New God in the Town by erdiizgi

[raw]
made by erdiizgi for LD 38 (JAM)

Welcome!

You are the New God in the Town now.

Try to keep friends together and enemies apart.

Help people in this small world.

scr1.png

How to Play?

Just click on the people, then choose the next direction of that person.

Make friends bumped into each other and

prevent enemies from being on the same road.

Note: You should wait a little bit to load the page.

Note2: *I am sorry from all community. I had so few time to complete the game. So please forgive me this time for all the lacks. *

Link to WebGL

Ratings

Overall 711th 2.667⭐ 23🧑‍⚖️
Fun 743th 2.238⭐ 23🧑‍⚖️
Innovation 212th 3.476⭐ 23🧑‍⚖️
Theme 410th 3.381⭐ 23🧑‍⚖️
Graphics 643th 2.667⭐ 23🧑‍⚖️
Audio 509th 1.467⭐ 17🧑‍⚖️
Humor 435th 2.444⭐ 20🧑‍⚖️
Mood 729th 2.211⭐ 21🧑‍⚖️
Given 5🗳️ 22🗨️

Feedback

szczebel1995
25. Apr 2017 · 22:06 UTC
I really enjoyed the game :), at first, I thought that people move a bit slowly but after some time my eyes started to constantly jump from one person to another as there was more and more of them. If you had more time I'm sure it would be even better but as it is is also fun.
King Kujito
29. Apr 2017 · 13:09 UTC
This is a sweet idea, a bit difficult, but very sweet! I'd like to see a cat in this game though. This game definitely needs at least one cat ;-)
anarbitrarymustache
29. Apr 2017 · 19:13 UTC
This ended up being so much more difficult than I thought. I enjoyed the idea though. Maybe fewer intersections on the map or more forgiveness on when you can instruct a person to turn could help with the difficulty.
🎤 erdiizgi
29. Apr 2017 · 21:18 UTC
@king-kujito It is a very nice idea to put some animals around. @anarbitrarymustache actually I had many good ideas like those, but maybe for later, could be even for mobile with better game designs.
AnayK
30. Apr 2017 · 16:26 UTC
Great game! The idea is nice, something different. The game gets a bit confusing- who are friends and who are enemies but I guess that's how its supposed to work. I like the graphics also. Overall, good work, keep it up!
HuvaaKoodia
30. Apr 2017 · 17:06 UTC
The idea is fine, but there are many lacks!

Sometimes people get stuck going back and forth a small section of road, no matter which commands I give them. Other times they won't continue in the selected direction in the next intersection. I think every character should have a small, inconspicuous, arrow denoting their future turn direction constantly visible.

The HUD is also a bit buggy. It keeps showing information about people who have already left.

It's decent, yet bland.
danbolt
01. May 2017 · 05:01 UTC
Interesting! This game reminded me of Pac-Man a lot with the little characters running around the maze.

I liked how it generated and figured out the relationships between each of the players on the map. I found reading their names upside down a bit challenging though!
theslate
01. May 2017 · 15:36 UTC
Interesting idea. I was not good at predicting which way people would go after poking them. Maybe adding colors to the names or something would have helped find people. Good job!
🎤 erdiizgi
01. May 2017 · 18:03 UTC
All comments are so valuable guys. I think this is not so feasible as I wanted it to be. Maybe in the mobile with bigger roads and more informative huds, this can be more playable. Let's see. Thank you.
Takusan
01. May 2017 · 18:36 UTC
I'm unsure about the goal here. Is there a measurable benefit by not allowing enemies to bump into each other and steering friends towards one another? Because even without any interaction, there always seems to be a steady stream of 7-8 people on the streets, but no visible reward or punishment for the player (or even a 'game over'). I'd like to get to know the mechanic here to give constructive feedback.
🎤 erdiizgi
01. May 2017 · 19:36 UTC
@takusan You are so right. This is too far from my original plan which was starting a small world like this and keeping the happiness level high. When you keep this level for a while, the world was going to extend and it would be harder to make friends meet. I mean this was a totally experimental idea. I am aware of the lacks in the game, time wasn't right but I wanted to have at least an entry that I have tried something different.
TheClintHennesy
01. May 2017 · 19:41 UTC
Hey man. I tried your game out. :D

Thanks for trying out my game too!

Anyways- Yes. Like most people said. It really didn't have too much of a goal! BUt don't worry- IT's only a jam- and it was an incredibly time-limited jam. :P :D

I think it also lacks some sort of "reward" system- and maybe a way to make things feel "less floaty".

Great concept with great opportunity to improve the game overall. And I love how you used the idea of being some sort of "god" to move people around. I definitely didn't think of that when we were brainstorming.
JustinM
01. May 2017 · 20:04 UTC
It would be a good idea to keep the names in a readable orientation while the characters are moving. Background music would be a good addition. Interesting idea but I think that adding a way to see how im progressing or scoring would be helpful.
multiplexor
01. May 2017 · 20:13 UTC
Nice! I like the innovative concept!

It's entertaining to micromanage the population! To improve the gameplay, maybe some different paths could also spice it up (paths that only small people can walk, or others that make people go faster, etc.

Keep up the hard work!
geeitsomelaldy
01. May 2017 · 21:38 UTC
Seems too easy to just steer one of the 'enemies' pair off the screen and then focus on making friends meet.
makenai
02. May 2017 · 22:34 UTC
Interesting concept! Kind of like being Air Traffic controller for human interactions.
tylerraz
04. May 2017 · 17:42 UTC
Neat idea, the air traffic controller for humans comparison is spot on. I felt the characters could be a little faster, or maybe give the player the ability to nudge the humans for a small speed boost.

The other comments about feedback are also spot-on; the speech bubbles are good, but an audio cue and/or a scoreboard would be a great addition.
PeachTreeOath
09. May 2017 · 05:24 UTC
Super interesting idea, but lacking on the execution side. I know it's hard because of time pressure, but if there was an easier start that guaranteed people would bump into each other early, that would help explain the gameplay early on. Also the player wouldn't be as overwhelmed as they are in the 2nd phase. I'd love to see this game fleshed out more.
Local Minimum
19. May 2017 · 11:38 UTC
Really interesting idea, but really hard game to play. I think that could have been made easier it you got the turn-thingies to show on mouse hover and perhaps also aid the player by in-game warnings when good or bad collisions are approaching. Because the reading and keeping names in mind, finding them and making the relevant characters turn towards or from each-other was a bit too much. For first level or so, I think it should perhaps only be 4 characters out of which 2 want to meet and then slowly add complexity.

The speech-bubbles were a really nice touch! And as I said, the game idea feels like a neat idea if worked on a bit more.
Veralos
19. May 2017 · 12:04 UTC
I helped 26 people!

I really like the take on the theme. It's pretty clever. The gameplay idea is neat too. Unfortunately, it's a bit difficult to play. I wish it was easier to predict where people will go and what your directions will do. Currently it feels a bit random.

The graphics look nice, but some sound effects and music would be welcome.
CabbageCrow
19. May 2017 · 12:18 UTC
Nice idea, if you like micro-managing. Not my kind of game, but I can see that some will like it. It probably needs a bit more on-screen info, like the current setting of people, where they are moving next.
Also maybe make friends and enemies easier to spot? Like draw a green and red line between them (just a direct line)?