Diggy McDigface by jcheatley

[raw]
made by jcheatley for LD 38 (COMPO)

Diggy McDigface

You are Diggy McDigface, an excavator trapped on a tiny planet with only limited supplies and fuel. Drill deep to find new ores and upgrade your drill, thrusters and fuel tank. Can you escape the small world?

Images

DiggyMcDigface<em>2017-04-24</em>12-27-00.png DiggyMcDigface<em>2017-04-24</em>12-31-39.png DiggyMcDigface<em>2017-04-24</em>12-29-34.png DiggyMcDigface<em>2017-04-24</em>12-36-26.png

Links

Tools Used

  • Game Engine Unity with C# (Visual Studio 2015 Community)
  • "Art" Photoshop CC
  • Audio All SFX were recorded from sounds in the real world, music generated from http://www.abundant-music.com/. Music and SFX edited with Audacity.

Ratings

Given 6🗳️ 2🗨️

Feedback

Steve Johnson
02. May 2017 · 06:05 UTC
I would describe this as "Steamworld: Dig: Lite". Super simple progression, bare minimum. Perfect scope for Ludum Dare, competently executed. The audio is well done, particular the music transitions.

Nice work!
sachos345
03. May 2017 · 12:32 UTC
AMAZING, super fun. Love this kind of game, graphics could have been a little bit better. Maybe an option to sell all resources at once? Really cool game!
Brandon Diaz
04. May 2017 · 03:34 UTC
Simple and fun, the controls felt good which surprised me, as the "jetpack" type controls tend to feel slippery to me. I think the shop should have been available without returning to the surface, I could have managed resources while I was drilling without the timer being quite as stressful.
ryguydavis
17. May 2017 · 16:34 UTC
Really fun seeing a game in the Motherload genre. I play these things to death. It's actually fascinating seeing you take it even farther into "casual" which is great because this kind of game can get overwhelming pretty fast. I beat it, which is a surprise to me as LD games tend to be fast and I don't want to sit playing them too long. The game sort of pulled me in. I wish the controls weren't so floaty/slidy. The art and presentation suggest it would work better with faster movement or snapping to the grid (maybe a soft snap, which you slide into place fairly quickly). Either way I didn't want to slam into pixels quite so often and think the experience could be improved with another pass at the controls. Overall I had a great time and as a someone who has poured way more time than is healthy into digging games such as this I give it a great big thumbs up.
Takusan
20. May 2017 · 19:00 UTC
Okay, while dis doesn't stray far from Motherload... I like Motherload. A lot, actually ;)

Good job overall. While I'd love to see more mechanics in play, for a compo this is solid job. Graphics are clear, controls are well mapped. Sounds are nice and in place, feedback to the player is clear, the 'deny' sound is great :)

It's actually pretty chill, and I think it's good you didn't make it too hard, to allow less experienced players take a spin here. This type of games can become hard really fast.

What could be improved - controls a bit (movement could be more exact), and more content of course... but IMO it's already good as it is. Just expand it with some polish and minor tweaks.

Wery fun fo play. Cheers!
FloBar
31. Jul 2017 · 15:54 UTC
Quite a cute litte game. I like the graphics and game play.