludum dare entry.
I liked also the insects differences between day and night.
Thanks for your work!
If you want, try my game also. I'll be happy of that :)
Rating (i'm not rating on humor games that aren't created with that intention):

If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
https://ldjam.com/events/ludum-dare/41/late-night-shopping
Cant seem to DM on twitter so maybe you will see this!

I played the game one player, so it was, perhaps, not the best test of the game as it was meant to be played. One player it worked well, although with probably less confusion than you might get with two players. For example, in one player its probably easier in one player to see what controls what fairly quickly whenever you want to know. It felt like it was in the gameplay itself where it fell slightly flat for me. There was, I guess I'll call it a visual bug, where if you missed a bug because you were aiming too high when it was right in front of you, it would fly right through your body, which was quite annoying. If there was an end to the game, I never found it.
There was no music, but for once, I didn't mind, since the game was teeming with environmental sound effects constantly, and they fit the mood perfectly. In fact everything was extremely thematic, with the possible exception of some of the dialog, but there was nothing outrageous, and who am I to say how conversations between birds go?
The game executed on the theme very well, and was a creative choice, working together the two genres that you normally wouldn't think would interact in a seamless manner into a cohesive game with each aspect of it flowing together naturally.
Play our game! :)
https://ldjam.com/events/ludum-dare/41/check-please
If this doesn't end up somewhere in the top 5 for graphics then I don't know anymore. I didn't care much for how the conversation interface looked, it fell a bit short compared to the other artwork, but that's a minor thing.
However, I do feel like it needs something more, maybe different things that happen when you reach certain hearts? I played for 15-20 minutes and couldn't get past 4/5 (can't remember) hearts, and didn't feel much progression. However it was super calming and put me into a zen like state. Great job!
The sound design is really well made, everything is where it should be, the music is facultative on this type of games.
I think we only lack a goal, or a sense of progression (a number of days to travel could fulfill it, or a music, more instruments adding to the theme while they love or hate each other, for example).
It is by far one of the most beautiful games I played on this LD, and the most soothing 😄
Great job guys !

