Power of life by OrionK

[raw]
made by OrionK for LD 39 (JAM)

Life is dying, help our little friend to escape all the deadly traps !

You'll have to finish 15 levels in this platformer in witch you'll need to power blocks to open your way out of the level.

Controls :

  • Use arrows to move.
  • Space to jump.
  • Shift to lower your gravity.
  • Ctrl to activate green blocks.

Hope you'll enjoy the game.

Made in C with SDL

Ratings

Overall 685th 2.952⭐ 23🧑‍⚖️
Fun 642th 2.81⭐ 23🧑‍⚖️
Innovation 573th 2.81⭐ 23🧑‍⚖️
Theme 659th 3.095⭐ 23🧑‍⚖️
Graphics 744th 2.455⭐ 24🧑‍⚖️
Audio 565th 2⭐ 21🧑‍⚖️
Humor 572th 1.95⭐ 22🧑‍⚖️
Mood 759th 2.381⭐ 23🧑‍⚖️
Given 29🗳️ 2🗨️

Feedback

nikrt
01. Aug 2017 · 10:53 UTC
The levels are good and can be challenging at times. But there is some room for improvement:

1)Firstly, it needs an instructions screen, or atleast a menu screen. Launching the game throws you right into the game, which is kind of abrupt.

2)The graphics could be a lot better

3)There are some minor glitches, like the player gets randomly teleported back to the start position. I am not sure what the third point is, and that brings me to the first point back again, you should add a tutorial screen.

Leaving these one or two things aside, its a nice game challenging game, and I really like what the shift key does, and how it helps solving certain challenges. Nice job.
🎤 OrionK
01. Aug 2017 · 11:41 UTC
Thanks a lot for the feedback :)
You got yourself back at the start of the level if you die ( falling or touching red-blocs) and if you get out of power (yellow bar on the top), you can also use 'R' to reset the level by yourself. I don't know if it's what happend to you.
It may indeed need to be clearer, I'll try work much more on those points next times.
MrJotubes
01. Aug 2017 · 11:57 UTC
A lot of varied levels and good core mecanics, especially the gravity slowdown one.

But there's a big problem that makes platforming really frustating : when you hold down shift and a direction, then you release the direction, it reset the level, making some jumps very thigh and unforgiving.

Also the lack of music and SFX is a shame, but that's not to be expected in such little time.

Overall it seems like a very well thought of platformer and some debbuging will help it become more accessible.
🎤 OrionK
01. Aug 2017 · 14:37 UTC
@mrjotubes thanks a lot.
There was indeed a glitch and i'm so sorry for that, was some kind of wrong optimization compilling settings.
I'm sorry you had to play with those bug, it was working well on my pc :/

I uploaded the good exe so now it'll be good.
Togis
02. Aug 2017 · 06:29 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=87ACDudbkJo

Thanks for being part of the stream :)
Konio Softworks
02. Aug 2017 · 14:20 UTC
Good mechanic and interesting gameplay. Good job
xdegtyarev
02. Aug 2017 · 15:08 UTC
Interesting mechanic with gravity control. Good job :)
gil4
02. Aug 2017 · 16:07 UTC
Quite a neat puzzle-ish platformer, good core mechanics concept and truly different levels make for an enjoyable experience. Well done!
Joskineide
03. Aug 2017 · 00:03 UTC
Great ideas and level design, could use an overall polish in many aspects(animations, movement, sounds, etc...).
Given enough time could become an amazing game with ease.
TheFlyingKeyboard
03. Aug 2017 · 10:45 UTC
Nice and fun idea, but needs more polishing - some jumps are pixel perfect, sprites flicker a little bit and also movement is a little bit floaty.
🎤 OrionK
03. Aug 2017 · 14:28 UTC
Thanks a lot for all your advice guys!
blobo
03. Aug 2017 · 15:40 UTC
The floating mechanic was pretty tough to figure out, but once i did, the game was great.
Atmög
04. Aug 2017 · 18:07 UTC
Explanations would have been great.
Sounds and Musics too, if you want to create sounds really easily you can use bfxr or some kind of tools next time.
ledez
04. Aug 2017 · 18:29 UTC
Other than was already mentioned above. Excellent mechanics application during the advance of the game. Explanations are a little bit off viewing sight of the player but not a big issue. Maybe some music and sound would add the game feel needed.