PongCraft by meskaline

About:
PongCraft is an Arcade-Strategy game where the purpose of the game is to destroy the other’s base. Pong mechanics are used to collect gold and wood. Gold is used to summon warriors and wood to repair base. It works for two players or single player vs AI.
Instructions(please read them)
Humans(Single player):
- A to move up
- Z to move down
- S to summon militia(cost 5 gold)
Orcs:
- UP to move up
- DOWN to move down
- RIGHT to summon a grunt(cost 5 gold)
Tips:
- Losing the ball will lose your gold.
- At 10 Gold a Champion will automatically be summoned(risky but more powerful than 2 small soldiers).
- At 50 Wood the base will be healed if possible(auto).
- Click left side of screen for Two players.
- Click right side of screen for Single player.
- Hitting mines on some angles will give you a bonus amount.
- Soldiers damage the opponent's base(and cannot be stopped).
I worked alone with these tools:
- Language: JavaScript
- Framework: PhaserJS
- Graphics: Piskel
| HTML5 (web) | https://meskaline.itch.io/pongcraft |
| Original URL | https://ldjam.com/events/ludum-dare/41/pongcraft |
Ratings
| Overall | 308th | 3.45⭐ | 52🧑⚖️ |
| Fun | 254th | 3.43⭐ | 52🧑⚖️ |
| Innovation | 91th | 3.867⭐ | 51🧑⚖️ |
| Theme | 87th | 4.13⭐ | 52🧑⚖️ |
| Graphics | 480th | 2.93⭐ | 52🧑⚖️ |
| Humor | 444th | 2.35⭐ | 42🧑⚖️ |
| Mood | 496th | 2.733⭐ | 45🧑⚖️ |
| Given | 43🗳️ | 48🗨️ |
It's also fun to play in two.
@iluvatar Thank you so much. :heart:
i.e. different keyboards!
Thematically it's pretty consistent, the paddles being castle walls, and the summons being units for each side. I don't think I ever hit 50 wood while playing against the AI, so can't comment on that. Maybe requiring less wood for repairing (less?) would be a good idea? Kind of odd keyboard hotkey choices (for single player) also imho, would have thought wsd would work for up down and summon respectively.
The AI being pretty much perfect was annoying. Would have been nice if there was a delay from your paddle hit to his action, or he just temporarily forgot what was happening in the game, and maybe a delay on summoning enemy units would be nice. Little things like that to make it feel more fair.
Yeah it needs more balancing, I know. The ball passing trough mines is like I stated in description "Hitting mines on some angles will give you a bonus amount.". And wood auto repairs the base when needed and you are having the resources.
If feel that the AI is challenging, but not impossible to beat. But playing against other players is so much fun, believe me. :D
Thanks again for the feedback, really appreciate it.
Also it could be great if we had the possibility to block the soldier with our plank !
I think some bonuses like multi-ball would be awesome :smile:
Great work overall
Bravo !
@gaming-night Thanks, I'm rubbish with audio and didn't had time for it. Next time.
@langotriel Thanks for your review kind sir.
@yahialds Thank you so much. Glad you played in 2 players. I had a blast making a tournament with my friends. :D
I already started on rebuilding the game with better graphics, audio and maybe mobile implementation. :D