Gold N' Steam by juan
A small railway simulation on a small island. Use your trains to gather gold and make your lands thrive!
My second participation to ludum dare. I must say that i'm quite happy with the result, and had much fun making it! It's also great to see how much I improved since my last entry.
Still, there is no sounds, as i just doesn't have the skills, nor the time to do some, sorry about that.

http://i.imgur.com/TiU1FhN.gif
Made with unity, all content made with blender.
Controls : WASD and some mouse wheel;
Have (some)fun testing it , and feel free to leave some advices, issues, or comments bellow.
Download: https://juanito.itch.io/gold-n-steam
Category Opt-outs: -Sound and music
(no linux and macOS build available: i was running an old version of unity, and updating the builder just broke everything... Sorry about that...)
| Original URL | https://ldjam.com/events/ludum-dare/38/gold-n-steam |
Ratings
| Overall | 164th | 3.579⭐ | 21🧑⚖️ |
| Fun | 66th | 3.789⭐ | 21🧑⚖️ |
| Innovation | 113th | 3.6⭐ | 22🧑⚖️ |
| Theme | 369th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 149th | 3.75⭐ | 22🧑⚖️ |
| Humor | 380th | 2.083⭐ | 14🧑⚖️ |
| Mood | 393th | 2.765⭐ | 19🧑⚖️ |
| Given | 9🗳️ | 7🗨️ |
Of course adding music (maybe something fairly ambient-like?) and sound effects would improve this, but at this point just adding more content (levels, perhaps other modifiable track parts such as draw bridges or other track modifications, ways to spend resources to improve production, if deemed to fit to the theme) would make this a fine game on it's own.
All in all, the gameplay mechanics are very nice and polished, the visuals are great and unified across the line, and most importantly, it's fun to play. One of my favourites in LD38 so far!
It only needs one more aspect to be a game, if that's what you want that is.. **A timer!** Try to get to 100 points as fast as you can. Well ok, you also need a highscore (lowtime?) system, but that's besides the point.
Fine work!
Nice aesthetic! I do think that the clicking to change train direction felt a bit clumsy though. Maybe instead of having to cycle through the choices (with some arbitrary order), being able to click on one of three buttons would be better?
In the tutorial, some of the text didn't line up with the button properly (Playing at 1080). No biggie, just FYI. UI scaling is the devil :wink: As for improvements, just the obvious: More levels with more complicated routes.
Oh, and my secret weapon for sound in LD? A microphone. You can make tons of sounds fast with just your mouth and some tweaking in Audacity. Heck, one time I even used a voice recorder app on my phone that synched with Dropbox!
I would really have like the opportunity to automate some stuff, being able to put the arrows on an adjustable timer would have added a new dimension.
Overall I enjoyed the game though!
The stylized art is good, but there's room for improvement. Just looking at Fallout's pipboy interface should give you a good inkling. And with trains and boats at the harbour, sound would've been a really nice addition. So much industrial audio potential. (But I get it, it's a lot of work.)
Nice work!
http://i65.tinypic.com/241v47k.png
Loved it!
I like the "warehouse" where you buy more train parts, although it should warn players that new engines instantly spawn while cargo cars don't. There should also be incentive to travel out to the more remote regions (remote from the warehouse), because it seemed to me that the game could be played without attending to those remote stations.
It's cool to see that it's interresting to play, even if it's just a proof of concept at this point.
@wildmusketeer : " I think it’s possible to complete the entire game with just one train, which would be less fun". That's a major problem at this point, as you can pretty much break the game by doing so: with one train, you can't lose, and it's boring.
Actually, I didn't want to "force" the player to deal with more trains (understand, spawn a train every while).
I think it would more be interesting to just make the player realize that it's not the most efficient strategy.
@ddrkirbyisq : "I do think that the clicking to change train direction felt a bit clumsy though. [ ] being able to click on one of three buttons would be better?"
I think it would be a good idea with small level (like this one), but I'm afraid that this would become a mess
with something bigger (just imagine having 20 buttons, it would be quite awfull to deal with imo)
@kleinzach : "I recently played a lot of Mini Metro, so its cool to see things seemingly inspired by that"
It's quite funny that so many of you find a Mini Metro feel to it, as I didn't played this game a single time. Well, just going to add this one to my TODO-list then :D
@ryte2byte : Thank you for this advice! Adding sound to a game really makes the difference, that's true.
Before LD, I focused on improving my coding (a bit too much maybe). Now, learning to make sound and music
is my next objective (I planned to get a MIDI keybord soon, to really dig into it)
@dragonzlay : Yes, this happens from time to time : you can cut a train in half by switching the arrow:
The wagon doesn't follow the main engine actually, so you can make them living on their own by doing this.
But all wagons are linked with a spring contraints, so it becomes weird when it's happen (ofc, fell free to check the sources if you're interrested in this).
But I already got a solution to that!
@jishenaz : What's your configuration? I didn't try to run the game on another pc for now, it looks quite annoying.
Again, thank you for all your feedbacks, it really helps me a lot!
My CPU is *Core i5 750 Lynnfield* and GPU is *GeForce GTS 250*. My computer is 7 years old.
If you want to play our game: https://ldjam.com/events/ludum-dare/38/dr-zorongo
If you like, please take a look at the game my team made for the jam, you can find a link to it on my profile page