Super Hyperspace Rythm Plus Ultra by Kichex

[raw]
made by Kichex for LD 41 (JAM)

For LDJam 41!

From the "two incompatible genres" theme we mixed rhythm game and bullet hell.

Intro.PNG

About the game:

This game was created during the Ludum Dare #41, the theme being "Combine 2 incompatible genres", thus giving birth to (hopefully) the first bullet-hell rhythm game came into this world. Everything form the enemy movement, to the bullets shoot by both player and enemies, the lights, and enemy spawns are dictated by the rhythm of the music, this was achieved using "Apollo" (https://kikep.itch.io/apollovisualizer), a pretty nifty sound processing system created by our team member Enrique Perez (Kichex), which made streamlining the creation of the game a lot more easier, additional features include a global score system (created by Camilo Monsalve (Beren)), so anyone that plays the game can try and immortalize his 3 letter nickname for the world to see :D.

How to play:

Move your ship using the WASD keys, aim with the mouse, bullets will shoot automatically as the music plays. can you survive till the end of the song and rack a high score ?

How To Play.fw.png

Credits:

Art, Programming: Enrique Perez (Kichex). Programing, Menu stuff : Andres Mrad (Q-ro). Server setup, programming: Camilo Monsalve (Beren).

Music by:

I'm the Internet by Hellotrip Color (Deep Trip) 2014 http://jamen.do/t/1159412

Work It Out by Rockit Maxx Rockit Maxx 2015 http://tiny.cc/crzysy

Updates:

Sup hoomans, people, Apache helicopter, plants and cats, specially cats, I'm pleased to announce that after a long heated debate that may or may not have involved table flipping and chair throwing we have decided to update the game taking into consideration all the feedback received, and so, without further ado, please enjoy the new and improved "Super Hyperspace Rythm Plus Ultra DELUX" !

sdsad delux.png

About the Post-jam (Delux) version:

It features several changes and improvements, added effects and player feedback as well as some balance changes which should make the game a lot more enjoyable (if that was even possible!).

Ratings

Overall 241th 3.808⭐ 75🧑‍⚖️
Fun 218th 3.753⭐ 75🧑‍⚖️
Innovation 815th 3.089⭐ 75🧑‍⚖️
Theme 830th 3.253⭐ 75🧑‍⚖️
Graphics 310th 3.905⭐ 76🧑‍⚖️
Audio 147th 3.814⭐ 72🧑‍⚖️
Mood 328th 3.586⭐ 72🧑‍⚖️
Given 92🗳️ 103🗨️

Feedback

Q-ro
23. Apr 2018 · 02:16 UTC
wooo, best game xD
Pixels Everywhere
23. Apr 2018 · 22:41 UTC
Surreal techno graphics + Awesome music! Yes plz. Great game
Nehvis
23. Apr 2018 · 22:42 UTC
Cool graphics and soundtrack!
Blinkenlights
23. Apr 2018 · 22:44 UTC
It's beautiful. The lights, the sound, the patterns, the vibe, and on top of all that IT'S ON LINUX. Seriously, I found it great eventhough I had hardly a clue on what was going on.
ORECROS
23. Apr 2018 · 22:46 UTC
from the recommended donation amount I can see this game was made by some true intellectuals.

actually pretty well made. had surprising amounts of fun. the music and visuals were really nice

It looks like you're using object pooling for the projectiles. which is fine, until the trails get drawn from wherever the bullet blows up and your ship, then it just kinda muddies the visuals.

not entirely sure how to fix that though? maybe theres a way to restart the trail and remove all previous segments, but then whenever the projectile gets destroyed the whole previous trail just... disappears instantly. if you're using a queue to store all the projectiles, maybe once one is destroyed, you leave it at the location where it blew up, and only turn off the trail, move it over the ship, then turn it back on, the very frame that you fire it.
Trickster511
23. Apr 2018 · 22:47 UTC
This was really fun!
Q-ro
23. Apr 2018 · 22:51 UTC
Dude @ORECROS, that is actually a great solution, i tried disabling teh trail and making sure it would be activated until the bulled had been correctly "instantiated" but to no avail, the tril seemed to have a life of it's own so I gave up since the time was almost coming up and I wanted to focus on uploading the games and having everything set up online but i will give that a try and see how it goes, i mean, at some point I just said to myself "well, it doesn't look that bad, seems to fit the game .
Q-ro
23. Apr 2018 · 22:53 UTC
@Blinkenlights Really appreciated, all you have to do is move and try not to die, but i suppose i should add some instructions that makes it clear which one is you (the pink Cristal) and how to move about the map, I'll make some graphics and upload them shortly.
Crown Games
23. Apr 2018 · 22:53 UTC
Ah I see we had some similar concepts with the idea of a Rhythm Top Down Shooter. I'd say yours was better though :thumbsup: The gameplay was solid, but I felt that some feedback was needed when the player was damaged. I wasn't able to keep track of my health and fend off enemies at the same time. Perhaps add a health bar to the player, and make the player stand out more. The background was problematic, as it distracted me from seeing the enemies. Apart from that, everything was great! I hope the scores reflect that :smile:

