monoPlatform by TheGreenMan

[raw]
made by TheGreenMan for LD 41 (COMPO)

A mix between a platformer and a monopoly style board game. (Sorry for the game's name...) screenShot.gif To play just download the .zip from the google drive link. (the game maker project is also there) Unzip it to a folder and you're ready to go.

----> The sounds are kinda loud. Headphone users you've been warned. <----

--Instructions--

-For 2 to 4 players (sorry didn't have time to make an AI for solo play... :( )

-move with the left right arrow keys

-jump with space

-up and down arrow keys are used for interactions (you'll be prompted in game)

-You roll the die and then move on the board the appropriate number of tiles.

-When you stop on a tile you can "buy" it by upgrading it with points, making it harder.

-You gain 1 point every time you make a full "lap".

-Tiles that are yours are harmless to you.

-If you upgrade someone else's tile it becomes yours.

-If you die on a tile, you lose a life, you stop your turn there and you give all your points to the tile's owner.

-If you lose all your lives, you stop playing.

-Last man standing wins the game.

Quickly comment if you find any game breaking bugs so I can fix it ASAP.

This is my first ludum dare and I didn't get much time during the weekend to work on it, but I'm pretty proud of what I made. I hope you'll have fun with my game. I can't wait to try yours! ^^

EDIT

-Fixed a bug that caused the game to crash when you landed on spikes on one of your tile.

-Changed the number of coins you get from completing a lap from 1 to 3 so you can place/uprade more traps.

Ratings

Overall 388th 3.318⭐ 24🧑‍⚖️
Fun 264th 3.413⭐ 25🧑‍⚖️
Innovation 134th 3.761⭐ 25🧑‍⚖️
Theme 51th 4.239⭐ 25🧑‍⚖️
Graphics 541th 2.739⭐ 25🧑‍⚖️
Audio 390th 2.652⭐ 25🧑‍⚖️
Humor 410th 2.452⭐ 23🧑‍⚖️
Mood 576th 2.523⭐ 24🧑‍⚖️
Given 28🗳️ 11🗨️

Feedback

ROBOWARRIOR1982
23. Apr 2018 · 13:54 UTC
Very interesting and funny! It must be really huge at 4! Love the idea !
StarzzDrak
23. Apr 2018 · 14:42 UTC
Interesting but im solo :(
🎤 TheGreenMan
23. Apr 2018 · 14:42 UTC
@ROBOWARRIOR1982 Thanks man! I'm glad you like it! I didn't even try to play it with other people because I didn't have time.. XD But yeah a lot more obstacles stack up if you play with 4 persons.
🎤 TheGreenMan
23. Apr 2018 · 14:47 UTC
@StarzzDrak :( I really wanted to make and AI for it, but I'm not really good at AI and I didn't have time... If you find a friend to play it, come back and try it with him so you can tell me if you had fun! ^^
vilix64
23. Apr 2018 · 14:55 UTC
The animations were super cute! :slight_smile:
🎤 TheGreenMan
23. Apr 2018 · 14:59 UTC
@vilix64 I'm glad you liked them! I was running out of time so I made something simple ^^ I'm happy of how they look.
Colin Misbach
23. Apr 2018 · 19:00 UTC
Love the concept!

While there is some strategy to placing traps and stuff, in the end it all comes down to luck of the roll, which I appreciated as a nod to monopoly.

If I'm being honest, it reminded me of how much I hate monopoly :laughing:

The graphics, audio, and animations all fit together nicely and I had fun jumping around.

