Claustrophobia by EX3D0

[raw]
made by EX3D0 for LD 42 (COMPO)

Claustrophobia is a survival game

Hotelroom.jpg

You're trapped in your hotel room? Can you get out?

Dialogue.gif

Ratings

Given 6🗳️ 4🗨️

Feedback

StateOff
13. Aug 2018 · 03:15 UTC
I unlocked the door but can not get out. Can you help or is this part of the experience?

Technical side notes:
- smaller then HD resolution means that I can not close the dialog
- The window scaling does not keep the aspect
- I can hear not sound/music. Did not see a mention of it in the description.
EatThePath
13. Aug 2018 · 15:09 UTC
I dead-ended pretty fast. Got the bobby pins, but couldn't figure out how to use them. Dragged them into slots in my inventory and facerolled most of the keyboard while standing next to the door and nothing happened.
incobalt
15. Aug 2018 · 22:49 UTC
I know you had a ton planned for this, but sometimes less is more. I was sad that the game ended so quickly. I would have liked to see more scene setting in the dialogue. Why are we here? The bathroom is a smaller space, it would be a good place to talk about claustrophobia. But I know that doing a lot of dialogue and writing in 48 hours can be really hard (I've done it before). That's part of why I wanted to make a game this time with almost no writing at all :P You should finish what you started here, though. Had I thought of claustrophobia as people feeling like they're running out of space then I'd have probably done a game about that instead! The music on the title is really heavy, but then it just cuts to silence, which I think cuts off a lot of your tension.
codemaster
16. Aug 2018 · 06:14 UTC
Graphics are very nice! Great job on the inventory panel, it looks nice.

I was excited to get out of the door and see where it takes me. I imagine the theme would have come into play with inventory management (maybe)?

Has a lot of potential, I'd like to see more.
Andrei9
03. Sep 2018 · 11:09 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: