Graphite by BAJARYMI

- Web Link: https://bajarymi.itch.io/graphite
- All Files (working file + game exports): https://www.dropbox.com/sh/o1r46byz5kzt95x/AABx2MoyVIOAE8H7rilBornda?dl=0
Ludum Dare 38: Theme - A small world
You are a character drawn in pencil on a paper map. Survive.
Controls: - WASD: Move - Left Mouse Button: Attack - Right Mouse Button: Aim - LMB + RMB: Shoot
https://twitter.com/BAJARYMI


All content done by myself within the 48h timeline.
Tools: - Unity 5.5 + C# (MonoDevelop) - Photoshop - sfxr (http://www.drpetter.se/project_sfxr.html)
| Original URL | https://ldjam.com/events/ludum-dare/38/graphite |
Ratings
| Overall | 361th | 3.111⭐ | 29🧑⚖️ |
| Fun | 375th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 389th | 2.778⭐ | 29🧑⚖️ |
| Theme | 277th | 3.37⭐ | 29🧑⚖️ |
| Graphics | 95th | 3.963⭐ | 29🧑⚖️ |
| Audio | 301th | 2.76⭐ | 27🧑⚖️ |
| Mood | 172th | 3.375⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
The game was fun. After a few playthroughs I started to understand the mechanics a bit - simple yet very challenging. Controls were fairly easy to use. Wish the map had more of those shooty-things and/or mana drained less easily from ranged attacks for game balance. Some UL overlay labelling the different bars would have been good too. Art style was interesting, and the sound effects were ok. Liked the art effects like the fog. Was a bit confused about whether the game was going for pencil-sketched - seemed more like retro video game. However this inconsistency was minor at best. Could imagine a nice chiptune soundtrack to this.
Good job, man!
The only thing I would have wished for is more feedback on the actions in the game. First, how can I hit the swing attack? Do I have to aim it with the mouse or does it just hit to the left or right, like the animation shows? Even after several playthroughs, I was still unclear about that (maybe I'm stupid) and I was always wondering, if I hit the enemy or the enemy hit me, since the hit sound is the same and there is no hit animation. If this would be implemented, I think there is no need to make the game easier like other commentors mentioned.
I would have also preferred to have a sprite for the projectiles in addition to the particle effect.
However, as others have also mentioned, the game is quite hard. I did figure out what the different bars meant, but the fact that the mana doesn't recharge until you fill the xp bar is pretty punishing. Especially because you can only kill enemies with the melee attack which is really hard to connect without getting hit yourself. Maybe I just suck at this kind of game :P