Four Deities by Apace

Four Deities
About
This is a game about two gods and two goddesses watching over a village of people. The people will try to build up their village as best as they can, by planting crops, herding sheep, and building houses. However, the gods are very needy and demand sacrifices regularly. You are the one in charge to choose what to sacrifice. Learn the tastes of each deity to please them as much as possible.
How to win
Play until the village has 15 inhabitants!
How to play
Whenever a god prompts you for a sacrifice, simply drag and drop what you want to sacrifice into the sacrifice slot using your mouse.
| Windows | https://apace.itch.io/four-deities |
| macOS | https://apace.itch.io/four-deities |
| Linux | https://apace.itch.io/four-deities |
| Source code | https://apace.itch.io/four-deities |
| Original URL | https://ldjam.com/events/ludum-dare/43/four-deities |
Ratings
| Overall | 307th | 3.273⭐ | 24🧑⚖️ |
| Fun | 272th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 271th | 3.136⭐ | 24🧑⚖️ |
| Theme | 218th | 3.568⭐ | 24🧑⚖️ |
| Graphics | 312th | 3.119⭐ | 23🧑⚖️ |
| Audio | 306th | 2.773⭐ | 24🧑⚖️ |
| Humor | 248th | 2.737⭐ | 21🧑⚖️ |
| Mood | 325th | 2.929⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
@nightmaresdev Thank you. :) I tried to keep it consistent, given the lack of my drawing abilities. I hope it isn't too much of a turn-off.
@slizzben Thanks! I'm glad you only found one bug, because I'm sure there's more. ;) I appreciate the bug report though!
@game-mon Thank you. :)
@virtual-turtle-studio I really appreciate the elaborate feedback! I completely agree that there's not a whole lot to do, especially in the beginning (and as soon as you know the tastes of the deities). Extending this with some RTS elements, to make you command the villagers and control the village of your own is definitely a good idea. It just wasn't in the scope of the jam for me. :D
I can see how the feedback is lacking! Definitely. This was actually one of the problems I already found while playtesting, and I remedied it a bit by adding some particle effects for a few of the gods' actions. There's certainly not feedback for all actions in there yet, and also gods may react "neutral" to a sacrifice and don't do anything. But I deliberately stayed away from explicitly telling the player whether the god liked something or not (with a satisfaction meter or something alike), because I thought it'd be more fun if the player had to guess from the environmental changes. But yes, I can see where my thought went wrong! Thanks for the useful feedback and the kind words. :)
@jharler Thanks for the nice comment. :) I am sorry that it was too confusing for you, I agree the gameplay is not quite obvious. (See explanation below)
@owen-rees Sorry! So, the main problem is that you do not have to do anything in order for the villagers to reproduce. The village runs on its own. The only thing you have to do is provide the gods with sacrifices.
Why the villagers might not have reproduced: you did not have enough housing - one house can support two villagers. If you have twice the amount of villagers than you have houses, they will not reproduce. They not only need housing though, they also need food. The food is shown in the GUI on the right (top icon) and depends on the number of crops and the number of sheep. Every villager needs "one food". What can also happen is that you gave the goddess of love (Menocha) something she didn't like. Then some "no-love" particles appear in the village and no love action is gonna happen until you give Menocha something she likes more.