jleznuke by Raptorij

[raw]
made by Raptorij for LD35 (JAM)
who is this?
oh YEAH!!! THIS IS "JLEZNUKE".
He's very cool. Look at him. Look at his tentacles.
fight with vile villains and defeat their dad mom.

hey man. To control tentacles use MOUSE and Left/Right buttons or A/D to control the left and right respectively, tentacles. good luck bro/sis.
;-)

Ratings

Coolness 64% 3
Overall(Jam) 3.27 507
Audio(Jam) 3.10 420
Fun(Jam) 3.27 423
Graphics(Jam) 3.41 496
Humor(Jam) 3.80 65
Innovation(Jam) 3.24 392
Mood(Jam) 3.20 462
Theme(Jam) 2.28 1061

Feedback

wg_phancock
20. Apr 2016 · 05:44 UTC
Enjoyed the arm physics, and how each arm was connected to a different button. Couldn't manage to hit the boss, though, that's probably on me.
bentglasstube
20. Apr 2016 · 06:05 UTC
Kind of repetitive but fun.
Adipson
20. Apr 2016 · 06:10 UTC
but ! but !..it's a dick ? lol funny
PavelPooh
20. Apr 2016 · 07:00 UTC
So fun and so entertaining!

Ненавижу тебя за то что твоя игра интереснее моей.
stormouse
20. Apr 2016 · 07:16 UTC
Playing this game is like LOLLOLLOLLOL
"What am I and what are they doing to me!!!!! slash slash slash"
bellum128
20. Apr 2016 · 07:19 UTC
Haha very fun, and it has great physics. I wonder how the Jeleznuke got into this situation, a backstory would be very interesting :D
Khaoz_Fang
20. Apr 2016 · 07:20 UTC
Very excellent work! The art style remind me of Binding of Issac. BTW I don't know why there is so few comments.
marod
20. Apr 2016 · 07:20 UTC
I had a lot of fun with this
marod
20. Apr 2016 · 08:06 UTC
Gracias por tu votación a mi juego!
Kazetsukai
20. Apr 2016 · 08:12 UTC
Enjoyed lol
blockdroppers
20. Apr 2016 · 08:54 UTC
Really funny game, I enjoyed it
EdoCreate
20. Apr 2016 · 08:57 UTC
Funny game! Thank you!
DevDad
20. Apr 2016 · 10:33 UTC
Very fun and addictive.
Alexandre Szybiak
24. Apr 2016 · 14:37 UTC
I like the weirdness of it :)
thegoofromspace
25. Apr 2016 · 05:13 UTC
Great visual style and audio that led to a really unique game. I guess my only problem with it is how hard it was to tell what the tentacles were going to do, making it really tough to hit the boss. I make that sound like a small problem, but it's really a pretty big one, since waving your tentacles around is all you do in the game.

For a while there I fooled myself into thinking I had found a system for hitting the boss reliably, but I could basically only hit it by accident. Made things pretty frustrating.

I think this idea could really work for a full release if you had a predictable system for how the tentacles move.

For example, if the tentacle's far enough away from the place where it's supposed to go, it could do a straight thrust, but if it's really close it would whip. OO, even better: hold the button for a straight thrust to a certain area, otherwise the tentacle does a whip motion that's weaker. If the mouse is close enough and you do a whip motion, that's a weak but rapid-fire attack. There should also be a visual display for hit-boxes, if you work on this any more. You would probably also need to be able to move around under your own power.

Have to admit I don't see how it fit the theme. I guess the tentacles are shapes? And they shift around?... I dunno, something like that?

Anyway, I'd want to see how this idea develops. Really original aesthetic and gameplay, and it's hard to describe why but they kinda seem like a match for each other.

Good job! Just fix those tentacles!
Rock Eaters
01. May 2016 · 07:00 UTC
I like the idea
pixelpotions
02. May 2016 · 15:48 UTC
Rad entry!
I really loved the arms mechanics, so inovative and fun!
Can't say how much I had fun playing this! Congrats.