Brain's little symbiont by Local Minimum
Help brain cope with :bomb::fire: trauma :fire::bomb:.
This is a little experience, and my first attempt at using Bitsy. If you are very easily disturbed by the insides of human bodies, or microbes wandering around them, then it might not be for you.
I got some help from @picapica with ideas, layout, graphics and text.
Since it is just a day or two left, I will focus on getting people over the 20 votes line rather than playing back games of people who played mine.
| HTML5 (web) | https://local_minimum.itch.io/brains-little-symbiont |
| Original URL | https://ldjam.com/events/ludum-dare/42/brains-little-symbiont |
Ratings
| Overall | 1022th | 2.972⭐ | 56🧑⚖️ |
| Fun | 944th | 2.863⭐ | 53🧑⚖️ |
| Innovation | 527th | 3.245⭐ | 53🧑⚖️ |
| Theme | 1193th | 2.431⭐ | 53🧑⚖️ |
| Graphics | 952th | 2.875⭐ | 54🧑⚖️ |
| Humor | 209th | 3.412⭐ | 53🧑⚖️ |
| Mood | 529th | 3.196⭐ | 53🧑⚖️ |
| Given | 39🗳️ | 66🗨️ |
@danielbarca I agree about the theme, I was more "inspired by" than actually attempting to follow it (which is kind of how the theme is intended after all). Gamification was really hard to achieve in the Bitsy editor without extentions since there's next to no coding possible and very little manipulation of the game world. There are probably smart things that can be done with the little available that I didn't think of... but the point of using Bitsy was to have very little focus on gamification and code. Instead almost all time was spent on pixels and text.
@powlow-paolo oh that's a very nice game to be associated with!
Thanks for once again bringing to light the horrors of the human condition.
(oh, and it needs music... like disturbing body ambiences like in "Inside").
@vinvirinvi thanks for the feedback! I did get a bit on the fence a bit there in my previous comment. :wink:
Pretty original, even if at first it may not be very clear, but i totally took pleasure to get every dialogues !
Great game ! Keep it up !
I didn't really understand what happened but the game was enjoyable overall.
Very creative, and suprisingly I've also enjoyed the silly art, but the game probably needs a bit more description.
Please do check my game maybe you’ll like it and leave some feedback.
For a pixely game, it would have been nice for the pixels to be exact (some are blurry for me, probably because it is being resized to something other than an integer multiple). I also found it a bit annoying that the dialog required me to dismiss it before I continued, since there was so much. The "flow" (hehe) might have been better if I could keep moving during SLORP sound effects, for example.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
@blushine I think they're better now :wink:
@coal-creek-game-devs I know I broke a rule there with that on some occasions what might have looked like walls, where kind of secret passages. But I also didn't want my world too blocky. With only three possible colors in each scene (and another limitation of the engine, no sound) I wasn't smart enough during the jam to figure it out. Sloshy sounds would have been awesome, but also not included in the engine/my set limitations.
@tom7 it's strange that you got blurry pixels. I would have expected the bitsy-engine to have sharp pixels as a core value. All sprite data is pixeled. The dialogues were also controlled by the engine, and I agree that they do break up the flow. (Bristol is the best scale)
And to everyone not mentioned, thanks for the feedback. I do think I have thing for breaking some rules about expectations on form and throwing the player in and letting them orient themselves. But of course it would be nice if people don't get too confused. So if you have ideas on what could have helped in that regard, I'm all ears.
The whole time I wasn't quite sure if this was a puzzle game or an adventure or something else. I think I'm calling it a fuzzle now. That sounds fitting. Well done I say, this game certainly was a local maximum in my testing.