New God in the Town by erdiizgi
Welcome!
You are the New God in the Town now.
Try to keep friends together and enemies apart.
Help people in this small world.

How to Play?
Just click on the people, then choose the next direction of that person.
Make friends bumped into each other and
prevent enemies from being on the same road.
Note: You should wait a little bit to load the page.
Note2: *I am sorry from all community. I had so few time to complete the game. So please forgive me this time for all the lacks. *
Link to WebGL
Ratings
| Overall | 711th | 2.667⭐ | 23🧑⚖️ |
| Fun | 743th | 2.238⭐ | 23🧑⚖️ |
| Innovation | 212th | 3.476⭐ | 23🧑⚖️ |
| Theme | 410th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 643th | 2.667⭐ | 23🧑⚖️ |
| Audio | 509th | 1.467⭐ | 17🧑⚖️ |
| Humor | 435th | 2.444⭐ | 20🧑⚖️ |
| Mood | 729th | 2.211⭐ | 21🧑⚖️ |
| Given | 5🗳️ | 22🗨️ |
Sometimes people get stuck going back and forth a small section of road, no matter which commands I give them. Other times they won't continue in the selected direction in the next intersection. I think every character should have a small, inconspicuous, arrow denoting their future turn direction constantly visible.
The HUD is also a bit buggy. It keeps showing information about people who have already left.
It's decent, yet bland.
I liked how it generated and figured out the relationships between each of the players on the map. I found reading their names upside down a bit challenging though!
Thanks for trying out my game too!
Anyways- Yes. Like most people said. It really didn't have too much of a goal! BUt don't worry- IT's only a jam- and it was an incredibly time-limited jam. :P :D
I think it also lacks some sort of "reward" system- and maybe a way to make things feel "less floaty".
Great concept with great opportunity to improve the game overall. And I love how you used the idea of being some sort of "god" to move people around. I definitely didn't think of that when we were brainstorming.
It's entertaining to micromanage the population! To improve the gameplay, maybe some different paths could also spice it up (paths that only small people can walk, or others that make people go faster, etc.
Keep up the hard work!
The other comments about feedback are also spot-on; the speech bubbles are good, but an audio cue and/or a scoreboard would be a great addition.
The speech-bubbles were a really nice touch! And as I said, the game idea feels like a neat idea if worked on a bit more.
I really like the take on the theme. It's pretty clever. The gameplay idea is neat too. Unfortunately, it's a bit difficult to play. I wish it was easier to predict where people will go and what your directions will do. Currently it feels a bit random.
The graphics look nice, but some sound effects and music would be welcome.
Also maybe make friends and enemies easier to spot? Like draw a green and red line between them (just a direct line)?