Big Box Mania by jka
Oh no, big boxes are dropping from the sky! Push them on the shrink pads to shrink them down to subatomic level before space runs out.
Controls: - Use the arrow or WASD keys to move the yellow box (that’s you). - Hold shift to pull instead of push. - You can push and pull multiple boxes in the same row.
Goal: - Get as many boxes as possible onto the blue tiles before you get hit by a dropping box. - The boxes drop at faster intervals as time progresses.
This is my first ever entry into a game jam. I have this thing where I start making games a lot, but never finishing them. I figured the strict deadline would be the motivation I needed. ;)
| Source code | https://files.boxscape.nl/s/pzKs6n8rXjEzyAP |
| HTML5 (web) | https://johnnykickass.itch.io/big-box-mania |
| Original URL | https://ldjam.com/events/ludum-dare/42/big-box-mania |
Ratings
| Overall | 410th | 3.29⭐ | 33🧑⚖️ |
| Fun | 268th | 3.419⭐ | 33🧑⚖️ |
| Innovation | 508th | 2.903⭐ | 33🧑⚖️ |
| Theme | 119th | 4.048⭐ | 33🧑⚖️ |
| Graphics | 465th | 2.984⭐ | 33🧑⚖️ |
| Audio | 450th | 2.65⭐ | 32🧑⚖️ |
| Given | 36🗳️ | 22🗨️ |
Also thanks for making game playable in browser!
Thought it is a easy game until I pushed a block to left-bottom corner and then 'running out of space'!
When the boxes started dropping in corners the theme running out of space really came to light...
Moving around feels smooth, and the sound effects fit!
The graphics are fine, and fit the game as well.
Really good job! :)
Nice entry, keep coding :)
I like that you can push/pull multiple boxes, it really opens op a lot of the game once the drop speed starts increasing.
Fun, but the game-play doesn't vary (other than increased speed and franticness), and,
though the overall look is smooth and even stylish,
I'm still in essence looking a bunch of light-grey cubes.
(But, same as with the silence music-wise, that _does_ help a bit with that feel.)
@mathiouza I wanted to keep it simple for my first entry, maybe something more innovative next time :grin:
@remco Yep, music and art is still an issue for me, something to work on. :smile: So I tried to create some style with more programming-based techniques. I wanted to add some more gameplay elements, but I felt that it was more important to polish what I had. I might add some more stuff to it once LD is over.
EDIT: "I have this thing where I start making games a lot, but never finishing them." this is exactly the reason why gamejams are awesome!
I would suggest you keep developing but do not make the basic concept too complex.
If I continue to work on this game, I'll probably just refactor the grid system a bit, which should also fix that issue. :slight_smile: