SpaceBreaker by MarkD

ESC button = pause game
This was our first time entering the Ludum Dare Jam. It was quite exiting at the start and all the way through, however after a good brainstorm session we came up with "SpaceBreaker". We made a list of priority and low priority tasks. We managed to finish every single one!
In SpaceBreaker you have to "run out of space", literally, kinda... Trapped in the cyber space from an 80's machine you have to move faster than ever before! Grease your fingers, wrists and elbows in order to break trough cyber space!
Will you be able to escape?
"This game is a true test of the ultimate limit in human endurance." - The dev team.
Tools: Source-control: GitHub and client. Game engine: Unity 2018. Audio: -FX: Bfxr . -Theme: Audacity**.
Graphics: Photoshop.
The team:
-Mark Duisters(MarkD): http://markduisters.com/ -Jordy Dirkx(Jaydee):/ -Selwyn Wijnants(Foesho):/
**All audio is made from scratch except for: Theme song remixed and edited work based on the song "Race Between the Spires" by TeknoAXE TeknoAXE social info: https://www.reverbnation.com/teknoaxe https://www.youtube.com/channel/UCtgf00GvfFQVsYBA7V7RwUw Music License: Creative Commons Attribution license (reuse allowed)

patch: v1.01: Fixed game-breaking input and UI bug on Mac and Linux builds.
Ratings
| Overall | 678th | 3.304⭐ | 48🧑⚖️ |
| Fun | 729th | 3.098⭐ | 48🧑⚖️ |
| Innovation | 941th | 2.833⭐ | 47🧑⚖️ |
| Theme | 943th | 3.022⭐ | 47🧑⚖️ |
| Graphics | 213th | 4.053⭐ | 49🧑⚖️ |
| Audio | 247th | 3.489⭐ | 48🧑⚖️ |
| Mood | 411th | 3.322⭐ | 47🧑⚖️ |
| Given | 52🗳️ | 27🗨️ |
GG !
ps. This is not meant to be excuse, I hope it does not sound mean, just giving you an explanation in the way we approached the theme.
@monkosum The space bar is on purpose, simply because the word space is in it. We thought it would be funny to solely use that key, to fit within the theme. You can read a similar answer a few posts back.
@exofrenon Yes we have been playing around with the bloom a lot before we where satisfied, it is really hard to balance the effect to give the illusion of neon-ish light being emitted, but still not burn your retinas. On some screens the effect is good (my home screen) on other screens it might be to bright (my parents their screen for instance). Definitely something fair to notice and comment on, thank you!
All of you thanks for the feedback and good luck with the ratings!
It was a blast working on this project.
Of-course every one always 110% finishes a game to completion the understand the deep layers of symbolic lore :^)(joking)
Then I tried the game and thought "eh that's not too bad for a one button game"
Than I saw the upgrade feature and I was like "oh no"
Seriously, if you guys had not put an end game state, I could have keep on playing it and breaking my space bar for a while. The visual and audio feedback are so satisfying, this thing is a drug.
Well done guys.
(also you had the guts to make the player a square, so he's not even really running at all. Seriously, well done)
I didn't feel like the upgrade system served a purpose at all, just a gimmicky way of adding replayability. Otherwise the graphics are cool, and the audio perfectly fit the mood of the game.
All in all, it is a fun and good-looking game to play, but not enough to keep me hooked for a while. Keep it up!
If the image is literally cut out of screen space, then it might be because the game is with a 16:9 ratio in mind and scales to sizes within that aspect ratio, if a monitor has a different aspect ratio clipping might occur (the reason for this is that all our test systems work on a 16:9 ratio, so it is the only reference we could base the game on).
Lastly, the upgrade system is there so that users can make progression after traveling a distance. If a user cant click fast enough and gets blocked by the same wall, he can invest in strength so that less speed is needed to break through it. The velocity upgrade gives the player a higher speed boost per click so that higher speeds can be reached more easily. This is done to push players past the "break point" in-game (which is the end of the game).
However your feedback is very welcome and we will take it to heart, thank you.
@andrey-ugolnik No, not at all, it could not be further away from arkanoid. It is as far away from arkanoid as the earth is from the center of the universe ;). We have not made a html5 version because the ending would not work then as it closes you out of the game (symbolism).
By the way please feel free to leave us some feedbacks on our game!
I did not understand how the points work in this game, does it have to do with the speed? I think there should be better feedback for that. I feel like the game gets a little repetitive, I would like some more challenges, or something else other than "how fast can you press the spacebar". I also found it difficult to read the UI with the amount of VFX it had at some points in the game. Other than that, solid game!