Three Men in a spaceship (To Say Nothing of the AI) by d954mas

[raw]
made by d954mas for LD 42 (JAM)

code: d954mas

gamedesign: Myhomor

art: Julie Sokolova

Безымянный.png

Ratings

Overall 717th 3.271⭐ 26🧑‍⚖️
Fun 1026th 2.75⭐ 26🧑‍⚖️
Innovation 441th 3.333⭐ 26🧑‍⚖️
Theme 239th 3.917⭐ 26🧑‍⚖️
Graphics 565th 3.479⭐ 26🧑‍⚖️
Humor 682th 2.425⭐ 22🧑‍⚖️
Mood 701th 3⭐ 25🧑‍⚖️
Given 33🗳️ 3🗨️

Feedback

Marsepstein
14. Aug 2018 · 03:01 UTC
I like the premise, of the characters profiles (and reaction faces!, the ambient space station, and the ever-decreasing hard drive space due to new missile codes. I did wish the profile info was always displayed, it was a little buggy revealing it sometimes and I kept flipping back and forth anyway.
Crafty mine
14. Aug 2018 · 21:10 UTC
Really nice game with cool graphics
mouthlessgames
14. Aug 2018 · 21:10 UTC
The atmosphere is so calming. :sleeping:
I did not quite understand why the characters are so angry when they do not get enough disk space though.^^
Solid entry! :-)
Plukers
14. Aug 2018 · 21:13 UTC
Your game is very original! I like how this concept is so different and well executed. The game, however, is really hard. I had a hard time figuring out whom to give how much space, but that was probably intended.
Roman Petrov
14. Aug 2018 · 21:18 UTC
I think the concept is pretty nice, but for me it wasn't very fun to play. Liked the graphics and emotions of the crew.
webthingee
14. Aug 2018 · 23:55 UTC
Glad you had some music over the top it actually helped me focus. Not easy to keep everyone happy... there is a quote about that somewhere.. lol. nice job!
MerpADer
15. Aug 2018 · 00:09 UTC
solid game. stuck well with the theme and was fun to play a few rounds. Never could beat it though.
NOTBADGUN
15. Aug 2018 · 14:54 UTC
Made with Defold! 8)
detectiveLosos
15. Aug 2018 · 16:30 UTC
I tried over and over again but could not beat this game. It seems like there are some random events that could happen and you are basically dependent on the good rolls to have at least any chance of success. This game shows the different personalities of crew members really well and does so not with the flavour text but with gameplay. When you cut his space on disk you really feel that the scientist guy is short tempered but at the same time very importaint for the mission success.

This game is well made, has quite memorable cast of characters, nice visuals and even some sense of humour. It even may very well serve as a crew management minigame in some bigger project.
SkyreX
15. Aug 2018 · 21:41 UTC
Hmm this game lives its own life and there's no way to change that I think. I tried to do something but default layout of things were the best. So, in this game player is actually unneeded. So I advise you to make something with it coz player plays game to interact with enviroment, not to watch. If guy would want to watch something he would watch TV or something as anime or netflix. The only one thing in this game, which is a plus for me is graphics, And I think you have focused on this element too much. Anyways I wish you good luck and to improve your game dev!
strugglesingamedevelopment
15. Aug 2018 · 21:54 UTC
I really like the premise and think its the best contributing factor to the game. The gameplay feels like its suppose to be this balancing act, but doesn't feel like the player contributes much to that balancing act, feels too random. I think you do need randomness so there isn't just one optimal strategy, but the gameplay should rely more on the premise. What I mean by that is there should be more in the bios for player to grasp an understanding for each individual character and how they are reacting to the situation should be what helps them balance the characters out. This is somewhat present with the short bio, but should definitely be expanded to give the gameplay that extra breath to bring it up to the level of the really cool premise. Would love to see more!
JLV
15. Aug 2018 · 23:25 UTC
Great concept, totally thematically adequate. Aside from some buggy text around the notifications screen, the UI was great. Changing the faces depending on the contentement level was an awesome idea. The difficulty curve was a bit steep, with you drive filling up really fast. For example, some "emergency" action, allowing you to clean up the hard drive at the cost of the stability, would be a nice addition.

On the art side, the game is quite beautiful, and the audio is a nice addition. Propos to the character design !
CaptainChoones
16. Aug 2018 · 09:12 UTC
Feedback:

- Cool graphics
- Nice music
- Great concept

Really nice game