BloodyVampy by LegalSoul
Poor little Vampy was just resting in a pretty bloody cave when some heavenly angels sent him these awful white light crystals. They emit some white fog, making Vampy's skin melt and burn. Help Vampy kill the light and make him free from the angelic plots.
Controls
WASD = move Vampy around.
Left click = shoot bloody energy.
Right click = pull the bloody cube closer.
E = Just in case if you just want to kick the air.
Target
Deactivate all the white crystals with the power of your shots. You must have the bloody cube close to you in the deactivation moment cause only its dark energy can help you deactivate the white crystal. If the cube is far away, the crystal remains intact. Avoid the white fog!!

| HTML5 (web) | https://legalsoul.itch.io/bloodyvampy |
| Windows | http://www.mediafire.com/file/w51qe0ptk4rf7ce/BloodyVampy.rar |
| Original URL | https://ldjam.com/events/ludum-dare/39/bloodyvampy |
Ratings
| Overall | 704th | 2.913⭐ | 25🧑⚖️ |
| Fun | 817th | 2.304⭐ | 25🧑⚖️ |
| Innovation | 287th | 3.304⭐ | 25🧑⚖️ |
| Theme | 575th | 3.261⭐ | 25🧑⚖️ |
| Graphics | 552th | 3.174⭐ | 25🧑⚖️ |
| Audio | 398th | 3⭐ | 24🧑⚖️ |
| Humor | 453th | 2.286⭐ | 23🧑⚖️ |
| Mood | 443th | 3.182⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 8🗨️ |
Overall a nice entry, good job!
Nice idea, well implemented, a bit too hard for me ;)
The music was good and moody, although some interaction sounds or sounds of steam/crystals would be better.
The theme and the idea was quite original too and the graphics were good too. Overall, nice and short entry, but it totally worked for me!
It was also a bit odd that your dark energy cube doesn't have any other use than sealing the light. It doesn't get rid of some fog for example eventhough there is red stuff coming out.
The controls worked nicely, it feels good to shoot the fog away. It could have been a bit more lenient getting hit by it however.
The game doesn't tell you anything, a brief showing of the button layout would have been nice.
The soundtrack works well for the mood, it appears to be distorting though. The looping is a bit rough.
But it's cool seeing a new idea on here.
The gameplay is quite functional though, the controls are working perfectly and it's satisfying to "erase" the fog. It has a great mood but I needed more motivation to really get into it, like a little backstory to justify my actions.
Overall it's a cool concept but the game lacks polishing, could be a really cool game with more time spent on it though so keep it up, it's a good start, good job!