House Escape by Piotrek

Little point click / escape game made in unity.
Just click everywhere and try to find something that works.
I'll be doing post compo version, so if you're interested follow the game on gamejolt.
Post Mortem
Tools List: * Unity3D * GIMP * Krita * BFXR
Links
| Original URL | https://ldjam.com/events/ludum-dare/38/house-escape |
Ratings
| Overall | 443th | 2.875⭐ | 26🧑⚖️ |
| Fun | 414th | 2.75⭐ | 26🧑⚖️ |
| Innovation | 516th | 2.125⭐ | 26🧑⚖️ |
| Theme | 438th | 2.833⭐ | 26🧑⚖️ |
| Graphics | 107th | 3.917⭐ | 26🧑⚖️ |
| Audio | 399th | 1.913⭐ | 25🧑⚖️ |
| Humor | 394th | 2.05⭐ | 22🧑⚖️ |
| Mood | 371th | 2.826⭐ | 25🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
I did run into a strange bug where I kept losing and regaining items that I had already found. Well done on getting something up for the compo :)
Edit: The text changing size was a little bit jarring for me. Consistent sizes would be better in my opinion :)
Besides that, I dont know if it is a bug but I randomly lost the items i have found.
I love the art style... well done!
Matching the theme was a bit of a stretch, though. I think it would have worked better last LD.
Unfortunately I found the game to be a bit buggy, as I was able to pick up everything more than once even if the item wasn't on screen anymore. When I used the coin or ball with the washing machine it flew across the room and rolled on the floor, which was very confusing. But since I was able to pick up all the items again, I was able to solve on the second attempt.
Overall I think it's a solid idea with a somewhat shaky execution. At its core, I think you're on to something, so with some additional polish, some music and a more fleshed out story it could become quite great.
Edit: Despite what I wrote above, I would agree with @blacksheepza that the execution of the scaling text was indeed a bit jarring, but to me that was because of two things: First, the scaling was too strong, so the text changed from very large to very small quickly, which is straining on the eyes. Second, I think the scaling was not smooth enough. I assume you scaled based on length, with length being the number of letters. Since there are wider and narrower letters you get a jaggy transition. Adding some lerping might help. The effect itself was fine I think, but since text holds a lot of information, you have to make sure it's pleasant for the eyes to follow.
Regarding game design, I think you could have been a little subtler with the hints. Like when you get the plank and the character tells you right away: "I could reach that thing behind the TV with this!" Instead you could hint at that possibility by saying something like: "My gym training must pay off! That plank is already thinner than my arm!" and with that you got some humor into it as well :smiley:
And some sort of ambient music would make it more atmospheric.
A couple of concerns:
* Some text messages disappear very quickly.
* Why do I need to take a knife two times?
* What are the other items (they do not have names or description)
* Cat pic looks like a message bubble since it has a small arrow for some reason.
Do have a backstory for this game?
Thank you for the yesterday twitch stream and live feedback.
Here is my playthrough: https://youtu.be/ig3jyt4crHI if you interested.
- I think others mentioned this, but I picked up the knife and ball twice. I'm not sure if that's a bug or not.
- I think the text should be harder to cancel, if that makes sense. Sometimes I'd pick up an item and then the text would flash immediately before I could read it.
What I liked:
- The simplicity was great.
- The hints that were given to you (i.e "theres something behind the tv but I cant reach it" or the key out of reach) were really well done.
- The pixel art was fantastic. I also really like the "vertigo" effect (not sure if that's what its called) that happens when you move around the level. It made it feel more 3-d.
Great work!
All that said, the game _looks_ really good; I like the art style quite a bit.
Like everyone else, I agree this was short, and the progression through each puzzle went quickly once I found the plank.
Sound effect when the key was hit startled me. The ending sound effect was blah.
The UX could benefit from better highlighting what elements are actually interactive; the pixel hunting part of it is kind of a annoying.
The puzzles generally make sense and the minimalistic pixel art is a perfect fit for the game style as a whole.
https://www.youtube.com/watch?v=jMCwacAGwrA