Enduring Light by Swen

[raw]
made by Swen for LD 42 (JAM)

Screenshot_2.png

Description​

In 'Enduring Light' you fight against the shadows.

The playfield will slowly shrink until there is no space left. Killing enemies by spreading your light will increase the playfield size.

Your light will go out if you stay in the shadows or get attacked by enemy shadows for too long. When it gets too dark the game will end. Survive for as long as possible! ​

Controls

Move - AWSD / Arrow keys / Left Joystick
Aim - Mouse / Right Joystick
Shoot - Left mouse button / Right trigger
​Controllers are (partly) supported, but there is no aim assist.

Actors

The Light (You)

Player<em>320</em>320.png

The baddies

Emerging from the shadows Enemies<em>960</em>320.png

The tanky dude

Is slow, but can sustain a few hits. SlowEnemy<em>320</em>320.png

The shooting dude

Will move towards you while it is shooting at you. It will move away when you get too close. ShootEnemy<em>320</em>320.png

That fast but squishy dude

This dude is fast, but one hit will probably take him out. FastEnemy<em>320</em>320.png

Power-up rune

Picking one of these up will grant the power of the rune to its finder. The finder will be able to fire faster and do more damage with its bullets. Powerup.png

Known issues

  • After the game is over and the 'retry' button is pressed, random bullets will fly through the screen (harmless, but visually annoying) [FIXED]
  • The game is really unbalanced c:

Post-jam fixes

  • Added sound effects and music (still opted out for the 'audio' category)
  • Fixed damage power-ups not working
  • A bit of difficulty balancing (the game is still unbalanced :D)

Screenshots

Screenshot<em>Tutorial</em>1.png

Screenshot_1.png

Screenshot_2.png

Ratings

Overall 496th 3.472⭐ 20🧑‍⚖️
Fun 547th 3.278⭐ 20🧑‍⚖️
Innovation 986th 2.778⭐ 20🧑‍⚖️
Theme 517th 3.583⭐ 20🧑‍⚖️
Graphics 574th 3.472⭐ 20🧑‍⚖️
Mood 536th 3.194⭐ 20🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

neemos
14. Aug 2018 · 15:27 UTC
Where is the game? The link doesn't work sadly
Antsa
14. Aug 2018 · 15:27 UTC
I think the download links might be broken
Rafael Endo
14. Aug 2018 · 15:27 UTC
I try to the itch.io link, but say they not found.
🎤 Swen
14. Aug 2018 · 15:37 UTC
@neemos @antsa @rafael-endo Thank you guys for bringing this to my attention. I am sorry to say that I forgot to set the project visibility to 'public'. I guess I looked over the visibility option.

Again thanks for telling me!
Raiponz
14. Aug 2018 · 15:52 UTC
The game looks great but it's really difficult and i can't beat 1:15. I think damage bonus don't work and the room size decrease very fast with no way to reset it again.
Unless this was enjoyable to play :smile:
Rafael Endo
14. Aug 2018 · 15:54 UTC
Nice game.

I missed the audio. I like the idea of a light trying to shine in the shadow. Maybe it's seen unbalance, but for me, give the experience of "survive" in the middle of darkness. It's like I am trying be a nice person but the world (or people around me) trying to gain for then self and to convince that is better accept the darkness than trying to keep your on light.

Sorry for to much babble
Ezra LaFleur
14. Aug 2018 · 16:08 UTC
Really liked the mood and idea of this one! It was super difficult to survive all that long but it was very playable for that amount of time and I enjoyed the challenge! I agree some audio would be nice and could heighten the atmosphere but overall it was great!
Zachary Granger
14. Aug 2018 · 17:44 UTC
I got overwhelmed really quickly, but the use of the theme and ideas were really good.
I think if the upgrades made a bigger difference, it would help the balancing since more enemies = possibly more upgrades.
GexAlmighty
14. Aug 2018 · 17:52 UTC
Got really hard about 50 seconds in but excellent use of the theme. Could have done with some sound effects
🎤 Swen
15. Aug 2018 · 10:00 UTC
@raiponz It sure is unbalanced, sorry for that :p The room size increases (by a bit) when a monster is killed. And the damage boost does work, but it only applies a small boost. Thanks for you feedback, appreciate it!

