Metal Rescue by UnidayStudio

In Metal Rescue, you play as a robot with an extremely sofisticated artificial intelligence, but, just as the other robots in this world, had his power generator replaced by a car battery, limiting all its advanced processing functions. In the game, you must try to get back your source of energy, surviving without it!
By: Guilherme Teres Nunes. :D
Gameplay: https://youtu.be/T6l8_XuY9lM

- Warning: This game is propositally hard! :D But don't worry: I put a lots os checkpoints! (and I've tested everything thousand times to avoid bad design, I guess) :D
| Windows | https://unidaystudio.itch.io/metal-rescue |
| Original URL | https://ldjam.com/events/ludum-dare/39/metal-rescue |
Ratings
| Overall | 117th | 3.857⭐ | 23🧑⚖️ |
| Fun | 225th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 203th | 3.455⭐ | 24🧑⚖️ |
| Theme | 245th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 135th | 4.227⭐ | 24🧑⚖️ |
| Audio | 187th | 3.545⭐ | 24🧑⚖️ |
| Humor | 146th | 3.238⭐ | 23🧑⚖️ |
| Mood | 256th | 3.524⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
I'm really impressed with the graphics and quality of the animations. I like the premise of robots vs humans and the lockpicking mechanic was nice too once I'd figured it out. All in all, a really pretty game with some good mechanics but a little buggy and could do with some polish.
It ran terribly until I chose to disabled the shaders, then it was okay but not very smooth. There were still a lot of issues with clipping through walls and such though.
But I made it through and escaped! The platforming was pretty difficult because your jumps are very floaty and the movement is pretty jerky. Those humans and...giant saw blades...are really dangerous! I got a lot of use out of those checkpoints, they were needed as frequently as they appeared.
It took me way too long to get the "trick" to the lockpicking game. Good job on the presentation of that btw!
Also i loved the fact that it looks like a full game, not a game been made in a rush, you have less bugs, tidy game, well designed levels, a full functional menu,...and much more. This must took long time and effort to do!
Good job guys!
-m
I have one negative though, the problem was with movement, it wasn't smooth and it was very easy to get stuck. It seemed to be too slow for me.
The game went well and smooth (as opposed to other comments here - but I've ran it on high-end rig).
Congratulations and good job!