Also, the suggested donation price is :ok_hand:
Blinkenlights
23. Apr 2018 · 22:57 UTC
@Q-ro Brilliant. Wish you luck with getting it done before the deadline!
k-ro
23. Apr 2018 · 23:36 UTC
Nice music and graphs! Loved it!
Prideling
23. Apr 2018 · 23:50 UTC
Ok, this is REALLY fun. The colors, the music!
Q-ro
23. Apr 2018 · 23:56 UTC
@Prideling Thanks a bunch :).
HKoisumi
24. Apr 2018 · 00:56 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
Q-ro
24. Apr 2018 · 01:14 UTC
@HKoisumi Thanks a bunch dude, i saw your post earlier but it wasn't yet up so I'll check it now that's up and ready to roll n_n.
Pennycook
24. Apr 2018 · 01:49 UTC
This is awesome. If anything I think it's _too_ fun: you've proven that Rhythm Game and Bullet Hell are clearly compatible genres. :stuck_out_tongue_winking_eye:
Q-ro
24. Apr 2018 · 01:56 UTC
@Pennycook Thanks a lot :smile:, i guess you are right, but ssshhh don't tell anyone :wink:
WRLCK
24. Apr 2018 · 02:01 UTC
Nice fun little game! The music and visuals working together make it a bit hypnotic at times (in a good way). Just kinda wished there was more time put to polish the "feel" of the action (more visual feedback when hit, screenshake, all that good stuff). Nonetheless, congrats for an excellent job!
Q-ro
24. Apr 2018 · 02:08 UTC
@WRLCK Thanks a lot, that is something we realized was missing but there was very little time left and so we decided not to break what was working already, but it is something we regretted a lot as well, thanks for checking the game out :smiley_cat:
DangerousFat
24. Apr 2018 · 03:52 UTC
Overall, it's a beautiful game with ultra slick controls. The music is appropriate and very fun. Nice touch with the leaderboards, always nice to see. Great job guys!
🎤 Kichex
24. Apr 2018 · 04:01 UTC
Thanks @DangerousFat ! I'm glad to hear that!
GiovanniBarrottu
24. Apr 2018 · 04:58 UTC
Really cool concept! The yellow enemies can be really hard to hit sometimes with how fast they move, but it's really fun!

The music is good and the graphics are really pretty! Thought the shooting effect of the player looks a little weird and the bloom can get a little distracting.

Overall, really fun game! and interesting concept.
Goat Toaster Games
24. Apr 2018 · 06:52 UTC
Daaaamn this was so awesome! Absolutely love this, especially how the enemies moved in time with the music. Stunning visuals. So good!!
Jrpl
24. Apr 2018 · 07:11 UTC
Really fun! At first I was confused as to what the other genre was other than bullet hell but then the music slowed down after all the really fast stuff and all the guys slowed down and it became very apparent that it's bullet hell + rythem! Really great job with this game, I had fun playing it :D
Corbak
24. Apr 2018 · 07:25 UTC
True bullet hell ! Loved the colors and the glowy ennemies. Loved the fact that ennemies goes onto you with the music beat. Quite cool!
I had a little freeze when I hit the game over but nothing too important.
Well done guys :)
ROBOWARRIOR1982
24. Apr 2018 · 08:52 UTC
Very fun game music is crazy and movement of ennemy ship was ryhtmic !
cenullum
24. Apr 2018 · 12:03 UTC
it was cool game!
🎤 Kichex
24. Apr 2018 · 12:20 UTC
@GiovanniBarrottu I agree with you about the yellow enemy, we might be doing some polish for the visuals and balancing for the enemies these couple of days. @Goat Toaster Games @Jrpl @ROBOWARRIOR1982 @cenullum Thanks for your feedback! I'm glad you guys liked it !
TheVash
24. Apr 2018 · 14:21 UTC
very nice game!
shrinjoy_fox
24. Apr 2018 · 14:24 UTC
nice concept and was fun to play good job man..........we also made a game check it out here https://ldjam.com/events/ludum-dare/41/boomball
Bitten Toast Games
24. Apr 2018 · 14:29 UTC
Really great game!!
Moontigr
24. Apr 2018 · 18:36 UTC
Fun and cool!
Rulrite
24. Apr 2018 · 18:50 UTC
Definitely a feast for the eyes! I really love the 80s aesthetic, and the game itself is like a lightshow of sorts. It gets a little busy at times (but then again, maybe I'm just not destroying the enemies fast enough)! I think with more visual/aural feedback for when you deal and take damage, it could be even more satisfying to play.

