One In the Chamber, One In the Socket by notApollogising
One in the Chamber, One in the Socket is a top down shooter with a twist: your bullets are your light source. If you run out of bullets, good luck getting to the next level, because you're going to need it.
CONTROLS: - WASD to move - Mouse to aim and shoot - R to restart - Escape to quit
Screenshots:



Tool used: - SFML - C++ - Aseprite - Sfxr - FL Studio 12
Ratings
| Overall | 481th | 3.28⭐ | 27🧑⚖️ |
| Fun | 197th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 164th | 3.56⭐ | 27🧑⚖️ |
| Theme | 507th | 3.375⭐ | 26🧑⚖️ |
| Graphics | 710th | 2.654⭐ | 28🧑⚖️ |
| Audio | 531th | 2.417⭐ | 26🧑⚖️ |
| Mood | 667th | 2.708⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 12🗨️ |
Highly innovative gameplay linking illumination to ammo count. I can imagine this working in a bunch of games really well. Sweet idea!
Gameplay is snappy, and what it would benefit most from is some inertia on the player so you could slide a bit.
Aiming feels a bit imprecise at times, but it's better than in Hotline Miami. :)
I liked that it is possible to find an exit without light at all :)
-m

Comment on my page when it's working, I'd like to play it! :)
(Win10)
I really wanted more variation. It got really repetitive really quickly, and the lights-as-bullets mechanic, while funny, didn't actually change the basic gameplay of a limited ammo twin stick shooter.
That said, you did finish, so good work!
Neat little game, the light mechanic is cool. I feel like there could be more enemy types to add variety to the level design. Graphics are plain but work, music could be better, but overall pretty good work for a weekend. Nice job!
I also like game where your primary resource of progressing is also the thing that pretty much kills you. It's a really nice dynamic.
I'd have *loved* to see some more variety in the different stages (like some kind of puzzle or something like that), but you did an amazing job nonetheless! :)