Dystopian Circuit Board by Plasmonic

[raw]
made by Plasmonic for LD 38 (JAM)

screen1.png screen2.png

Save Circuit Board City after it was deactivated.

Collect all the wave colours and shapes to kill the bugs and activate the four phase locks, so you can ride the universal serial bus to the master switch and turn it off and on again!

WASD changes waveform/colour, but only once you have collected some extra ones! Left click to move, right click to use/shoot. (thanks eevee).

WebGL

http://www.plasmonicgames.com/website/DCB/index.html

Ratings

Given 8🗳️ 0🗨️

Feedback

eevee
04. May 2017 · 02:53 UTC
Little confusing to get into! I assumed WASD would be movement but didn't work, and I was halfway through the game before discovering they switched between colors/waveforms — they didn't do anything when I first started, of course. I had trouble navigating with the mouse, since it's hard to tell exactly where the player is relative to the force fields. I collected a few objects that don't seem to do anything? And it seems almost arbitrary which color/waveform will kill creatures or open locks; I ended up just trying everything, and almost didn't realize I could kill anything at all.

All that aside, I do like this take on the theme, and the idea of collecting waveforms is very interesting! I think that could be applied to a slightly more puzzley environment, maybe, where the world has subtle clues about what works where, and there's a consequence for guessing wrong. (Or maybe there _are_ clues here and I totally missed them.) I also liked the switch puzzle at the top, which seemed straightforward but actually needed a little backtracking; I didn't expect you to get that much mileage from such a small space.

Did you make the art? It looks like several different styles.
eevee
04. May 2017 · 02:53 UTC
(oops, double-posted)
nardandas
10. May 2017 · 19:45 UTC
I really enjoyed the art style, it felt really fun and arcadey. I also though that the puzzles looked interesting, but sadly, I had trouble interacting with the game. The movement felt really unresponsive, and the game didn't give me much feedback for my actions. If these issues were fixed, I would love to give it another play. The puzzles really do look interesting, they just need to give the player more feedback as to what they're doing wrong.
theslate
19. May 2017 · 05:47 UTC
The phase/color weapon things was a cool idea. I wasn't sure what combos made things blow up though. The click to move seemed off. I beat it though! Good job.