The Long Road by MateusBoga

The Long Road is a game about a really dangerous ride. The heroes, Jane and Jonas, as well as new passengers1, have to face many threats throughout the trip, like starvation, ambushes, violent storms1 and wolf attacks1. Their objective is to return home the treasure they collected.
(1These features were cut off for lack of time.)
Objective: Get to the destination with as much treasure as possible.
Instructions:
• Left-click on items in the shop to buy them.
• Right-click on items in the wagon to sell them.
• Drag items outside of wagon to discart them.
• Click on items inside the wagon to use/equip them on selected hero.
• Click on enemies to attack them.
• Esc to close wagon
• Tab to restart the game
Current known bugs:
• Dragging items into a hero's equipment slot deletes the item.
• If a hero is left alone in an ambush the game crashes.
Features planned:
• Ambush loot
• Horse HP + Armor
• Item descriptions
• More characters
• More items
• More enemies
• Character dialogue
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| HTML5 (web) | https://mateusboga.itch.io/the-long-road |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-long-road |
Ratings
| Overall | 901th | 3.097⭐ | 38🧑⚖️ |
| Fun | 989th | 2.814⭐ | 37🧑⚖️ |
| Innovation | 932th | 2.843⭐ | 37🧑⚖️ |
| Theme | 1108th | 2.686⭐ | 37🧑⚖️ |
| Graphics | 410th | 3.7⭐ | 37🧑⚖️ |
| Audio | 682th | 2.636⭐ | 35🧑⚖️ |
| Humor | 786th | 2.188⭐ | 34🧑⚖️ |
| Mood | 545th | 3.186⭐ | 37🧑⚖️ |
| Given | 32🗳️ | 33🗨️ |
Problem is, it is hard to understand some mechanics like fighting etc. Maybe add more tutorial info?
I'd keep working on it! :)
Right now the character info doesn't update as it should.
Despite this, it's very interesting!
Overall pretty nice work!
Dragging the item into the slot just deletes the item. The only way to equip it right now is by clicking on them.
This game made me think of the old Oregon Trail, which I have never played but I imagine it was something like this. You have died from dysentery.
The art is the strongest point in this game. It felt like a mix between 8-bit with the large pixels and few colors on the backdrop and horses and 16-bit style with smaller pixels and more colors in the UI. Both are good though! :)
It bothered me just a little bit that the wheels and sky were spinning discs with rotating pixels instead of animated with straight pixels. ;)
Keep up the good work!
Fun to play
The wheels are rotating because it took me less time to animate xD
Either way, good job!
I want to say more, but other say many thing.
And it's difficult to say what can be improved and what is not implemented.
I think the game (beacause is based on random encounter) is actually to hard.
You can't store and feeling the out of spaces because you don't drop (I know the looting is not implemented ;) )but your game have the potentiel to become a cool rogue-like / travel trip game.
If you had some exotic background (like indian camps, plain of bison) some encunter with wild beast.
You can made a great game.
The project is very interesting for now, and I want to see him after some upgrade.
- Dragging a sword to the sword slot deletes the sword. "Ha, got cha!" Dark souls' Patches style.
- Right click on the club, deletes the club! "You're my best client pal!
- Money symbol UI doesn't actually reflect remaining money, only gold sack pictures do. "Oh that's a lot of food you bought, did you think you had enough money for your weapons honey? I'll go just behind you to loot your remains"
- Helmets dissapear after the first dot in the road map. "Woah! What happened to your hat fella? Good luck with the bandits there!"
Besides from that, the pixel art is suberb, and the idea looks promising. If you get the game to run as intended count on me for a second pass :)