Space Defender 2000 by Sambi

[raw]
made by Sambi for LD 42 (JAM)

Shoot your way through enemies to collect coins and buy upgrades!


Post Jam Updates:

  • Game difficulty and pace modified to make the game faster to play
  • Fixed some enemies that weren't working because of missing references etc.
  • Fixed Mines since they were completely broken (again missing references)
  • Rolled back to old style of aiming (and forgot to offset the hotspot of the cursor, but oh well)

SpaceDefender2000.gif

Ratings

Overall 968th 3.036⭐ 44🧑‍⚖️
Fun 1004th 2.786⭐ 44🧑‍⚖️
Innovation 1227th 2.275⭐ 42🧑‍⚖️
Theme 1138th 2.598⭐ 43🧑‍⚖️
Graphics 606th 3.438⭐ 42🧑‍⚖️
Audio 594th 2.885⭐ 41🧑‍⚖️
Humor 756th 2.25⭐ 40🧑‍⚖️
Mood 871th 2.775⭐ 42🧑‍⚖️
Given 83🗳️ 15🗨️

Feedback

SamuelDeboni
13. Aug 2018 · 21:18 UTC
It's a ok game.

The controls are not good, its almost impossible to aim, if the cursor wasn't locked in a fix distance to the player, being free to move around, the game would be a loot better. Right now the controls are just bad.

In other hand, the graphics are quite nice.
otmani yacer
13. Aug 2018 · 21:24 UTC
nice game but the controls not good
Abyster
14. Aug 2018 · 20:47 UTC
I like the art really cool style, but I also think the aim should be a bit better, try to decrease a bit the sensitivity of the mouse and should be good =D
Also I don't know if there are different types of enemies because i would die a bit fast xD but it would be awesome if there are!
🎤 Sambi
15. Aug 2018 · 06:42 UTC
Thanks for the comments! Yeah, the sensitivity of the controls were a bit off since I intended this originally to be played with a controller and that had to be a bit more sensitive to work and didn't have time to fix that. Setting your mouse's DPI to 50 or something ridiculously low might help.

There are 4 different kinds of enemies and you get to see them after you kill certain amounts of enemies (25, 50 and so on).
Swini
15. Aug 2018 · 13:09 UTC
Cool graphics. How would it be if the enemys fly a straight line? It's quite hard to shoot and run awayXD Like the game system with buying and the store!
gajop
15. Aug 2018 · 13:17 UTC
I recommend making the game less punishing so people can progress further and see more of it. You worked hard to make it, try your best to have everyone see the entire thing! (it could've used lives or an HP bar)

Now on feedback:
- The game mechanics were a bit boring (at least the ones I got to experience, sorry, didn't play until the mines or looper gun). Your approach to the theme could've been better.
- I liked the art, especially style, as well as mucic and mood setting. The firing animation is cute. Those parts did feel pretty polished imo.

Congrats on your game, I hope you enjoyed making it!
Donitz
15. Aug 2018 · 14:53 UTC
I love the dithering effect you used. Looks good.

The gameplay is quite difficult, but I don't mind that. It would be nice if the game automatically restarted though after you die so you didn't have to keep pressing restart.

The aiming is unorthodox when played with a mouse. It's not that hard to aim, but it becomes part of the challenge. I imagine if you used a twin stick gamepad it would be much easier.
🎤 Sambi
15. Aug 2018 · 15:15 UTC
@donitz @gajop @swini @abyster @samueldeboni @otmani-yacer Since I found several game breaking bugs and the aiming was horrible (I agree on that) I made an update with little fixes to those. And upped the pace of the game since it seemed like none saw any of the other enemies I made (not that they are much different from the basic enemy).
otmani yacer
15. Aug 2018 · 17:10 UTC
now it is good and fun to play
otmani yacer
15. Aug 2018 · 17:11 UTC
@sambi can i update my game without any problems
🎤 Sambi
15. Aug 2018 · 17:24 UTC
@otmani-yacer Well I don't know exactly :thinking: . This is my first time taking part in a Ludum Dare. There is the rule that you "can" fix bugs if the game is not working correctly, but you must highlight the changes you've made... hopefully I'm right.
Team Yarn
15. Aug 2018 · 20:12 UTC
Liked the game :)! It wasn't too easy, so that gives it good replay value ^^! Really liked the art style and that you could buy updates, that motivated me to keep on playing even though I'm not that good at it, just to try them all out c:
Diaxcor
15. Aug 2018 · 20:34 UTC
i had so much fun playing it,really nice game, nice graphics (btw it's a little bit like the graphcs of our game check it ) but u gotta put some limits for weapon upgrades beceause i got my shots to the whole screen size .
Skreed
16. Aug 2018 · 17:00 UTC
It's very cool and super addictif! I love it. Nice game
devharts
17. Aug 2018 · 03:24 UTC
Cool style for the graphics! It was a fun game to try to get a higher score, although I kept dying haha. Nicely done :)
CaptainChoones
17. Aug 2018 · 13:30 UTC
Feedback:

