Ludum Dare to be Messy! by jharler




Ludum Dare to be Messy!
I went pretty meta with this entry. In this game your roommate is participating in the Ludum Dare competition. That's great and all, but the problem is that he's a huge slob! He just throws his garbage on the ground. Your sanity can't take the mess, so you must clean up after him! How many items can you throw away before the mess drives you insane?
Controls:
WASD + mouse for movement. Left click to pick up an item, left click over the proper bin to deposit the item in said bin.
Get as many items as you can in the bins. What's your best score? I got 45!
Tools Used:
Visual Studio, Notepad++, Blender, Photoshop, Audacity, Hiero Bitmap Font Tool, FL Studio.
This was created using my custom C++ game library. All bugs are totally my fault.
Feedback
I hope you have fun and if you could, please leave me some feedback, even if it's just "hey, this sucks" or "hey, that was fun."
Known Bugs
I watched a let's play of this video and the textures weren't working. If this happens to you, please copy the contents of log.txt and paste it into https://pastebin.com/ and link in the comments below. I would also appreciate it if you could hold off rating until you've played the fixed version once I've fixed it (game breaking bugs like this can be fixed per the rules). I'm not able to replicate this problem, so I need assistance in fixing it. The joys of creating your own engine. :)
Update: I've located and fixed this problem. It occurred when running from the Itch app. I've uploaded a new version (LudumDareToBeMessy.3.zip) that fixes this. Please let me know if any problems persist. Thanks!
Ratings
| Overall | 427th | 3.266⭐ | 34🧑⚖️ |
| Fun | 424th | 3.125⭐ | 34🧑⚖️ |
| Innovation | 471th | 2.984⭐ | 34🧑⚖️ |
| Theme | 649th | 2.766⭐ | 34🧑⚖️ |
| Audio | 217th | 3.266⭐ | 34🧑⚖️ |
| Humor | 82th | 3.403⭐ | 33🧑⚖️ |
| Mood | 290th | 3.081⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 27🗨️ |
In all seriousness, I'd just increase the player speed to make the action more crazy and, in my opinion, the mouse sensivity was really low. Overall it was an awesome game ! :D
A TDR has been detected.
The application must close.
Error code: 7
It may be an error on my side, but I did not experience it with any other games.
It's hard enough :smile:
I have NVIDIA GeForce GT 610 and Intel i3-4170. Most of Unity games are a bit laggy for me, especially when they are not optimized.
When I got my 4k display, I had to tinker with some settings and override some stuff, so the problem may be from that.
@talios He only takes a bite or two out of each item before he throws them, so he's self regulating a bit. :) I keep forgetting to make an option for mouse sensitivity. I'll try to get a post compo version up with this option.
@derpylz Thanks for the feedback! Maybe I'll add a run option in a post compo version.
Here's the [log.txt](https://gist.github.com/Steffo99/a3243c0e7244df24371993da6ce58811).
Good job dude keep it up!
@nikasxirtla Thanks!
@colin-doody Thanks for the feedback. That seems to be a common complaint and something I'm going to address going forward.
@fenderbate Thanks for playing and the feedback. I entertained the idea of carrying multiple items or switching items you're holding, but I just ran out of time to do anything like that.
@muriel Thanks! Developing your own library is definitely not easy, but it's very rewarding and a lot of fun!
@mantou Haha, maybe that will be my game for LD43! :)
Funny little game, all my thoughts have pretty much already been said in the first few comments. Doesn't stick to the theme all that well though, we are "running out of space" in a very vague way (My game is the same in this regard though)
And the ability to adjust the mouse sensitivity was a nice addition.
I think the audio is pretty good, and I like the voices-- they add a little humor to the game!
I feel like the theme could've been implemented in a more effective way; but, the idea is somewhat innovative, and I like that.
The game feels a little slow sometimes, so being able to move a little faster would be nice. Picking up the trash is a little difficult sometimes, so it would also be nice to have an increased pickup range.
As a whole, this game is an interesting experience and I think it's a pretty creative concept! The gameplay is a little slow-paced and feels like it's working against the player just a little, but other than that I like it!
Also, this is unrelated to the feedback, but I went to try the game again and it crashed. [Here's the log.](https://gist.github.com/HunterTowe/0aac6596d5d5c4944d16335c04e8d750#file-log-txt)
@mike-inprinciple Thanks for the input. I've put a post compo version that has a mouse sensitivity setting if you'd like to play it as intended.
@shp Thanks! I'm wondering if it's an input problem or a framerate problem. What graphics card are you running?
@kmce Thanks! I appreciate the kind words.
@hunter-towe Thank you for the in-depth review. I'll take a look at the log file and see if I can determine why it failed the second time. Does it crash every time now?
@awix Thanks! I spent a lot of time since last LD working on my modeling skills.
@agentparsec I've put out a post-compo version that includes mouse sensitivity options (hit escape in the game to access it), so you can play it with better controls if you'd like.
@glock00 Thanks! A large chunk of my 48 hours were spent in Blender! I think I spent about 5 hours on the guy and his animations. Sorry about the mouse control. I put a post compo version out with a mouse sensitivity option if you'd like to give it a shot.
As others have mentioned, an ability to run would have been helpful, especially near the end when its a race against the clock.

Oh, and could you please add the blender source files? I also spend hours on end in Blender for my game and I like your art style. Totally understand if you couldn't, although it would be against the rules :P
@glock00 I'm glad you found it more enjoyable with the mouse sensitivity option. There is no way to drop an item other than putting it in the proper bin. Technically, the rules only require source code to be included (which I've done), but I will provide the [blender files as well](http://joshuaharler.net/ludumdare/LD42/LD42_BlenderAssets.zip).
@masterkrepta Thanks! I'm glad you enjoyed it. Next time I will be sure to add the ability to run. Learned my lesson on that one. :)
@comenoha Yeah, I felt like that myself with all the snacks and drinks I had this past weekend. Fortunately, I tried to keep it relatively healthy!
@poffle He's only eating/drinking a little bit from each item, so he should be ok. :) Actually, I did want to add the ability to throw the items into the bins, but I ran out of time.