Schadenfreude (ex. Cassandra Complex) by Sol Roo

[raw]
made by Sol Roo for LD 43 (JAM)

DESCRIPTION: You are a clown, the enjoyment of others is at the cost of your dignity (and not only that)

DURATION: Under 5 minutes

CONTROLS: arrow keys + space

ENGINE: UNITY3D 2018, WebGL build

This is an interactive narrative with some gameplay. It ended up being more French than expected, but that was a nice surprise. We hope you will enjoy it.

clowny6.gif

Ratings

Overall 842th 3⭐ 28🧑‍⚖️
Fun 902th 2.673⭐ 28🧑‍⚖️
Innovation 778th 2.827⭐ 28🧑‍⚖️
Theme 717th 3.16⭐ 27🧑‍⚖️
Graphics 853th 2.731⭐ 28🧑‍⚖️
Audio 506th 3⭐ 28🧑‍⚖️
Humor 354th 3.18⭐ 27🧑‍⚖️
Mood 566th 3.25⭐ 28🧑‍⚖️
Given 26🗳️ 24🗨️

Feedback

pandacodemaster
04. Dec 2018 · 13:53 UTC
Damn. You weren't kidding, that was the most "French" game I've played this week. Good stuff.
Riyroo
04. Dec 2018 · 13:58 UTC
I loved the tiny little, uh, addition, he had there. Didn't quite understand the story, was it a good thing to jump around till i died? or the goal to stay alive longer
Borja
04. Dec 2018 · 14:01 UTC
Lmao. Gameplay was fun. Voices are troll enough and the art is simple but cool. Good work!
JoblessOrc
04. Dec 2018 · 14:05 UTC
It was very fun killing the clown, I wont lie lmao
adriagonzalez
04. Dec 2018 · 14:13 UTC
I didn't understood the game while I was playing and I'm still asking what happened. The sound effects are really funny and I have to admit that I laughted while I was playing
TalesOfPixelia
04. Dec 2018 · 14:14 UTC
Sometimes loading screen can stay too much time
🎤 Sol Roo
04. Dec 2018 · 14:34 UTC
We might have a bug with the fade in/out :/
kiv
04. Dec 2018 · 16:22 UTC
It's the best entry of this LD for me by now I guess. Really good realisation of a deep idea
Luca1152
04. Dec 2018 · 21:12 UTC
This was pretty fun, to be honest :). I found the sounds a bit creepy, but maybe this is because it's kinda late here :)). Anyways, this is a nice entry, good job!
Beardmage
05. Dec 2018 · 13:13 UTC
Love the idea !
Sadly, I ended up being stuck inside the balloons , couldn't do anything and the game didn't load any scene while spamming the SFX.
🎤 Sol Roo
05. Dec 2018 · 13:17 UTC
@beardmage glad you liked it! the next level should have loaded automatically... that sounds like an unhappy
bug :(, you were just about to reach the end
michal
05. Dec 2018 · 22:17 UTC
so so funny game hahha i love those sounds "boumb" haha
m4cgregor
06. Dec 2018 · 16:10 UTC
Great Game ! Smart use of physics, a lot of emergent gameplay around. First time played, i missed the "grab" action until the end. When replayed, y could even trhow balls around !

Need a sandbox mode ! And MP maybe :D
🎤 Sol Roo
06. Dec 2018 · 16:54 UTC
@m4cgregor thanks! the multiplayer sandbox was the first thing we had in mind (we were going for a tony hawk game by the end of the first day), but the game ended up narrative... life, huh?
Angie Hanko
06. Dec 2018 · 19:36 UTC
This game made me sad - and I say this as a good thing! It was fun on the one side with the twirling around of the clown, but then I realised what I was doing and the people laughing about the clown's pain, so I think you designed a very good moral dilemma for the player! Well done!
antoineiturbide
06. Dec 2018 · 21:40 UTC
This was a sad story. T^T
The feeling of the controller really reminded me of those wooden mannequin toy holding together thanks to some strings. It moved depending on how you pulled or released the string on they foot. I really didn't expected that from any video game.
Also, I saw some red "instrument" (not sure what it was) in the second "level?" of the game. I tried to reach it expecting something but nothing happened when I did...
The mood was really coherent however!

Good Job!