The Pickups by Chorlo

[raw]
made by Chorlo for LD 40 (JAM)

Find and pick as many bottles as possible while you stay away from the evil skeletons. If any skeleton catches Penny, she will lose al her bottles. Mike comes to help sometimes, take the chance to give him the bottles, he will keep them safe.

Bottles are heavy, the more you get, the slower you move!!

Ratings

Overall 1005th 2.921⭐ 21🧑‍⚖️
Fun 1057th 2.579⭐ 21🧑‍⚖️
Innovation 1081th 2.395⭐ 21🧑‍⚖️
Theme 547th 3.474⭐ 21🧑‍⚖️
Humor 952th 1.861⭐ 20🧑‍⚖️
Mood 1073th 2.079⭐ 21🧑‍⚖️
Given 13🗳️ 1🗨️

Feedback

iamtalin
05. Dec 2017 · 18:18 UTC
Pretty fun mechanic, but the levels might be a little too long.
cortexdeveloper
05. Dec 2017 · 18:20 UTC
Too easy
mess110
05. Dec 2017 · 18:20 UTC
Nice blending of the theme.
Wojciech Bruski
05. Dec 2017 · 18:21 UTC
Simple game but a bit hard. GJ!
unit684
05. Dec 2017 · 18:24 UTC
It is a nice idea that was compelling to play for a few levels. I felt the balance was good and I definitely had a hard time trying to choose bottles or speed.

I think perhaps an arrow to show the direction Mike is in would be nice since it can be hard to find him when loaded with bottles! Otherwise, perhaps some upgrades and/or powerups would be cool.

Nice job! I enjoyed it :)
WilsonOli1101
05. Dec 2017 · 18:25 UTC
Very fun, but quite easy. I would recommend associating a more noteworthy penalty to being caught, otherwise you can just kill off a whole horde of skeletons as soon as you've dropped off at Mike. I love the music too.
CaramelCode
05. Dec 2017 · 18:27 UTC
Hey! I loved your intro text, very creative, and cute! "The skeletons, bottles and lots of grass planet" part totally made me laugh :D It does have a few minor typos you should clean up.

The game itself was fun! I think it would be a lot more fun if Mike would spawn in the same position each time, so when I see his icon appear I know where to run back to to drop off my bottles. Right now it's only random chance that I run into Mike, so it's a bit frustrating. I loved the music an sound effects also. Great entry!
kothead
05. Dec 2017 · 18:29 UTC
Nice! I think that an arrow pointing towards Mike would be a cool feature
JanaChumi
05. Dec 2017 · 18:30 UTC
great art
DanielHart
05. Dec 2017 · 18:30 UTC
I think this has a lot of potential, but finding Mike is too hard. I need to know where he is so I can give him the things. 15 seconds is far too short of a time to look around the map while slowed down. I think everything else works well though.
dcolgan
05. Dec 2017 · 18:32 UTC
Sprite work is good. Game play left me wanting. Not terribly deep but the programming is solid. I like the level design and use of obstacles. The instructions given left me unclear on how to deliver the bottles, but I did eventually figure it out.
Wuceng
05. Dec 2017 · 18:32 UTC
I feel like mike could spawn a little more often but I loved the intensity it got when you have like 7 bottles and 3 skeletons chasing you and just barely reaching mike to save your stuff.
Ehnne
05. Dec 2017 · 18:37 UTC
The game is cool, I think I failed since I finished with 68 bottles at the end of the 3rd map ^^ I just wished I had an arrow to tell me in which direction is Mike, I often couldn't find him or reach him in time :( I had fun nonetheless, good job !
Popey73
05. Dec 2017 · 18:41 UTC
Hi, nice work :)

It is difficult to run with more than 7 bottles and it is much harder to find the guy with more than 5 bottles because we have not time. My solution, wait at the midle of the world to kill all skeletons, when the guy appear, run as fast as you can to find him and get the bottles around him. Maybe need life to completly avoid the skeleton s. I think the diminution of the speed is not a good solution for fun.

Ps : Sorry for my english, i'm french :p