Spaceworm - Defend a sacred tree from worms invading your planet by 5Mixer

[raw]
made by 5Mixer for LD 38 (COMPO)

Play online: https://5mixer.itch.io/spaceworm.

The game is essentially about defending a tree in space as a worm in a semi-rogue like fashion. Enjoy!

Move with WASD. The game is similar to roguelikes in that the game updates when you move. Over time, evil space worms will try to destroy the sacred tree on the right side of the island, but they have to get through you! You’re invincible and can kill them, but the tree needs you to stay alive. Pickup spell books to get either a wall or bomb spell, which you can cast with shift and moving around, let go of shift to cast the spell.

The enemies should spawn more and more frequently, see how long you can last. Thanks for playing!

The game works best on chrome I think, it kinda broke firefox for me.

g8KFYO0.png magic.png

Ratings

Overall 230th 3.417⭐ 26🧑‍⚖️
Fun 163th 3.458⭐ 26🧑‍⚖️
Innovation 133th 3.542⭐ 26🧑‍⚖️
Theme 137th 3.75⭐ 26🧑‍⚖️
Graphics 295th 3.167⭐ 26🧑‍⚖️
Audio 141th 3.333⭐ 26🧑‍⚖️
Humor 216th 2.722⭐ 20🧑‍⚖️
Mood 199th 3.286⭐ 23🧑‍⚖️
Given 15🗳️ 13🗨️

Feedback

Spinaljack
27. Apr 2017 · 10:51 UTC
Nice work, difficulty could ramp up quicker though.
Steve Johnson
28. Apr 2017 · 06:20 UTC
+1 to Spinaljack. But this is a really nice set of core mechanics with a good presentation. It did feel unfair that an enemy could pass through you though if you move toward each other from adjacent spaces on the same turn.
Aurel300
28. Apr 2017 · 13:15 UTC
Nice. One detail I really liked was the way the magic music was layered on top of the normal music, synchronised and everything.

Standing at the left edge is almost a winning strategy, feels a bit cheaty :)
Sebastian Lague
01. May 2017 · 08:22 UTC
Very cool idea, and for the most part, well implemented too. One bug I encountered is, after placing a long row of bricks/bombs, my character would sometime continue moving in the same direction without any input (the enemies were able to move during this time). The other problem I had, as Steve noted, was the enemy passing through my player in certain instances. Overall I though the gameplay was enjoyable, and the graphics were simple, but effective.
voxel
03. May 2017 · 09:48 UTC
cool game, i like that you took time to make a parallax starfield. Fading between the two music tracks when using spells was a nice touch of polish. Veeeery nice :)
KevTukk
04. May 2017 · 12:21 UTC
This is cool. I agree that the difficulty could ramp up quicker, but I still enjoyed it. The graphics are clean and I really like the soundeffects.:smile:
It's snake, but with moving targets. I really like it. Good job!
mrerdalural
04. May 2017 · 20:05 UTC
It was a really fun game! Almost addicting. You scaled the difficulty level extremely well. Amazing game thank you for making it!
Rombus
05. May 2017 · 00:19 UTC
Wooo, nice game mechanic man! I though that I had to collect the bombs till the screen get's full :P then I read your post about the bombs

Congrats!
lozzadawg
11. May 2017 · 22:16 UTC
Love the game, simple, fun mechanic, nice minimalism graphics, and the bombs + walls allow more ways of defending than just camping the tree. A very fun game!
Sean S. LeBlanc
11. May 2017 · 23:05 UTC
Neat entry! The movement-based spell-casting in particular was an interesting idea, I would've liked to see the gameplay focus on that a bit more!

A couple criticisms:
- The rate at which enemies spawn is far too easy at the start. I had to beat dozens of enemies before I felt like there was any reason to move away from the 2x3 area in front of the tree.
- 1-length enemies can pass through you if you move into each other's positions on one turn
- since the tree is on the right edge and rotated 90 degrees, it makes the whole game feel like it's being played sideways; I think having it at the top would have been a bit more natural (even taking into account that screens are typically wider than they are tall)
SleepyStudios
13. May 2017 · 15:09 UTC
Really interesting idea here. Great execution and really fun. Felt like casting the wall spell wasn't really worth it because enemies would just move around it. Also towards the end I lost control and couldn't move around properly anymore (not sure if you're aware of that bug).
jellonator00
13. May 2017 · 15:52 UTC
Very cool game! The music was pretty cool and fitting, and the gameplay was pretty unique.

Only problem I did have though is that when using a spell I couldn't use WASD. Using Firefox 53.0 (64-bit) if that helps for debugging.
sebbernery
13. May 2017 · 16:49 UTC
Nice entry. And, I played on Firefox without any trouble (v53 64bits on Ubuntu).
btwj
13. May 2017 · 17:47 UTC
Simple mechanics, but they're executed well. I think you could make the difficulty ramp up a little faster at the start, as it starts of a little too easy.
Gama Croma
13. May 2017 · 18:10 UTC
Wonderful!
SimplePotential
13. May 2017 · 18:59 UTC
A very inventive little game. My only criticism would be is that I didn't feel like I could lose the game.
namrog84
13. May 2017 · 19:34 UTC
Neato! Great job!
k8n
13. May 2017 · 19:39 UTC
One of the best games I played for this jam. The only complain is it doesn't seem to become more difficult over time. I lost eventually, but because I was too careless. And more spells! I want more spells!
Snowdrama
13. May 2017 · 19:40 UTC
Sweet Idea! It's like centipede meets a tower defense or something!