Crushed by comenoha
A mix of a puzzle game and a platformer. Try to reach the portal before the walls close.
Start on level 1! Enjoy!

------------CRUSHED - INSTRUCTIONS------------
WASD: Movement
Space: Jump
R: Resets the game
Esc: Takes you back to the title screen
Jackson Wakefield - Game Designer, Programmer
Ethan Xie - Game Designer, Programmer, Sounds
Zaid Usmani/Kailyn Riggs/Jenna Cooley - Environment Art
Connor Greig - Tech Art, Animation
AJ Prosser - Music
Sana Gill/Mason Flowers/Margaret Braun - Helping hands
Joel Wakefield - Moral Support

Ratings
| Overall | 372th | 3.591⭐ | 57🧑⚖️ |
| Fun | 366th | 3.464⭐ | 57🧑⚖️ |
| Innovation | 658th | 3.109⭐ | 57🧑⚖️ |
| Theme | 244th | 3.909⭐ | 57🧑⚖️ |
| Graphics | 444th | 3.657⭐ | 56🧑⚖️ |
| Audio | 264th | 3.464⭐ | 57🧑⚖️ |
| Humor | 820th | 2.077⭐ | 41🧑⚖️ |
| Mood | 401th | 3.33⭐ | 52🧑⚖️ |
| Given | 65🗳️ | 48🗨️ |
- **Graphics style** is cohesive, maybe remove level backgrounds to remove noise
- **Gameplay** feels well designed
- **Controls** feel good
### Could be improved
- **Wall jump** feels quite akward, too "snappy"
- **Background music** is too repetitive
Great entry, congratulations for submitting!
Additions:
Initially I chose level 3 and got very confused, maybe lock some levels.
Sometimes the levels get frustrating, this one for example:

I would like to play more in the future if it would be possible =D
The music and sound effects were pretty good too, although the music loop felt a little short. It seemed like the same 4 bars were being repeated for most of the game.
The wall jump felt a little jerky as well, but it worked well in the game.
Great work!
Nice job!
Pros:
- Cool idea
- Assets
Cons:
- Some levels I pretty much ignored the switches and rushed for the portal
Cheers!
Music and effects were very nice and well made and the graphics was simple but tastefull.
Very nice tutorial level!
Well made game!
The only small complaint I have is that most levels didn't require much thinking: you just move forward, pressing all levers along the way, and the exit is always right ahead :P
The jumping didn't seem to be that big of an issue to me, but nonetheless fantastic work.