Great job!
Archimagus
24. Apr 2018 · 19:44 UTC
Pretty cool game you got there. Very pretty. A whole lot of stuff going on. Some more feedback on taking and giving damage would be really nice. last time I looked at my health I was at 100, then I was dead. Leader boards is always a nice touch.

I normally wouldn't link my own game in a comment, but we also did a rhythm game and so I thought you might like to give it a try. [Elite Beat Zombygons](https://ldjam.com/events/ludum-dare/41/elite-beat-zombygons)
Borodar
24. Apr 2018 · 19:54 UTC
Great combination of genres, gameplay is juicy and pleasant even for concept. Art is awesome! And man, that dial-up modem sound makes me feel nostalgic... Good work!
blobo
24. Apr 2018 · 20:31 UTC
Nicely done! I'm not very good, but i enjoyed what i was able to. wonderful choice of music.
Q-ro
24. Apr 2018 · 20:37 UTC
@Rulrite @Archimagus Thanks a lot, yeah we also thought that feedback was needed but there was just not enough time in the end and we just left it as if, thanks a lot for your comments, really happy to hear you liked it :D.

@Archimagus I'll definitely check your game out.

@blobo it's alright, i'm also not very good at it, people already blew my score off of the leader board :P.

@Borodar Thanks a lot man, really appreciate it :D.
croewens
24. Apr 2018 · 22:13 UTC
Cool game! Lot's of stuff going on. Maybe make it so the player has to manually shoot? I feel like there is no incentive for people to move except for the projectiles coming at them. I loved the music and overal feel of the project!

I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Beh
24. Apr 2018 · 22:46 UTC
I love the visuals! Would be more immersive with sound effects and a less static background (though only visually please, because I liked the reminiscence of Asteroids). But that's the only suggestions I have for you, since it feels pretty mature, otherwise. Nice name, btw. ;)
Karai17
25. Apr 2018 · 07:09 UTC
Very well executed and polished game, even has a leaderboard! I think this game could have used controller support too. One of my favourites so far!
Szekeres Szabolcs
25. Apr 2018 · 07:17 UTC
Congrats on finishing the game
Flatgub
25. Apr 2018 · 07:25 UTC
This is a really cool idea, well done! I really enjoyed it!
Synedraacus
25. Apr 2018 · 12:17 UTC
Overall a good game, but for some reason it lags on 64-bit Linux under optirun. Although that could be some problem on my side.
🎤 Kichex
25. Apr 2018 · 12:46 UTC
@Synedraacus :o we'll get to it ASAP, thanks for the feedback!
LERPish
25. Apr 2018 · 15:31 UTC
really great game solid entrance nice grafics and music didnt really felt the rythm part but its still a good bullet hell game
Shelvid
25. Apr 2018 · 18:50 UTC
Amazing entry, well done with the music, it was really fun to listen to!
zeu31
25. Apr 2018 · 19:05 UTC
Great combination! The aesthetics and the music works really well with the gameplay. It needs more juice though.
🎤 Kichex
25. Apr 2018 · 19:09 UTC
@zeu31 for more juice be sure to test the post jam version :)
Rahtainka
25. Apr 2018 · 23:21 UTC
Wow really nice game!

**Positive**
- I love music and I love your idea and the realization. The music is catchy and have a good groove.
- The game is very polished. The controls felt smooth and good.
- The visuals are great!

**Negative**
- Nothing to say 😄 Maybe the missing Web Version ^^ I am glad that i made a exception and downloaded your game.

One of my favorite entries so far!
Lucas Carvalhaes
26. Apr 2018 · 01:38 UTC
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA This game is so coooooooooooooooooool! The graphics are beautiful and the music is sooooo goooood. Dude, really. Your bass is on point. The music sync is on point! The movement is perfect. The continuous shooting is just there. Congratulations!

