jleznuke by Raptorij
who is this?
oh YEAH!!! THIS IS "JLEZNUKE".
He's very cool. Look at him. Look at his tentacles.
fight with vile villains and defeat their dad mom.
hey man. To control tentacles use MOUSE and Left/Right buttons or A/D to control the left and right respectively, tentacles. good luck bro/sis.
;-)
oh YEAH!!! THIS IS "JLEZNUKE".
He's very cool. Look at him. Look at his tentacles.
fight with vile villains and defeat their dad mom.
hey man. To control tentacles use MOUSE and Left/Right buttons or A/D to control the left and right respectively, tentacles. good luck bro/sis.
;-)
| Windows | https://drive.google.com/open?id=0B2237jyCcG94M0tudjFRTFV4dUk |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92575 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.27 | 507 |
| Audio(Jam) | 3.10 | 420 |
| Fun(Jam) | 3.27 | 423 |
| Graphics(Jam) | 3.41 | 496 |
| Humor(Jam) | 3.80 | 65 |
| Innovation(Jam) | 3.24 | 392 |
| Mood(Jam) | 3.20 | 462 |
| Theme(Jam) | 2.28 | 1061 |
Ненавижу тебя за то что твоя игра интереснее моей.
"What am I and what are they doing to me!!!!! slash slash slash"
For a while there I fooled myself into thinking I had found a system for hitting the boss reliably, but I could basically only hit it by accident. Made things pretty frustrating.
I think this idea could really work for a full release if you had a predictable system for how the tentacles move.
For example, if the tentacle's far enough away from the place where it's supposed to go, it could do a straight thrust, but if it's really close it would whip. OO, even better: hold the button for a straight thrust to a certain area, otherwise the tentacle does a whip motion that's weaker. If the mouse is close enough and you do a whip motion, that's a weak but rapid-fire attack. There should also be a visual display for hit-boxes, if you work on this any more. You would probably also need to be able to move around under your own power.
Have to admit I don't see how it fit the theme. I guess the tentacles are shapes? And they shift around?... I dunno, something like that?
Anyway, I'd want to see how this idea develops. Really original aesthetic and gameplay, and it's hard to describe why but they kinda seem like a match for each other.
Good job! Just fix those tentacles!
I really loved the arms mechanics, so inovative and fun!
Can't say how much I had fun playing this! Congrats.