- It’s easy to play
- Sound really good
- Nice graphics

Overall pretty good
dragongino
17. Aug 2018 · 22:28 UTC
easy to play until you see the moon.
schizoid2k
18. Aug 2018 · 00:15 UTC
This would make a nice twin-stick shooter, although it does work well with a mouse for shooting. Nice graphics.
Connorses
18. Aug 2018 · 21:19 UTC
I liked it, I don't think it's too difficult. Upgrading firerate is broken and after a while the game gets easy. I like spamming mines. :L You did a great job creating a graphical style that stands out! I may have to download the source to learn about this pixelated effect.

My controls kept bugging out (which was the only reason I died), I think that's an issue with the Web Player or something.
jessefreeman
19. Aug 2018 · 23:42 UTC
Fun little game, really liked the shader and the graphics style. Great job!
walnoot
21. Aug 2018 · 12:45 UTC
Loving the art style and sound effects, the game feels very polished and juicy. The gameplay is simple, but well executed.
lilkrit
23. Aug 2018 · 11:45 UTC
Very cool game, awesome presentation! My advice - make the coins disappear in a different way. When they moved upwards I thought I'm supposed to collect them, maybe they could disappear instead?
🎤 Sambi
23. Aug 2018 · 16:14 UTC
@lilkrit so like without the little vertical movement at all? Did the coins rotate, shrink and disappear? Because that is what they are supposed to do. Just making sure I understand what is wrong with the current animation.
wildcard
23. Aug 2018 · 16:58 UTC
Nice, the graphics look great! Do you use some kind of shader to make it murky-like? The animations and the feel of the game where better than I expected, the sound is also great and music fits the atmosphere perfectly. Well done!
🎤 Sambi
23. Aug 2018 · 18:31 UTC
@wildcard Thank you! I used Sophie Houlden's Palutte to achieve the look -> https://sophieh.itch.io/sophies-systems
Eric Kulbiej
25. Aug 2018 · 17:41 UTC
Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.
atom0520
03. Sep 2018 · 20:52 UTC
It's a fun space shooting game. I especially like the pixel animations and effects in your game such as the shining star sky, the glowing planet on the top right corner (is that the sun?), the cute shooting animation, and the shape morphing animations of enemy planets. I wonder how you made those animations as some of them are not like frame animations. The huge planets look quite exciting. However I notice that there is no hit effect when the bullet hits a huge planet although the bullet can cause damage. Another obvious issue is control, I notice that sometimes some direction keys would not work, and this issue always made me lose the game. Besides the control issue, I think your game is quite fun to play, and overall I think you did great job in this game jam!
🎤 Sambi
04. Sep 2018 · 07:24 UTC
@atom0520 Thank you for playing and commenting :heart: ! I used the fastest way I know to animate thing: scaling and rotating things with Unity's own animation tools :flushed: . You are right I should've added some kind of hit effect to the big planet. Maybe an universal effect to when hitting any planet in case I made some planets that have more HP. Those big planets were one of the last additions I made to the game so it is also buggy :D. Oh, that problem with controls I've not encountered myself... Hmm...
atom0520
04. Sep 2018 · 14:57 UTC
@sambi Thank you for the explanation! The scaling and rotating animations look quite well. The control bug might be related to web player or browser. Good luck!