Just one thing, couldn't get the genres that don't match...
Q-ro
26. Apr 2018 · 03:22 UTC
@Rahtainka Thanks a lot, sadly a web version was not possible due to unity limitations when it came to so the sound analyzer (trust me, we tried) :( , but thanks a lot for your kind words n_n
Q-ro
26. Apr 2018 · 03:34 UTC
@Lucas-Carvalhaes , We just thought rhythm and bullet-hell was not really possible or at least hard to mix game-play wise, like when we thought of rhythm in terms of games like guitar hero and so we initially thought it may not be too compatible to have a fast moving game with time based inputs to the rhythm of the music, but eventually we circumvented those limitations and landed on this game's game-play. but if you think about it, everything would be incompatible till someone finds a way to make it work.
Darby Costello
26. Apr 2018 · 11:46 UTC
Beautiful game and the music is awesome. Well done.
Lucas Carvalhaes
26. Apr 2018 · 15:14 UTC
@q-ro, Isn't rhythm the best thing to match with pacing though?
cristiano.m.garcia
27. Apr 2018 · 16:47 UTC
Good job! Cool game!
I love retro games and navy games.

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

https://ldjam.com/events/ludum-dare/41/witchs-escape
sebastianscaini
29. Apr 2018 · 19:20 UTC
I really liked this one! Nice job!
bunnybreaker
04. May 2018 · 04:47 UTC
This was fun if a little too chaotic. Nice game :smile:
automatonvx
06. May 2018 · 11:04 UTC
Those geometry wars style neon visual style is somehow always kind of pleasing. I thought the rhythm aspect was a bit too subtle, I had to reread the description to figure out what it was. Felt like the challenge/difficulty should have been maybe been higher. I find for this kind of last as long as you can/high score game a lot of the fun is if its really difficult to survive more than about 5s, maybe thats just me.
Jonathan Whiting
06. May 2018 · 16:28 UTC
I am all about games that sync up to a music track! Feels like it exists in a similar design space as my (non Ludum Dare game) Mussel https://jonathanwhiting.com/mussel/
🎤 Kichex
07. May 2018 · 12:35 UTC
@automatonvx thanks for your feedback! Did you play the post jam version? we fixed a lot of stuff, but still I think it still needs more balance on the music/enemy behaviour. We might be fixing some of it soon. :D
🎤 Kichex
07. May 2018 · 12:42 UTC
@Jonathan Whiting Glad you liked it! I've just played Mussel and I really liked it! great soundtrack and the game feel sure gives a punch. Sometimes the camera shake is too intense and the bomb effect is nice but a bit confusing. Loved the enemy patterns too. Keep it up man! do you have any devblog to follow you?
StrangerYann
10. May 2018 · 13:35 UTC
This is one swanky bullet hell you got there m8 I ain't so big on bullet hells usually but there the rhythm really adds to the concept - it's almost like the enemy pieces are playing theatre or whatnot, like they have intentions, that can be felt through the music - that + the synthwave graphical theme! Oh and the title cracks me up - anyhow, really enjoyable experience, nice one guys :-D
haharo
10. May 2018 · 14:46 UTC
One of my favorites, awesome graphics and sound. Even I'm new into bullet hell games I could enjoy the game, I'm just waiting for joypad support :3
blackoptics8
14. May 2018 · 23:33 UTC
Graphics and audio were great but some sound fx would be nice too. I don't know if I can really vote for audio though since I didn't hear any sfx and the music wasn't made by you guys. It seems like there's too many enemies and nothing the player can really do to avoid it all. I personally didn't really feel like I was achieving much of anything. Where are the scores saved? I think my score was 827 lifetime 427. Progressing great though so far, Great job!
Aim
15. May 2018 · 07:06 UTC
I personally think this is a very well done bullet hell- rhythm game hybrid. It's enjoyable as a game, but then the mechanics being tied to the track takes it to the next level. I really enjoyed it. Great graphics, great programming. Good job!
Jupiter_Hadley
15. May 2018 · 14:40 UTC
Neat game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=8gETlUarz7Y
🎤 Kichex
15. May 2018 · 15:50 UTC
@Jupiter_Hadley hey! thanks for the video! I really like your content!
🎤 Kichex
15. May 2018 · 15:52 UTC
@blackoptics8 thanks for the feedback! With the little time of the jam didn't really had much time to add feedback and sound effects, I understand what you say about audio, you can skip that one out. I suggest you play the post jam version that's way better in the player feedback department.
Q-ro
15. May 2018 · 21:17 UTC
@haharo Thanks a lot, i will look into that, maybe i can add that and update the postjam version on the upcoming weekend :D
Q-ro
15. May 2018 · 21:18 UTC
@Aim That's really awesome, thanks a lot :D.
Q-ro
15. May 2018 · 21:20 UTC
Thanks a lot @Jupiter_Hadley although I must say I was personally a bit disappointed to find that you dind't realize the game was tied to the music until the end of your play-through :'(, other than that thanks a lot for checking the game.