M - (name is too short) by WetDesertRock

M is a game that experiments with minimalism.
Turn on all the switches and get the final switch to win.
Keys: - WASD/Directional Keys - Space

:camel::heart:
Ratings
| Overall | 493th | 3.523⭐ | 24🧑⚖️ |
| Fun | 613th | 3.273⭐ | 24🧑⚖️ |
| Innovation | 266th | 3.545⭐ | 24🧑⚖️ |
| Theme | 685th | 3.295⭐ | 24🧑⚖️ |
| Graphics | 401th | 3.762⭐ | 23🧑⚖️ |
| Audio | 284th | 3.523⭐ | 24🧑⚖️ |
| Humor | 944th | 1.912⭐ | 19🧑⚖️ |
| Mood | 169th | 3.818⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
Thanks!
Had to figure out how to play it though, since there were no instructions on how to run the .love file, you need to get love.exe from here: https://love2d.org/ and then drag the love file on to it.
The game was stylish, I liked the environment changing as you did stuff. You could have made the music build up more and more as you flipped switches.
@sparewizard if you download the updated files (mac/win) they should work for you.
If I had to nit pick, I'd say that I couldn't enjoy exploring the world because the enemies were always after me, and very fast. If that kind of tension between fleeing and exploring is what you were going for, then bravo!
My game was made with LOVE as well, if you care to play it:
https://ldjam.com/events/ludum-dare/40/crosstalk
Yeah, if I had one recommendation coming out of this LD it is do not use tiled for this type of map. Tiled isn't very optimized for lots of objects.
I'm not sure how the render would look, reason being that my focus was what the player would see at one time. A large render would probably not look super cohesive.
1. I'm the same color as the enemies. It didn't really mess me up but it would have been nice to stand out and draw a bit more focus to the player.
2. Navigating was pretty difficult. Now, I understand that finding the switches was the main obstacle of the game. My only concern with this is when you reach very wide open areas, it's hard to have a clue as to where to go.
Other than that, really great game. I enjoyed playing it!
Regarding #1 I was actually looking towards doing that when you turned on the color switch. It was just one of those items I kept forgetting to do even though it would take almost no time at all.