Protect the Core by Samuel Kriman
Malicious growth is spreading. Your task is to protect the core from it and the creatures it brings. If you are destroyed, you will be brought back, as long as the core is still alive.
The growth, if left unchecked, can spread very quickly and cover most of the play area, so you are always running out of space. The core lazer is very helpful in clearing out some of it.
The difficulty of surviving increases exponentially as time goes on, see how long you can last!
Tip: try sweeping the lazer!

Ratings
| Overall | 314th | 3.452⭐ | 23🧑⚖️ |
| Fun | 326th | 3.31⭐ | 23🧑⚖️ |
| Innovation | 292th | 3.31⭐ | 23🧑⚖️ |
| Theme | 119th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 112th | 3.905⭐ | 23🧑⚖️ |
| Audio | 408th | 2.75⭐ | 22🧑⚖️ |
| Mood | 250th | 3.167⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
The balance seems definitely in favor of the growth, so the game seems to be intentionally short, and that seems effective for the type of game that it is. I think I would have liked more weapons in my arsenal (maybe I just feel so helpless with the default peashooter), but that would have required more coding time, so I understand why you didn't add more.
As previous commenters mentioned, nothing seems terribly wrong with this game - so good job.
I liked that the shots bounced off like pool balls. Would be nice if you could kind of trick shot and hurt all tentacles.
All in all, very nice submission!
https://www.twitch.tv/videos/297325479 - gameplay at 17:00
2 things:
- I wish there was a way for the lazer charge to charge faster (or maybe I missed something). Right now, I can really only fire off one lazer and then the side I didn't fire the lazer at grows out of control.
- Shooting the big enemies causes little enemies to spawn out of it in all directions. Sometimes they will shoot out at full speed towards my core, which can feel cheap
Overall it was a competent little shooter!
And at firt I thought the particles are exists too long in the world because they only lay arround after you have shoot them BUT then I has constantly shoot against the core while I was circling around him and that was a way more effective because your bullets scattered in all directions and hit all the enemies.
A background sound would be also great. Sound make games more enjoyable especially those shooters.
And it's sometime a bit difficult to see where you are after you got hit and spawn again(I guess) because the color of you and the enemies is the same. The player should always can distinguish who is he and what is the enemy. :)