Space Lost by rakart

Controls :
- a/d - q/d : Move
- Space : use jetpack (needs to be unlocked)
- Left click : use gun (needs to be unlocked)
- Right click : change gun mode (Siphon / Build)
- Escape : Quit game
Linux web and mac builds are coming.
| HTML5 (web) | https://rakart.itch.io/space-lost |
| Windows | https://rakart.itch.io/space-lost |
| Linux | https://rakart.itch.io/space-lost |
| macOS | https://rakart.itch.io/space-lost |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-lost-1 |
Ratings
| Overall | 188th | 3.8⭐ | 27🧑⚖️ |
| Fun | 369th | 3.46⭐ | 27🧑⚖️ |
| Innovation | 437th | 3.34⭐ | 27🧑⚖️ |
| Theme | 1124th | 2.64⭐ | 27🧑⚖️ |
| Graphics | 218th | 4.04⭐ | 27🧑⚖️ |
| Audio | 214th | 3.563⭐ | 26🧑⚖️ |
| Humor | 305th | 3.16⭐ | 27🧑⚖️ |
| Mood | 483th | 3.24⭐ | 27🧑⚖️ |
| Given | 13🗳️ | 8🗨️ |
The graphics are really good and it seems really polished. Great job!
Also liked the jokes you put in there.
One bug that I've found is that if you fly up with the jetpack and keep running into a wall, you can float there until the jetpack recharges then fly further.
The level with the long floorless corridor, however, was a bit too tedious due to basically doing the same action over and over with no error margin at all. Couldn't beat it no matter what after 8 tries. Perhaps, splitting it to have some breathing room or even make it half as long would help there.
but I found the gameplay a bit slow, although the level design is very good, at some levels we end up losing a lot of time doing the same thing.
anyway, I think if you make the gameplay a little faster, and more fluid, it has the potential to be a fantastic game!
good job!
After all, good game :)
The Audio didn't do a whole lot for me personally, but the graphics were pretty solid.
And the ending made me crack up a little :^).
Nice entry and an interesting take on running out of space.
As others have said, kudos for the level design. I was kind of expecting the corridor level to be the last, but i thought it would be endless. I was half relieved and half disappointed to see an exit, since a game wihtout end would have been kinda funny and somewhat fitting ^^
I think the mechanic was cool.
The art and music was also pretty good.
I think the gameplay could be sped up over all.
And also the fact that the character doesn't turn in the direction your mouse is was a bit uncomfortable, partly because it usually would turn towards the mouse in most games of this type. But this is a really minor complaint.
Good job! I think this could turn out to be a good game with more levels/mechanics and all that stuff that I wouldn't expect from just a jam game.
And, other than the last level which was unnecessarily long, I thought the levels were pretty nicely designed; especially the "tutorial" ones where you introduce the mechanics. The way you use pop up boxes for that is a really nice touch.
And... I really love the player sprite. The walk animation looks great! The ending made me chuckle too. Good job!
The main character reminds me "Y-17 trauma override harness" from Old World Blues Fallout NV DLC (and Doctor Who original reference).
Here is my playthrough:
https://youtu.be/P_2-hlySfNE
- since there are only two modes for the gun, why not make LMB absorb and RMD create, because switching between the two can be tedious, and it would be more straightforward this way
- in the last level, I got a lot of issues with the mouse cursor, and it was randomly accepting creating or absorbing blocks, making it more difficult
But that's just some minor setbacks, the game is really good.