Space Lost by rakart

[raw]
made by rakart for LD 42 (JAM)

ItchLogo.jpg

ShowLD42.gif Controls :

  • a/d - q/d : Move
  • Space : use jetpack (needs to be unlocked)
  • Left click : use gun (needs to be unlocked)
  • Right click : change gun mode (Siphon / Build)
  • Escape : Quit game

Linux web and mac builds are coming.

Ratings

Overall 188th 3.8⭐ 27🧑‍⚖️
Fun 369th 3.46⭐ 27🧑‍⚖️
Innovation 437th 3.34⭐ 27🧑‍⚖️
Theme 1124th 2.64⭐ 27🧑‍⚖️
Graphics 218th 4.04⭐ 27🧑‍⚖️
Audio 214th 3.563⭐ 26🧑‍⚖️
Humor 305th 3.16⭐ 27🧑‍⚖️
Mood 483th 3.24⭐ 27🧑‍⚖️
Given 13🗳️ 8🗨️

Feedback

Kyllax
14. Aug 2018 · 16:47 UTC
Nice game.
The graphics are really good and it seems really polished. Great job!
Also liked the jokes you put in there.

One bug that I've found is that if you fly up with the jetpack and keep running into a wall, you can float there until the jetpack recharges then fly further.
Brickkid512
14. Aug 2018 · 16:48 UTC
Its a really solid game. The soundtrack is awesome the sound effects are satisfying. You got a real gem on your hands right here. One Recommendation would be to make the player move a bit faster, to make it easier to move around. Great Job!
Chanoyun
14. Aug 2018 · 16:50 UTC
This was a pretty fun game! I liked how you had to strategize your resources with the matter gun, and how you applied the mechanic to different levels.
mosaic
14. Aug 2018 · 16:51 UTC
Cool, fun game. Loved playing it. Maybe you could make the jetpack a little faster. Anyways, keep doing what you're doing.
nikasxirtla
14. Aug 2018 · 16:51 UTC
Good game. Liked the art style and audio, but Controls need some improvements.
Aret24
14. Aug 2018 · 16:52 UTC
This game cool but player really slow!!!!:)
a333
14. Aug 2018 · 16:53 UTC
Nice graphics, I liked the character design especially. Gathering tiles and managing your way forward was fun, if only a bit slowly paced to my taste. I also liked that you could choose how big the tile should be, balancing between resources and reliability, though building as little of a block as possible didn't seem to be much punishing.
The level with the long floorless corridor, however, was a bit too tedious due to basically doing the same action over and over with no error margin at all. Couldn't beat it no matter what after 8 tries. Perhaps, splitting it to have some breathing room or even make it half as long would help there.
Talia
14. Aug 2018 · 16:54 UTC
Super cool resource manager. I really like that the game is quite slow. The art is adorable and the music is kinda relaxing. Great entry. 🙂
relampmarquin
14. Aug 2018 · 16:55 UTC
I loved this game! serious, incredible idea, and, moreover, it has a very beautiful look.
but I found the gameplay a bit slow, although the level design is very good, at some levels we end up losing a lot of time doing the same thing.
anyway, I think if you make the gameplay a little faster, and more fluid, it has the potential to be a fantastic game!
good job!
wujood
14. Aug 2018 · 16:56 UTC
Wow! Look at those graphics! Reeally solid animations and pixel art! Those tiny wiggels of the space suite really make for a fluid animation! Gameplay also really nice and bug-free mechanics! Only thing i noticed was what in the last level i felt like the fire floor wasn't going to end. Some kind of indicator that tells me i make progress would be nice. Other than that... props to you sir!
Dragojt
14. Aug 2018 · 16:57 UTC
Pretty solid game. Good colors and good pixel-art animations. However, judging level design, there's a room that is so large and repetitive, taking resources and constructing with the same screen so many times, and more times if you fall to the fire.

After all, good game :)
FlashViper
14. Aug 2018 · 16:58 UTC
I love the graphics and mechanics of this game. The polish was GREAT for 72 hours. Keep up the good fork in December!
lespaul59
14. Aug 2018 · 16:59 UTC
A really good game i had a lot of fun with it! About the matching with the theme im not quite sure but never less i played the game very long and i hope you develope it further!
peringo
14. Aug 2018 · 17:01 UTC
I really enjoyed the level design here; the purpose of each mechanic and the way it was laid out were instantly clear to me and I enjoy the main mechanic a lot; it's just a shame there were so few levels of it and just scratched the surface.

The Audio didn't do a whole lot for me personally, but the graphics were pretty solid.
And the ending made me crack up a little :^).
Nice entry and an interesting take on running out of space.
Brepost
14. Aug 2018 · 22:29 UTC
Very well made game ! One thing that felt a little weird was that the character had to face the direction it is shooting even though it's aiming through the mouse. But really, that's being picky, it's pretty amazing for a game made in 72h !
As others have said, kudos for the level design. I was kind of expecting the corridor level to be the last, but i thought it would be endless. I was half relieved and half disappointed to see an exit, since a game wihtout end would have been kinda funny and somewhat fitting ^^
nenas
14. Aug 2018 · 22:36 UTC
Realy nice game mechanic. The game reminds me of the good old jetpack game on DOS. Also the graphic look very polished, as the gameplay feels.
Monstr
14. Aug 2018 · 22:51 UTC
Nice game!
I think the mechanic was cool.
The art and music was also pretty good.
I think the gameplay could be sped up over all.
And also the fact that the character doesn't turn in the direction your mouse is was a bit uncomfortable, partly because it usually would turn towards the mouse in most games of this type. But this is a really minor complaint.

Good job! I think this could turn out to be a good game with more levels/mechanics and all that stuff that I wouldn't expect from just a jam game.
Agecaf
15. Aug 2018 · 19:29 UTC
It looks beautiful! The controls also feel really nice, and using the jetpack is very satisfying. I did think that one should be able to use the jetpack at any point (especially if you're in the ground); not only when it is fully charged. If you want to only allow the player to jump when it is fully charged, then you should add some audio cue to tell them they're good to go.

And, other than the last level which was unnecessarily long, I thought the levels were pretty nicely designed; especially the "tutorial" ones where you introduce the mechanics. The way you use pop up boxes for that is a really nice touch.

And... I really love the player sprite. The walk animation looks great! The ending made me chuckle too. Good job!
icxon
16. Aug 2018 · 03:34 UTC
Visual style is pretty nice and the gameplay has some potential. I'm not sure how it fits the theme though.
The main character reminds me "Y-17 trauma override harness" from Old World Blues Fallout NV DLC (and Doctor Who original reference).

Here is my playthrough:

https://youtu.be/P_2-hlySfNE
RenD
17. Aug 2018 · 09:48 UTC
Amazing entry, I love the graphics and the music. And when I understood that you lost a tiny bit in each matter transfer, I thought that it was a clever use of the theme. My two main complaints are:
- since there are only two modes for the gun, why not make LMB absorb and RMD create, because switching between the two can be tedious, and it would be more straightforward this way
- in the last level, I got a lot of issues with the mouse cursor, and it was randomly accepting creating or absorbing blocks, making it more difficult
But that's just some minor setbacks, the game is really good.
suve
17. Aug 2018 · 19:22 UTC
Nice game. The visuals are very nice, and the music fits right in, creating a very soothing atmosphere. The gameplay is enjoyable, it's just a shame that the game is so short. Otherwise, good job.