Last Ticket by Luciax
Why I found some strange things in my boyfriend's room?
Should I observe them or ignore them?
Being as a girl with special power to use the power of soul, I always can see more. EVEN though they may not be those good things.
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============================================= Developed during Ludum Dare 40.â
Luciax - Design, Art, Music
Ytq - Programmer
Claywel - Design, Sound
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Version Logs v1.01 v1.02 fix bugs on ending avg scenes and a platform cannot reach
| Windows | https://luciax1307.itch.io/ld40jam |
| Original URL | https://ldjam.com/events/ludum-dare/40/last-ticket |
Ratings
| Overall | 485th | 3.526â | 21đ§ââī¸ |
| Fun | 728th | 3.132â | 21đ§ââī¸ |
| Innovation | 569th | 3.167â | 20đ§ââī¸ |
| Theme | 363th | 3.684â | 21đ§ââī¸ |
| Graphics | 317th | 3.921â | 21đ§ââī¸ |
| Audio | 211th | 3.632â | 21đ§ââī¸ |
| Humor | 751th | 2.556â | 20đ§ââī¸ |
| Mood | 195th | 3.763â | 21đ§ââī¸ |
| Given | 17đŗī¸ | 24đ¨ī¸ |
The music was nicely atmospheric and fit the mood well but was a bit short and didn't loop extremely well, so it felt a bit jarring every time the track finished and restarted.
I really like "knowledge" as a thing that fits the theme, which I assume is what you were going for here.
Story wise, it's fun, it's well done
Art wise, 2 Thumbs up, well done, it feels so nostalgic to me, I love it.
Music wise, I like it, doesn't feel like it's looping really, it fits well with the theme
Game wise, two things: I love the shooting mechanics, I like how it upgrades as you progress through the game.
What I did not like is the camera, the camera seems to cut abruptly when you're jumping? or when you're going higher on the screen.
Also, the edges of platforms, the character would not read that too well, and even though you land on a ledge, you fall straight down nonetheless.
Otherwise this game was fun, great ambiance, nice little story, great job!
The art was very "Madoka"-ish, and I thought that was really nice. It sometimes made the platforms a little bit hard to see, though. Overall, it was really nice though!
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The main issue, as previously mentioned, is the camera. I suggest adding interpolation so the camera doesn't snap too suddenly, making it jumpy. Also when the UI pop up menus are near the top of the screen, part of the menu is cut off, making it impossible to read. Please be careful about camera next time.
The minor improvements I noted:
* Make art more consistent because some assets look 2D like character and monsters, but some look 3D like crystal and heart
* Add a sprite frame for attacking so it is less strange that energy comes out of her body instantly
* Remove UI prompt to confirm inspecting an object, it is redundant because the player already confirmed by pressing with K
What I like the most is the art and the music. The graphics for the cover and story characters part is very well done. The music fits the game perferctly. I enjoyed this entry a lot and I hope you make more games in the future.
I got ending C after everything, but I think I collected most of the crystals throughout the game and did everything I could.
The music was nice, the platforming worked well, but some sound effects would have gone a super long way to adding to the already good game feel.
I'm glad you don't reset progress when I die, I was ready to be frustrated when I got killed but all I had to do was restart the area, so I was happy about that.
Nice work!
While the art direction is a hit-or-miss because of how many different styles were chosen, I kinda liked it, specially on the platforming sections. The rest is alright, and the gameplay is, well, simple, but not intrusive. Multiple endings are always a bonus.
My main complain, which is a big turn off, is that the game needed a bit more of proof reading. For something where the story is a big deal, finding so many writing errors is a problem.
Regardless, this submission has a lot of feeling to it, which I find very refreshing, considering that most entries so far have been diluted madness. My team wishes you a good judging period. Cheers! :whale:
I like the interpretation of the theme.