ChargeBot by Kentiya
Carefully navigate each level and try to get to the finish without running out of power. You'll encounter various obstacles as well as tiles that will help you reach the finish.

Controls: Arrow keys, WASD or Mouse to move
Programming, music, sound effects, and level design by Joshua Stone
Game design and graphics by Alexander Stone (aka Kentiya)
| HTML5 (web) | http://www.newgrounds.com/portal/view/697248 |
| HTML5 (web) | https://lightwolfstudios.itch.io/chargebot |
| Original URL | https://ldjam.com/events/ludum-dare/39/chargebot |
Ratings
| Overall | 114th | 3.867⭐ | 32🧑⚖️ |
| Fun | 140th | 3.677⭐ | 33🧑⚖️ |
| Innovation | 446th | 3.032⭐ | 33🧑⚖️ |
| Theme | 109th | 4⭐ | 33🧑⚖️ |
| Graphics | 298th | 3.839⭐ | 33🧑⚖️ |
| Audio | 107th | 3.806⭐ | 33🧑⚖️ |
| Mood | 418th | 3.226⭐ | 33🧑⚖️ |
| Given | 21🗳️ | 0🗨️ |
I don't know if this was intended but there seems to be only 1 way to solve the level?
I feel like the art is perhaps a little bit static - I'm not saying you needed to go nuts with squash and stretch, etc. but some particles or other flourishes would have helped keep the scene interesting.
But yeah, overall, a solid, polished little game :)
- Very nice mechanics that make the game interesting to play. (With ones added along like the buttons and walls)
- The progression of difficulty makes it easy for the player to learn the mechanics.
- Quite a large amount of levels that could easily be expanded.
**Feedback (Kinda nit-picks):**
- Add more levels in the future
- Maybe use a star system to show how well the player did in the level for completing the level within certain times eg: 30 seconds is 1 star , 20 seconds 2 star , 10 seconds 3 star and it could vary for level? (Because you don't know if 30 seconds for a hard level is good or bad)
**Conclusion:**
- Overall a well rounded game with a good puzzle aspect with quite a few level's that vary in difficulty with some of the last ones being quite hard to solve.This is a good entry to LD! Well done~
This is well executed at every level. A great entry in my opinion.
Level 11 is the first one that starts to be interesting, and level 12 is the first level I really liked, because it actually made me thing twice before moving.
Presentation (graphics/sound/UI) is really solid; I just wish you had gotten the time to make more levels. I would have loved to see what you would have came up with!
Maybe levels are a bit too easy, especially the last. I think that more feedback for robot energy would be more practical.
I loved the puzzles and how you introduced one at a time and taught the player. Funny...I've heard that a million times about our game and now I'm complimenting you in the same thing XD