WWTD ( World Worst Tower Defence ) by jackw899
Had a lot of fun making this game even though the getting the theme to work on the game didn't go as well as i'd hoped. I learnt alot making the game especially that balancing games is not easy! May work on it for a few more days to improve the balance! I hope you enjoy playing as much as I enjoyed making it!
Instructions: Each wave the buildable spots is reduced, if you have a turret on one of those spots you will be able to move it to an open spot for free. Choose a turret to place and place it on one of the marked circles. You can upgrade, move and sell individual turrets by pressing on them. Total waves is 20.
Credits: kenney.nl - All the sprites.!
| Windows | https://jackw899.itch.io/ld42-worlds-worst-tower-defence |
| Original URL | https://ldjam.com/events/ludum-dare/42/wwtd-world-worst-tower-defence |
Ratings
| Overall | 1195th | 2.667⭐ | 26🧑⚖️ |
| Fun | 1145th | 2.563⭐ | 26🧑⚖️ |
| Innovation | 1266th | 1.938⭐ | 26🧑⚖️ |
| Theme | 1207th | 2.375⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
the art is good.
Here are some hints you could improve on:
- your turrets shoot the target closest to them instead of the furtest progressed in the path?
- no sound, add sound early in developement. it makes a huge differnce. There are good and easy to use tools out there (e.g. bfxr)
I would recommend that you gain the gold as you kill monsters, that way you don't sit there just waiting.
Also a way to increase the game speed would be nice.
Good job on this!
Try our game too, maybe you'll like it)
It's been mentioned before and I saw your comment about it but not having money awarded per kill really ruined it for me, because it made mid round really boring and you're just waiting to see if it's a death sentence.
The turrets not having any effects for feedback made it hard to see how effective they actually were.
Speeding up the game would be nice and hotkeys for tower placement.
Still though, good work!
Anyway, I really couldnt help writing all these down, sorry. Regarding your game, I think to solve the problem of just sitting there and waiting, put a button to start the wave right away, so you wont be blamed for making player wait for long. Waiting is the worst in game, and if you dont have anything for players to do, don't make them wait. Same for during the game, if I let one pass in the beginning, Ill have to wait for him all the way to the end to have him damage 01 health to start the next wave. I really recommend implementing a timer control that you can speed up and down the time, that would kill a lot of waiting time.
All in all, good job putting it all together!