AXIE by Rad4th

[raw]
made by Rad4th for LD 42 (JAM)

Wallpaper[3803].png Welcome your grace, king of all Axienora. You have been summoned to this realm by the local life, now they wish to destroy you. If you want to live, keep your totems from being captures, thus keeping your growth rate down, digest your foes to gain back your health and most importantly.. Do not die.

Instructions: You are axie, the king of Axienora, you can move about the temple using WASD and attack using the space bar. Every time you kill an enemy you grow in size and with each increase you become weaker! Fear not, periodically you will digest, shown by the bar on the left of the screen, you will regain health and decrease in size. The less monuments you have under your control the less health you regain! Do not fail us!

Note from the developers:

Thank you for playing our game, we put a lot of time and effort into it and we are happy with the results. We would appreciate you comments and feedback on our work so that we can improve for next time. Thank you and enjoy!

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Feedback

ThibaultAr
16. Aug 2018 · 14:41 UTC
Hi, first congrats for finishing this jam ! Here some feedback:

Firstly, For the menu, use a canvas scaler and scale it with "screen size" instead of constant pixel size, it will fit every kind of screen resolutions ;)

Secondly, I didn't saw the link with the theme, maybe you could enlight me and I could retry ?

In any case, congrats for your efforts and for the 2D game in unity :P
Shakedimus
17. Aug 2018 · 21:00 UTC
Hey guys I'm gonna play your game when I get home but also you should make a blog post to get some people to play it ! :) I would suggest at 12h because apparently a lot of people are online then because the submission hour crashed. Good luck and you can try out my game if you want https://ldjam.com/events/ludum-dare/42/changing-spaces Have fun!
worai
19. Aug 2018 · 09:21 UTC
Awesome! I missed sounds and music a lot, but just looking at the zerg from star craft how their sound fx and music changed between first and second game... it didn't sit right with me XD And I imagine it's hard to come up with good organic sounds that provide sufficient oomph-feedback for actions the player take. A pretty well-executed original idea!