The World Outside by bacontree

An action adventure game made in Unreal Engine 4.
Story
A girl who decides to go out and explore the world realizes how small the world is as she reaches the edge of the world whichever direction she goes.
Controls
Attack with the left mouse button.
Dash with the right mouse button or space.
Window (64 bit, 125 MB)
http://davidsimonsson.com/TheWorldOutside/TheWorldOutside.zip
Ratings
| Overall | 593th | 3⭐ | 22🧑⚖️ |
| Fun | 699th | 2.4⭐ | 22🧑⚖️ |
| Innovation | 692th | 2.35⭐ | 22🧑⚖️ |
| Theme | 590th | 2.947⭐ | 21🧑⚖️ |
| Graphics | 89th | 4.364⭐ | 24🧑⚖️ |
| Humor | 621th | 1.882⭐ | 19🧑⚖️ |
| Mood | 345th | 3.3⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 12🗨️ |
Plus, when I tried to pause it to get some rest (I pressed ESC out of habit) the entire game just died on me without a warning...
Very pretty game that I wish I could have played more of.
1) The movement is not synchronized. When I push the button the heroine starts moving before her legs start moving. The same goes for the jump.
2) The gameplay and keys are not intuitive. After picking the key I walked to the gate and tried to search for the right key on the keyboard to push for the gate to open. Only once I found the right gate I realised it opens automatically.
3) The ninjas are impossible to fight, too quick.
4) It would be nice if there was at least some sound: for that you can record the sounds of nature and that would be effortless yet suitable.
5) No menu or "game over" screen makes the game frustrating, these components make the game cohesive, and it's worth to spend some time on them.
Overall, I think this project can be finished in the future and would make a nice game.
Game is original and graphics looks good :)
@hadik Yeah, that would definitely make the game better. There is health, and it's not regenerating, I just didn't get the time to make a gui, so I didn't have any way to show it.
@zeriver Thanks! I was planning on having alot of story in the game, but since it was quite ambitious for a three day project, the time ended before I could get around to it.
Thanks for all the nice comments! :)
Really love the softness of all the art, makes for a quite cozy little world :)
Also love how the main character has just a tiny hint of downs <3
However, my issues:
* The fights feel really awkward: no health bar (I know you lacked time, no worries), no feedback (we can't know when we hit or get hit) and no clue how the enemy attacks. I fought the first two ninjas and then I just avoided all the others, running to find the keys and door.
* I wish there was a way to know where you are , as I was not sure which door I was supposed to go to next (simply making different doors would fix it (though you wouldn't have time to make it I assume)
* It didn't feel like a "small world" to me; It might seem strange to say that but it felt too big and I felt I could be lost. Not sure it needed to be so big. I think the gameplay itself should have been "different" although I get that lack of time wouldn't help to make a more "solid content". (not saying it should be small; just that it didn't feel so close to the theme in my opinion
Pretty good work nonetheless :)
You have the basics down though and with some story, nice music and a bit more game play you would have quite a cute little adventure game here. Great work on the aspects you did manage to finish.
And this is the most technically cool game I've ever seen on LD38
That way character very lovely.
P.s. I'm ashamed, but I tried to look under her dress
p.s.s. Congratulations, my score makes your Ratings received above 20 )))