Packboy by piece ofcheese
Packboy is a game where you pack things - quickly! It's all about managing your space and keeping track of customers. How far can you get before you're fired? Good luck!

Ratings
| Overall | 255th | 3.551⭐ | 41🧑⚖️ |
| Fun | 277th | 3.397⭐ | 41🧑⚖️ |
| Innovation | 410th | 3.115⭐ | 41🧑⚖️ |
| Theme | 218th | 3.833⭐ | 41🧑⚖️ |
| Graphics | 489th | 2.936⭐ | 41🧑⚖️ |
| Humor | 161th | 3⭐ | 39🧑⚖️ |
| Mood | 434th | 2.797⭐ | 39🧑⚖️ |
| Given | 41🗳️ | 27🗨️ |
The difficulty ramps up pretty quickly for my taste though, guitar cases seem pretty unbalanced.
Nice game idea. Makes me think of those cookNServe games!
Nice mood.
The difficulty could be balanced by checking if the items could fit somewhere in the current luggages, I hit myself trying to fit a skate in 3 flower pot and a coffee stove XD
Also, a basic background music would make the experience even more lovely :)
Nice job!
Keep it up!
It felt a bit difficult though and I have no idea what I was doing wrong. What is more important, filling a suitcase completely, having all the stuff be together, or serving a customer in time? Wat if a suitcase got all the items of a customer but it isn't completely full yet? And so on. It was kinda hard to prioritize certain moves if you didn't know which were more important.
Anyway, the mood is definitely great and with some background music and perhaps difficulty changes this would make an awesome game!
As others said, the penalty for not filling the bags 100% is way too harsh. Having unhappy customers costs a lot less!
You might want to make sure that there actually is a bag that can fit all customers items.
- Reduced penalty for shipping containers that aren't full
- Longer time limit on the customers
- Better system for choosing which items and containers to spawn (e.g. no more than one guitar at a time)
This should make the game a lot more enjoyable to play. Nonetheless, it should still be judged based on the original version.
Would like to shift the box automatically when it is full.