The sound design also is really nice.
However I have rather failed to see the theme connection.
Although the atmosphere was great I missed a bit of a challenge. There were times I would have failed due to bad coordenation + getting distracted apprecianting the art (that's not a bad thing!) + not having read the instructions previously (er... I always do that), but did not. Gameplaywise, I believe more intense spurts of play (with failure by collision, if you think it has it's place) intercaleted with the dialogs would be a lot of fun to play with someone. But I understand the difficulty of implemented so much in the short amount of time and yours is truly a great entry.
As a wannabe game artist, I really appreciate your work. ^-^
For some reason I like that's it's a sparrow and a crow. They're cute together.
Lastly, who is Colin?
Just played your game! its very adorable! Had to play it one player so had a little extra challenge but it was still enjoyable! The mood was just fantastic between the smooth day/night transitions and the calming ambient soundscape. Really loved the graphics and being the artist for our game I really hope to be able to make that level of art in the span of a jam someday. Overall loved it
Having said that, the presentation is incredible - and the best I've seen so far in the LD! The switching mechanic works very well with the whole idea. Overall, great work! Put me in a zen mood.
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Graphics
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Visually this was really great looking. The depth of filed used on the insects coming towards was really nicely done as well.
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Gameplay
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The gameplay is pretty cool, I imagine it would be better with an additional person to play with (sadface). There were times when I would try to eat one of the insects and it would just pass through the birds neck because it was just barely to low. Led to a lot of having to tap the direction to eat, since pressing the button fully extends the neck out
The dialog with questions between the two was interesting. Some of the questions, like "What is my favorite time of day" felt a little strange when I got it wrong. I didn't really have much insight into the birds so I wasn't sure what their favorite time of day could be. Some of the others, I could tell what the correct answer could be based on them being in love/dating.
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Audio
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The environmental sounds definitely fit the game and help with the overall mood. The sounds used for the birds themselves was really good too
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Controls
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The controls works fine for single player. It wasn't too complicated controlling both, and would have worked just as well with two players.
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Overall
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Overall this was a really cute entry, and I enjoyed it. Nothing much else really to say.
* The rotating skybox constantly transitioning through time of day combined with the changing atmospheric effects to give a slightly surreal feel to the whole thing; reminds me of a lot of Ferry Halim's orisinal flash games :thumbsup:
* The neck craning animation is a bit strange, seems like it might be better to have the entire body move / stretch / etc. I have no idea if skeleton animation is doable within the time frame of a jam, so maybe this is unrealistic =\
* better grass than a skyrim mod :smile:
* it was kind of difficult to see floating obstacles coming, so it would be pretty frustrating if colliding with them had significant consequences.
Not sure if sound effects are relevant, but:
* I think it was a good decision to make the "eat bug" sound a water drop instead of like a chomp or something more abrasive.
* that metallic clink from the pot hitting things is very good.
Like the idea it's nice and suitable with the gameplay!
Amazing Job!
But still a very good LD entry. Well done!
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Everything fits veeery well!
Good job!
Fun combination and fun to play. Unfortunately it became repetitive really fast, but I dont judge because its a gamejam game and a good one at that!
Lol'd on on "Do my feathers make me look fat?". :P
I only wish dialogues would appear more often and the correct choices were more obvious.
I find no fun in dating sims games so I can't be a good judge on this. Seems just added on the runner part to me and not blended with it tho.
But I don't care. It's charming!
Good work!
The dating part seemed kind of simple but since it was really relaxing it was okay.
I did encounter once that the dating question just disappeared without answering so maybe that's a bug but besides that everything was gorgeus and really well done.
If you've got the time please give my game a try, thanks!
https://ldjam.com/events/ludum-dare/41/nanashi
Good job!
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
The only thing I didn't care for was the sound effect for when you make a choice in the conversation. It doesn't mesh with the rest of the audio design. I'd replace it with some kind of natural bird sounds.
I played it with my significant other and even though she doesn't play that much, we thought the gameplay loop was fairly shallow maybe if there was something at stake.
BTW. does the debris actually do anything?
I have alot of things to say and a few time on my hand, so let's make points :
Graphs : Amazing. No, really. Beautiful 3d models, cute birds, and some sweet water (even looking a bit toxic, but I guess that's normal with how much garbage there's in there.) The skyboxes are awesome too, with color grading changing effects that are really appreciated, because that's a super nice effort during a jam.
Sound Design : Nice ambiance, adapting to the day/night cycle, cute birds sounds, maybe it would have been perfect with a few calm piano notes on the background but that's a personal taste :D
Gameplay : It is really well working indeed, it's calm, cute, the controls are easy to learn and use, maybe it coulda have been a bit harder, faster, and more dynamic during the fly-catching sessions, but that's because i'm an arcade maniac, I fully understand that maybe it would break with the intentions behind.
That romantic bird stroll in some bugs-filled post-apocaliptic world on a polluted river was extremely good. a very, very nice entry. Even if I have apparently some problems with my bird seduction lines, was on 50% win-rate on my answers :P
I like the texturing and lighting in the scene, looks almost like an acrylic painting.
I hope you add an ending.
great stuff! ^__^
However, when playing it, I couldn't find an ending. I know you were hoping to make an endless runner, but after 3-day cycles, I couldn't tell if there would be more content. I wish the game had a more definite ending. For example, if the heart filled up to let me know that the birds had solidified their love for each other, then I would have known the game was over.
An endless runner works because you get to a specific state and you die, but there was no death in this game. The current gameplay turns a potentially beautiful love story into a boring and tedious mission to eat bugs and survive. That doesn't leave much room for romance.
I also didn't know what would cause the dialog to happen. We didn't realize that the meters were hunger, and tried to keep them low to unlock the next stage of dialogue, but it seems random when a dialog box would pop up.
If you added a goal or a progress meter that showed how close the birds were to falling in love, it would have made the game much better. Since I didn't know how many rings around the heart was the final stage I was left uncertain about my progress as I played.
The main pillar we wanted to instill in our game was a feeling of calm and, if played with a loved one, a feeling of cooperation. We didn't want to sacrifice other, more relaxing aspects of the game such as sound effects towards programing an end-state which would be more stressful than zen. :)
Even if it said simply "As their love grew Sparrow and Crow lived happily ever after " or "After developing a deep respect and blossoming love for each other Sparrow and Crow spent the rest of their days together on the stream where their children can often still be seen today"
Both could have a button to continue or new game that would take the player back to the endless runner part if they want, but would bring the sense of completion to the game.