Dying (Phone) Light by neurofuzzy2
Your phone is running out of batteries! Go from outlet to outlet to try to charge it! The game is unbalanced and nearly impossible to win - you have to get REALLY good RNG and go from outlet to outlet immediately (it IS possible to win, though)! It makes it just as painfully authentic. Each game lasts 3 minutes.
| Source code | https://github.com/neurofuzzy101/ludumdare39 |
| HTML5 (web) | https://neurofuzzy101.github.io/ludumdare39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/dying-phone-light |
Ratings
| Overall | 656th | 2.263⭐ | 21🧑⚖️ |
| Fun | 655th | 1.789⭐ | 21🧑⚖️ |
| Innovation | 627th | 2.211⭐ | 21🧑⚖️ |
| Theme | 286th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 642th | 1.842⭐ | 21🧑⚖️ |
| Audio | 519th | 1.188⭐ | 18🧑⚖️ |
| Humor | 178th | 2.895⭐ | 21🧑⚖️ |
| Mood | 589th | 2.105⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 6🗨️ |
Feedback
quantumpotato
31. Jul 2017 · 22:04 UTC
You can just walk through the walls
Connor Hagan
31. Jul 2017 · 22:14 UTC
Phone was stuck at 0% battery even while charging :/
internetpaulicy
31. Jul 2017 · 22:18 UTC
I really like the mood of this game. Darkness is setting in and all the while you just need to charge your phone but no one cares. I played the game a bunch of times. I found that I could not win but all of the failure cases were amusing. Sometimes every place had a covered plug.Sometimes you start and there are no buildings for blocks. I had a scenario where every place was close except for one place with no plugs. Basically I found this game very entertaining to lose.
reuno
31. Jul 2017 · 22:19 UTC
Fun idea but it seems like it kept getting lower and lower on battery even when "charging" :(
XavierSeal
31. Jul 2017 · 22:28 UTC
So hard...
Belga54
01. Aug 2017 · 15:35 UTC
It's a __good idea__ but there is __a bug__ like when I'm __charging__ __it stills going down__ and I can __enter to a place from the wall__ !
everythingWasBees
03. Aug 2017 · 19:20 UTC
It's a nice little idea, but the difficulty is a bit much. It doesn't seem like there's any skill involved, and rather you're reliant entirely on the RNG.
edmond00
13. Aug 2017 · 17:10 UTC
The idea is interesting. However, even if the game is supposed to be painful, you should sometime give the player some real way to charge is phone to keep him hoping win the game. Here, it seems that every time you begin to charge your phone, it stop after one or two second so it give the impression to the player that it is useless to play. Also, it would be nice to have a more various gameplay for the immersion.