Nice work!
🎤 TheGreenMan
23. Apr 2018 · 19:36 UTC
@Colin-Misbach Wow thank you! I really wanted to keep the luck aspect from classic board games and I'm glad you felt that. ^^ I wanted to add more with special tiles, like the "chance" ones from monopoly, but time played against me.
fashionbatman
23. Apr 2018 · 21:16 UTC
Good take on the theme. The jump felt a bit floaty but that is just personal preference. Great Job!
Memedev0
23. Apr 2018 · 21:21 UTC
Pretty cool! The levels were bit easy but that might just be me.
Memedev0
23. Apr 2018 · 21:21 UTC
Pretty cool! The levels were bit easy but that might just be me.
incobalt
23. Apr 2018 · 21:22 UTC
I kept wanting to hoard coins to see if there was anything else I could do with them, but since you have to land on your own obstacle to upgrade, it didn't happen very often. Even still, it was a good little game :)
🎤 TheGreenMan
23. Apr 2018 · 21:22 UTC
@fashionbatman Thank you! I also think the jump is too floaty. I just didn't get much time to change it at the end..
🎤 TheGreenMan
23. Apr 2018 · 21:25 UTC
@incobalt Actually if you land on someone's else obstacle you can upgrade it too (and it becomes yours), so it's alot more likely if you play with 4 players. Thanks for the comment!
🎤 TheGreenMan
23. Apr 2018 · 21:26 UTC
@Memedev0 I didn't get much time at the end to balance the obstacles... Did you upgrade some to level 3? Anyway thank you!
incobalt
23. Apr 2018 · 21:36 UTC
@TheGreenMan I never had the option to do that, but maybe I didn't have enough coins.
🎤 TheGreenMan
23. Apr 2018 · 21:41 UTC
@incobalt upgrading from level 1 to 2 costs 2 coins, and from 2 to 3 it costs 3. (Now that I think about it, it might be too much.. ) and yeah it just skips your turn if you don't have enough coins.
Alex13
24. Apr 2018 · 23:03 UTC
Never seen such gameplay before. It strange, but it has a sense
tomdeal
24. Apr 2018 · 23:04 UTC
Ha, I beat myself! A fun game, I think when I have some friends over I will play a round with them. This is a really good idea, and also well executed.
🎤 TheGreenMan
25. Apr 2018 · 01:38 UTC
@tomdeal Thank you! If you do play with some friends, tell me how it went! I couldn't test it with a friend myself, so I'd really like some feedback on the multiplayer aspect. ^^
Zinkler
25. Apr 2018 · 08:57 UTC
Jumped on my own semitransparent trap and got this. You might want to look into it.
![Untitled.png](///raw/1f4/d/z/13ddd.png)

I love the general idea of it. It would be cool if the players had more tokens to use, and the tokens would upgrade tiles to even harder versions. I had fun even playing it alone (still consider adding an AI though)
🎤 TheGreenMan
25. Apr 2018 · 12:21 UTC
@Zinkler Oh no! :O I'll have to look into that. Thanks for reporting the crash! As for the tokens, yeah I do think you should collect more to make games more dynamic. I was planning to have more difficulty levels for each tiles but 3 for each color is all I had time for. Thanks for the comment! ^^
lautregars
25. Apr 2018 · 13:38 UTC
Cute work, the graphs are basic but it's still effective. The token system is well-thinked, maybe more work on it could have improved the gameplay, but I suppose you ran out of time a little. The balance between previsions, strategy, sick moves, and just plain ol' random was interesting as well, even if I'm a little afraid of random. Anyways, It's a nice work for a first ludum Dare, gg for completing it !
🎤 TheGreenMan
25. Apr 2018 · 13:43 UTC
@lautregars Yeah I did run out of time... Mostly because I had other things planned during the weekend so I couldn't focus 100% on the jam.. The game certaintly requires a lot a tweeking and balancing. The random part is mostly there for it to feel like a real board game. It also makes it more casual as the better player won't always crush the others since there is luck involved. Thanks for your comment! It's really appreciated! ^^
Lakrits
25. Apr 2018 · 14:33 UTC
Always being allowed to add obstacles would probably be nice. Spawn random obstacles beforehand and allow players to plop down their own at strategic positions to make it harder for other players.
🎤 TheGreenMan
25. Apr 2018 · 18:14 UTC
@Zinkler I fixed it just now! Thank you for helping ^^
zeu31
27. Apr 2018 · 13:38 UTC
Very interesting idea! The controls feels a bit weird. But I think it has a lot of potential.
mrwillowb
27. Apr 2018 · 15:55 UTC
Cute concept
🎤 TheGreenMan
28. Apr 2018 · 21:18 UTC
@zeu31 Thank you ! Yeah I didn't get much time to polish the controls...
saoi-games
07. May 2018 · 02:05 UTC
I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This is a neat idea for a game, but it has some issues. The first player has an advantage because they can immediately get ahead of the other players and buy a trap, which makes it more difficult for the other players to catch up. It might be better to not activate the traps until the end of the round, although then it's just whoever got the best roll has an advantage and whoever got the worst roll has to go through up to 3 traps instead of it being the first and last player. Maybe clearing a trap could be how players earn coins instead of getting to to the end of the track. Did the colors on the spaces mean anything or was it just so that you could tell that you were moving if you roll a 6 and there are no traps in the area?