2954: Robot Puzzler by sewerbird

Guide your intrepid robot Unit::2954 to the exit of each level in this robotic puzzler!
You have very limited harddrive space, and so have to rely on picking up and ejecting diskettes found littered around the map. Available on itch.io for Mac and Linux. Also available on the web!
I wrote a blog post about it here
Features
This COMPO submission features
- 5 Levels
- Puzzle Tips from sysadmin AKU
- Full UI
- All Assets & Music made by myself in 48 hours. (Credit to Bosca.ceol and BFXR for saving my bacon here)
Plans
Post-COMPO, there will be a JAM mode with
- Extra Levels
- Better music
- More Diskettes
- Animations
| macOS | https://sewerbird.itch.io/2954 |
| Linux | https://sewerbird.itch.io/2954 |
| HTML5 (web) | http://sewerbird.github.io/scripts/LudumDare42/index.html |
| Source Code | https://sewerbird.itch.io/2954 |
| Original URL | https://ldjam.com/events/ludum-dare/42/2954-robot-puzzler |
Ratings
| Overall | 317th | 3.447⭐ | 21🧑⚖️ |
| Fun | 371th | 3.222⭐ | 20🧑⚖️ |
| Innovation | 181th | 3.526⭐ | 21🧑⚖️ |
| Theme | 243th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 406th | 3.132⭐ | 21🧑⚖️ |
| Audio | 416th | 2.737⭐ | 21🧑⚖️ |
| Mood | 250th | 3.167⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 7🗨️ |
Are there libraries that you forgot to ship with the game or do I have to install something? Game looks cool, I hope there's some way to play it on windows.
I was about to leave a comment saying you can't beat level 2 until I had a eureka moment and realised the error of my ways. Always good when a puzzle game gives you that feeling.
Here's my playthrough: https://youtu.be/kNqCLqRqZnU
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
A critique I have for the graphics would be that the icons for the instructions are not immediately obvious. Until I played around for a bit, I thought the up arrow might have been "move upwards" rather than "move forwards in the direction you're facing". Also, the way the view centers on the player prevents you from seeing the entire room all at once in larger levels such as the final one. This hinders the player's ability to plan ahead, which is not really ideal for a puzzle game. Especially since here, once you start moving at all, you should already have a plan in mind.
Also, this is more of a technical issue than a game design one, but I played on the hosted version since I'm on Windows, and the game doesn't fit vertically on my screen even when I make my browser fullscreen. (For context, my screen resolution is 1366x768.) The game is still fully playable, but it's not ideal.
Overall, I like the mechanics used in this game, and with some more polish, I think it has real potential.