Smart Gecko by Zariel

[raw]
made by Zariel for LD 42 (JAM)

IT'S A PUZZLE GAME, WHERE THE GECKO IS ON AN EXPERIMENT, AND SHOULD EAT ALL FLIES FROM THE ROOM TO RELEASE THE EXIT PORT AND EXIT

CONTROLS

USE THE KEY ARROWS TO MOVE THE GECKO BY THE GROUND

Ratings

Overall 1033th 2.96⭐ 52🧑‍⚖️
Fun 1056th 2.724⭐ 51🧑‍⚖️
Innovation 1199th 2.367⭐ 51🧑‍⚖️
Theme 835th 3.204⭐ 51🧑‍⚖️
Graphics 1074th 2.56⭐ 52🧑‍⚖️
Humor 746th 2.284⭐ 46🧑‍⚖️
Mood 925th 2.686⭐ 45🧑‍⚖️
Given 133🗳️ 32🗨️

Feedback

BloodJohn
14. Aug 2018 · 02:53 UTC
nice puzzle. make the transition to the next level on the space bar. using the mouse after the keyboard-all spoils. management should be made more smooth-responsive. constant jerks between cells are unpleasant.
KerelOlivier
14. Aug 2018 · 10:06 UTC
I liked the concept, the responsiveness of the game could use some more work, but overall I enjoyed playing it. It definitely has potential.
SimoGecko
14. Aug 2018 · 21:29 UTC
nice puzzle, loved especially the name :smile: if you go too fast however it doesn't register the tile you were on and you don't eat the fly. should make sure that always happens
🎤 Zariel
14. Aug 2018 · 21:58 UTC
@bloodjohn - Thanks, I'll add the space key and remove the next level button, it really makes more sense to fully interact with the keyboard

@kerelolivier - Thanks, as I was over the deadline could not add a tomer or different obstacles, but I'm sure I will add in a next version of the game

@simogecko xD Thanks, I really like geckos, they are very smart and useful against insects. Thanks, As for the bug of passing the block without eating, I noticed this in the development, but you have to press the key at the exact moment that the gecko stops walking ... anyway, thanks for mentioning, I'll see if I put a delay in controls to fix.
Nam Nguyen
14. Aug 2018 · 22:15 UTC
![9.png](///raw/31a/91/z/19958.png)

found a bug if I move too fast it skips a box. Anyway I think its a simple puzzle game and it fits the theme in a way that is quite expected. Anyhow, as much as I enjoyed the game, I dont think you benefit much from making a top down 3D game, 2D might even work better, also you save some performance as well. Did you model all the animals? they look good actually, like the bugs look delicious! Good work!
Dominic
14. Aug 2018 · 22:25 UTC
Good concept. The animations make it feel responsive, which is good, but sometimes you can skip a tile by tapping fast enough. I would also recommend a restart button, and making the "you died" sound not quite as loud. Other than those notes, I liked it!
Fecalmancer
14. Aug 2018 · 22:34 UTC
Cool game! I can tell there was thought going into the puzzles.
DarkGuardsman
14. Aug 2018 · 23:10 UTC
Fun little puzzel game, would have loved support to move to the next level without the mouse. As well support to run the entire game from the mouse.

Also this would make a great cell phone game. Since you could just click to each tile to move.
🎤 Zariel
14. Aug 2018 · 23:20 UTC
@nam-nguyen Sorry, I do not know if the rules allow me to add an HTML5 version in gamejolt, right now that the jam deadline has gone ... if it is possible, I can add it later

@dominic Thank you for liking and thanks for the tips too.

@fecalmancer Thanks, I'm glad you liked it.
🎤 Zariel
15. Aug 2018 · 00:15 UTC
@nam-nguyen - Thank you, How good that you managed to play it ... as for the bug, it really exists and I will fix it in the next version, I will add a delay in the commands, thanks for alerting ... I thought of doing everything in 2D, but as in 3D it would be much faster, I tried to make this 2.5D merge ... as for the characters, I drew and animated in Flash 8 then I exported the sprites to Unity

@darkguardsman - Thanks, I really should leave in the next version everything on the keyboard, and via mouse would be a great idea for when I make a version for smarphones
Windfury
15. Aug 2018 · 01:00 UTC
I had a great time playing it!! great job guys. Keep it up xD
🎤 Zariel
15. Aug 2018 · 01:02 UTC
@windfury - Thank you, I'm glad you liked it.
Elemental Zeal Game Studios
15. Aug 2018 · 01:13 UTC
I also saw the issue where if you went too quickly over a tile, it would not register that you passed over it. Other than that, overall it was an enjoyable experience and well made. Nicely done. :)
🎤 Zariel
15. Aug 2018 · 01:27 UTC
@elemental-zeal-game-studios - Thanks for playing and liking, I will optimize the game in a new version
Stepan Shabalin
15. Aug 2018 · 01:55 UTC
@zariel I thought that 2D is always faster... 3D has to run perspective and shading calcualtions each frame.