@rafael-endo I agree on you with the audio, I miss it too ;c And I like your babbling. Thanks for your feedback!

@ezra-lafleur Glad you enjoyed the challenge! Will take some time for the audio next time, I agree that it would add a lot. Thanks for your comment!

@zachary-granger I surely could have done a better job at the balancing. The question remains if it should become harder quickly or more gradually. I feel like the game gets really boring in the beginning when you already played a few rounds. If the game gets harder quick you reach the 'challenge' faster.
I also would have liked to limit the types of enemies (e.g. after 1:00 the shooting once would begin to spawn). Like you said, the upgrade should make a bigger difference, I agree.
Thanks for your feedback and comment!

@gexalmighty Thanks for your comment! I'd have to step up my audio game first ;p


Overall you guys seem to miss balance and audio. If I join the next LD I'll be sure to pay more attention to these points. Thanks for telling me!
suve
15. Aug 2018 · 15:12 UTC
A really nice and simple shooter. It's a real shame there isn't any audio, as that'd make the game way more fun. I like the art style.
Raiponz
15. Aug 2018 · 15:40 UTC
@swen you call me a "noob". is it that rigth? :laughing:
dragongino
15. Aug 2018 · 19:00 UTC
the game was a fun game to play I got 1:40 second for surviving. still, I have a question. what do the power-ups do? I got +1 for damage but it doesn't give me more damage same for the fire rate.

the graphics look cool in pixel art and it is simply made which is good.
too bad you didn't have time to put audio into the game because it will make the mood setting much better

I hope you will finish this game for in the future.
Drell
15. Aug 2018 · 20:14 UTC
Neat use of the theme! There is def a difficulty spike but besides that good job :)
🎤 Swen
16. Aug 2018 · 19:59 UTC
@suve Thanks for your comment & feedback. I did put audio in the post-jam version (but I'm still opted out for that category)

@raiponz
![maybe.gif](///raw/f75/c/z/1a0bb.gif)
Noooo, you're fine :p. I did fix the damage power-ups not working in the post jam version. Thanks for bringing that bug to my attention!

@dragongino Thanks for your comment! Power-ups give a small boost. I just fixed the damage boost not working. Again, thanks :)

@drell There is definitly a big difficulty spike. I think I smoothend the difficulty curve a bit more now. Thanks for your comment!
RenD
18. Aug 2018 · 16:20 UTC
I survived for 03:11. I like the powerups and how you slowly more powerful until it becomes hectic. I guess more feedback could help because the damage powerup was hard to notice, and it felt like nothing when I got hit by the ghosts.
🎤 Swen
19. Aug 2018 · 12:27 UTC
@rend Feedback would help a lot. Enemies also get more HP later on, it should notify the player of this. Thanks for your feedback and comment!
EarthenSky
20. Aug 2018 · 20:48 UTC
This is a really great game with lots of polish and I think it fits the theme perfectly. The only problem was some weird key ghosting that appeared with the html5 version of the game. (The windows one was fine.)
🎤 Swen
20. Aug 2018 · 22:24 UTC
@earthensky I've also noticed the "key ghosting", but I am unable to reproduce it now. Do you know how can I reproduce this? Thanks for your feedback and comment :)
EarthenSky
20. Aug 2018 · 22:38 UTC
@swen I was only able to reproduce it while clicking the mouse (frequently) and pressing the wasd keys. Not using the mouse or holding the shoot button down, doesn't cause the "ghosting."
Drums
21. Aug 2018 · 21:42 UTC
One of my favorites. It had a good mood and was fun! Sounded nice, nice enemy variants, great difficulty curve and the powerups were neat. I got 6:50, but I realized that the game maxed out at one point and I was picking up powerups to no affect. All in all though it was fun! Really nice job.
🎤 Swen
22. Aug 2018 · 13:35 UTC
@drums Thanks for your comment and nice words. Next time I would make a 'survival' game I would make sure I would regulate the power-ups more. In the current version you can have really good RNG with the power-ups and be unbeatable. Thanks for letting me know :)!