Railroad to Hell by Ferminho

Our particular approach to small world is a lonely survivor in a destroyed world, trying to make a last stand on a train that keeps running around the world.
"On a world ravaged by the madness of nuclear fire, a single train darts on hardened tracks through the desolation.
A single remnant of a once glorious civilization and a testament to the will of the only survivor that still proudly rides on it.
Not a single creature in this accursed land will ignore its passing. The blood of the survivor drawing them like moths to a flame. Their numbers are infinite. You're the only survivor.
Let the ride begin."
Rating information
We did the music with abundant-music (some tuning to get it right -pun intended-) but SFX are downloaded with public domain license, please consider it when rating Audio.
Controls
- CURSORS / WSAD = move and jump
- SPACE / O = punch
Links
- GAME (WEB): http://www.ferminho.com/ld38/railroadtohell.html
- TWITTER: http://twitter.com/ferminho
- SOURCE CODE: https://github.com/fimbulwint/ludum38
About the game state & plans
The game is quite unfinished and we expect to keep working on it. You will notice placeholder backdrops and even the animations are the first draft versions. The gameplay should be HARD (it's a railroad to hell after all) but not THAT hard, wish we had some more hours to polish it a bit. Now, see the "1" in the left bottom corner? That's the current cycle around the world. Try to get to cycle 2 at least, the game gets even harder!
Right now our plans are to keep working on it and upload new versions at some place like itch.io. Some of the important features we didn't do include a recurring nemesis/boss, other enemy types and dangers, more combat moves and a train that actually feels like it's moving fast.
Hope you like it!
by @ferminho & fimbulwinter (@heilfingd)
Ratings
| Overall | 755th | 2.421⭐ | 21🧑⚖️ |
| Fun | 750th | 2.158⭐ | 21🧑⚖️ |
| Innovation | 725th | 2.211⭐ | 21🧑⚖️ |
| Theme | 724th | 2.389⭐ | 20🧑⚖️ |
| Graphics | 703th | 2.263⭐ | 21🧑⚖️ |
| Audio | 459th | 2.474⭐ | 21🧑⚖️ |
| Humor | 340th | 2.706⭐ | 19🧑⚖️ |
| Mood | 692th | 2.474⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 5🗨️ |
The wind on top of a speeding train should probably affect jumping in some way. Right now the train itself is a setting without a real function.
The graphics are pretty basic, but I really enjoyed how the player sprite's hat comes off when he dies. It was a nice touch of character. I'm glad you had music, though it could've been more threatening in atmosphere.
I hope my feedback helps you guys! Overall a nice entry.
Also, I never figured out the punch hitbox, so I couldn't hit anything. Very frustrating. I only played for about a minute because of these issues.
I did like that you didn't just use bfxr for everything.
(Edit: Played on stream at https://www.twitch.tv/videos/139750250 - at 1:23:30)
I agree with all you said, most of them are things we want to address first for the next version. Unfortunately we had to publish with placeholders and worst of all with a gameplay that still needed polishing even for a first playable version, as you have noticed, especially better hitboxes and damage recovery process.
Seeing it now we didn't even do a proper game description here, gee. I'll fix that now.
@tdennist I enjoyed Snowpiercer as well, but @heilfingd did come up with the concept without knowing it!
@sgstair the 1 in the bottom corner is the current cycle around the world, we didn't develop the idea further but we will. Yeah, currently is a nightmare to get just to cycle 2, I can manage just once in a while :smile: the game gets EVEN harder with every cycle
I certainly didn't know about Snowpiercer, but now I know where to turn to for more "inspiration" to complete the game ;)
@flaterectomy I liked your idea to add the wind as a gameplay element. We originally intended to make the train directly affect gameplay by having two different "stages": one on the train roof and another inside, each with its own threats and ways to face the enemies. I would love to recover at least a few of those ideas for the final version and turn the train into something more than an empty setting!
@sgstair as @ferminho mentioned the number is your current cycle around the world. The train is supposed to be traveling on a Little Prince-esque kind of world where each cycle is one revolution around the planet. This tied in nicely with the theme of a "small world" (on top of the train being a self-contained world too)
We are aware of the insane difficulty caused by the enemies swarming and stunning you without possible reaction and that's one of the things we definitely have to fix first.
Again, thank you everyone for your great feedback!
otherwise when I wasn't getting mowed down I had fun, the art was good and humor was even better
1.: The jumping. It feels a bit too floaty and should be more "snappy", giving the player character a bit more weight (or something like that).
2.: Right now it is too easy for the enemies to get me in a stunlock and it is very difficult to get out of it. The knockback is the main problem.
But I still had fun while playing it, the graphics are nice and the soundeffects were funny. I would love to see a post Ludum Dare version of this. :smile:
Fun game and good effort.
Good start. If you decide to do the interior of the train, check out the game Outlaws Level 3 (I think) for inspiration.
Look forward to an updated version...