As for the game, its controls felt a bit unresponsive, but beneath the surface there is a great puzzle game.
Chris Coe
15. Aug 2018 · 02:05 UTC
Bonus points for little lizards. I too was a little frustrated by the move-too-quickly-and-don't-eat-fly bug, but I learned to work around it and completed all stages just fine. Loved the level design. Didn't really feel like there was much of a difficulty progression though. But that's probably an issue of keeping it simple in scope so you could complete the game for LDJam. Very enjoyable. Thanks for sharing this.
LandoSystems
15. Aug 2018 · 02:11 UTC
Nice work, it reminds me a bit of Fidel. Solid little puzzle with a good take on the theme. Great job!
Liven
15. Aug 2018 · 02:33 UTC
Pretty fun
🎤 Zariel
15. Aug 2018 · 02:53 UTC
@stepan-shabalin - Thanks for playing, and thanks for your idea.

@chris-coe - Thanks a lot for your analysis, this is very motivating for me ... I'm glad you have won the game, I'm definitely motivated to create a new version of this game with many more challenges, improve the graphics and the gameplay

@landosystems - Thanks! Fidel is a great game, I'm glad my game reminded him of it. But I was inspired by the classic game Booby Carrot to develop Smart Gecko
incinious
15. Aug 2018 · 04:57 UTC
Cool game, and unique concept :) aside from the bug when you move too fast, it plays well. Good Job!
🎤 Zariel
15. Aug 2018 · 05:17 UTC
@liven - Thanks!

@incinious - Thank you, I’m glad you liked it.
darkmonkey inc
15. Aug 2018 · 06:12 UTC
I thought this was pretty fun! Good theme incorporation and style
Alysson Moraes
15. Aug 2018 · 13:11 UTC
Very good puzzle game, it suits the theme very well.
arche-san
15. Aug 2018 · 13:18 UTC
Pretty good game with solid mechanics here! Love the difficulty curve.
Is there a retry button when you know you've made a mistake and want to retry without moving to a dead end ?
Good job! :D
monetai
15. Aug 2018 · 14:06 UTC
Cool game, good graphics and mood! I was stuck at level 5 =)
mitjmcc
15. Aug 2018 · 22:05 UTC
Liked it! I would agree with the restart button, maybe along with hitting "R" restarts as well.
🎤 Zariel
16. Aug 2018 · 09:28 UTC
Thanks guys, I'm glad you liked it ... I modified it here and left a delay of 3 seconds, so it automatically jumps to the next level... as for the reset level button, it's also a great tip, Thanks!
JossComposer
16. Aug 2018 · 15:29 UTC
That was quite cool, I was stuck at level 4 though ^^"
Hoffschir
17. Aug 2018 · 00:22 UTC
simple, effective, well done ! nothing to say, a perfect game for jam !!
🎤 Zariel
17. Aug 2018 · 02:00 UTC
@josscomposer @hoffschir - Thank you guys, I'm glad you liked them, and your words are very motivating for me.
halomegames
17. Aug 2018 · 13:08 UTC
I really like the idea that there is less and less space and really love the music from menu! I wish i can walk using WSAD. Sometimes there is a bug that the fly is skipped :(
🎤 Zariel
17. Aug 2018 · 18:00 UTC
@halomegames - Thank you so much, I'm glad you liked it. is a good suggestion, I will see if I support the WSAD keys in a next version ... as for the leap bug and eat the fly, I already fixed it here, putting a small delay when pressing the keys, but due to the rules of the ldjam I think I can not post a new version of the game
halomegames
18. Aug 2018 · 01:28 UTC
@zariel Yeah but you can work on this game further outside of the LD, thats the point :)
Keep focus and make it great! Cheers!
Rodrigo Denúbila
20. Aug 2018 · 13:06 UTC
This game has an common concept for the theme. Not original, but well done. It was a good game for a game jam.
🎤 Zariel
20. Aug 2018 · 19:53 UTC
@rodrigo-denubila - Thank you, I’m glad you liked it.
MZA
27. Aug 2018 · 23:28 UTC
A headscratcher that I enjoyed loads. I had a mind-block on level 5 though.