Climate Clicker by Burgee
Climate Clicker

Please note: This is a bit of an experimental concept: This is a game where the player takes a passive role in the game world - your actions have consequences, but not right away!
Play as a Deity watching over a new civilization on a hostile world full of rain, bears, tornadoes, wildfires, lightning storms, and more!
Control the climate with your handy remote control that recharges its batteries on pure faith alone from the independent people of your randomly generated world!
Don't let your batteries over charge or go dead though... or else you're going to have issues.
Watch your loving citizens build homes, marry, have children and grow older. (Or get struck by lightning, mauled by tornadoes, caught by bears or freeze to death in the harsh winters...)
All in a day's work.
HINT: Lightning can KILL BEARS + YOU can cast Lightning = YOU can KILL BEARS (Right mouse button)
FIX: Updated game to a version that forces vsync off for performance - no other changes made
FIX: Fixed a bug causing bears to spawn 96% of the time on an event, vs 9.6% of the time. Decimals, man. Decimals.
| Windows | https://burgee.itch.io/ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/climate-clicker |
Ratings
| Overall | 230th | 3.657⭐ | 37🧑⚖️ |
| Fun | 182th | 3.571⭐ | 37🧑⚖️ |
| Innovation | 138th | 3.6⭐ | 37🧑⚖️ |
| Theme | 242th | 3.771⭐ | 37🧑⚖️ |
| Graphics | 339th | 3.743⭐ | 37🧑⚖️ |
| Audio | 191th | 3.543⭐ | 37🧑⚖️ |
| Humor | 270th | 2.771⭐ | 37🧑⚖️ |
| Mood | 354th | 3.343⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 26🗨️ |
Looking forward to playing this one!
**the quality is not great on this on, for 3 minutes we lost the image as twitch glitched... the sound is still there but a bit poor**
https://www.youtube.com/watch?v=bGKYQtkF1O8
Thanks for being part of the stream :)
PS. lol @ the decimal bug
[Danae streams Ludum Dare 39: Day 2, part 1: Climate Clicker](https://youtu.be/bhOEvC7XxZo?t=2h38m44s)
Sim games are not my forte, but I could still enjoy this game. It is a nice mixture of cute, chill, and terrifying (when everything is going wrong and you have no idea why). The game reminded me of Populous for obvious reasons. I think I would appreciate a tutorial level (as well as a more goal-oriented campaign mode) to learn the mechanics slowly. As it is, it is quite confusing at the beginning – even though the tooltips are helpful and quite clear, I feel like I should be saving my people, not waste time reading the tooltips.
The simulation itself seems to have many facets (temperature, wind, water, bears), but the map is too simplistic to let this show. Maybe add mountains, forests, biomes? Also, while there are families which have names and their own little stories, I have no time to investigate this or connect with them emotionally (though maybe that's good, considering their unavoidable fate). I wish there was a speed setting, including a pause mode, to strategise, and to explore the world.
All in all, good job! :)
**Suggestions and comments on improvement:** A little more natural elements phenomena's would be a cool addition, but time limit in LD doesn't allow that. Other than that I think the game is already really cool and fun and doesn't need any changes, only additions.
This is most certainly not a clicker either. In clickers (or idle "games" or time wasters or passive experiences, whatever you wish to call them) things (numbers) never to down. You wait and click to reveal more content. Calling your entry a clicker nearly made me skip it all together.
*I'm glad I didn't!*
The simulation is robust. Little people live their little lives on a little plot of land. Weather, bears and age their only causes of grief. They even get married and have children, that is just *perfect*.
The player then acts as a god of sorts. Not omnipotent, but clearly in control and responsible for this land. Running out of power creates all sorts of nasty weather effects so this god is keeping the harm at bay.
The simulation update speed is quite fast. A bit too fast in fact. There's no way to pause either (escape hides the view for some reason) to take in the information and read the log. *That log!* It ain't very good at relaying information. There are only 3 rows of text and due to the high speed of the simulation it fills up way too fast. Scrolling with the mouse wheel only helps slightly as text just *keeps coming in*.
I tried to keep a single person (called Jared) alive as long as possible, but after three rebirths I had to choose between reviving him and smiting a rampaging polar bear... Sorry Jared, see you in the afterlife after party.
If you had ample power to save everyone this would become very boring very fast. Adherence to the theme really makes this *click*. That doesn't usually happen.
Great work!