Maze Runner by carlosvVk


ENTRY INFO
Hey there! This year I tried to do something experimental in ~10h.
As the theme is "Running out of space" my take was using the visual space. As you progress in the game, your vision of the game decreases.
Furthermore, I wanted to match gameplay & control. You are a tetraplegic that has to escape from a maze, and you can only execute actions with your hand. You are constantly remembering the path you made in the maze so you don't get lost.
[itch.io blocks the twitter link so carlosvVk you can open it here.
CONTROLS
Left click: Go forward.
Right click: Go backward.
Mouse scrollwheel: Rotate.
Middle click: Blink.
TOOLS
Unity C#
Adobe Photoshop
Audacity
Ampermusic
CONTACT
Twitter: carlosvVk
Gmail: carlosizquierdo.dev@gmail.com
Ratings
| Overall | 622th | 2.868⭐ | 21🧑⚖️ |
| Fun | 698th | 2.237⭐ | 21🧑⚖️ |
| Innovation | 541th | 2.816⭐ | 21🧑⚖️ |
| Theme | 698th | 2.368⭐ | 21🧑⚖️ |
| Graphics | 604th | 2.579⭐ | 21🧑⚖️ |
| Audio | 245th | 3.194⭐ | 20🧑⚖️ |
| Mood | 380th | 2.895⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 9🗨️ |
Either way you created a working game so thumbs up to you!
- it's a little irritating that the map shows up in front of the screen, it might've been a better idea to create a bit of a minimap or something in the bottom right corner or something.
- When you turn yourelf in a certain way against the wall, you'll be able to drive through it.

but anyway, good job finishing it in the time you had!
Thank you for the critics! To answer both:
- The map shows up in front of the screen because the theme is 'Running out of space', so as you discover the maze your 'visual space' decreases.
- That's definetly wrong xD
(Great game pal, experimental indeed but that's what needs to be done )
I also appreciate the well polished start screen, well done! :D