Omega Llama in: Bullet Surfing by yumaikas

[raw]
made by yumaikas for LD 38 (JAM)

2017-04-24_21-17-38.gif

WASD for movement, and Space to engage the shield and bullet surf!

The goal of the game is to collect as many of the red bullets as you can while maintaining your combo. The higher your combo goes, the crazier the game gets! Eventually, your combo reaches RADICAL status.

Ratings

Overall 620th 2.95⭐ 22🧑‍⚖️
Fun 519th 2.9⭐ 22🧑‍⚖️
Innovation 536th 2.842⭐ 21🧑‍⚖️
Theme 603th 2.9⭐ 22🧑‍⚖️
Graphics 621th 2.75⭐ 22🧑‍⚖️
Audio 403th 2.789⭐ 21🧑‍⚖️
Humor 374th 2.611⭐ 20🧑‍⚖️
Mood 566th 2.889⭐ 20🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

jk5000
24. Apr 2017 · 07:34 UTC
The game has a simple and fun aesthetics. I have no clue how I am suppose to play this game, or what the goal is. And yes some music would be perfect for this kind of game.
Fell_TRSi
24. Apr 2017 · 13:04 UTC
Llamas! <3

Very promising, great style. Hope you get it wrapped up in time for tasty Jam.
Fell_TRSi
25. Apr 2017 · 17:05 UTC
It turned out great, congrats :)
Firewill
29. Apr 2017 · 00:03 UTC
I always liked this type of aesthetic I think it worked pretty well here, sound was serviceable, the game was pretty fun, I did a couple of runs, ended with a bit over 100 which I guess isn't that great.

I found the timer to be a non-issue, and the purple ball wasn't too difficult to avoid, so I'd definitely introduce something else to make the gameplay more difficult, at the moment it feels a bit much like an endurance test rather than skill.

Anyways it's a nice game, and I think everything you have in works, you just need to add more!
navot
29. Apr 2017 · 13:19 UTC
Your game looks really nice! The gameplay is fun too, but I think you have to change how it starts a bit. For a while, my highscore was 97, but once I got to the second ship, I got over 380 points. I think since the bullets can't damage you, having more ships only makes it easier. I would like to have more ships early on, since it is more fun that way. I liked that you had to deal with more purple circles to ramp up the difficulty. I think the difficulty should come from avoiding the purple circles more than running out of bullets (You just end up following the spaceship).

Another nice touch is the sound indicator for when you are running out of time, but it took me a bit to realise the connection between the sound and how much time I had left.

Overall, really nice and fun game.
jk5000
01. May 2017 · 08:03 UTC
I have now also rated your game.
Yirggzmb
01. May 2017 · 08:39 UTC
Very interesting. Not quite sure what I'm supposed to be doing, but making the llama zip around is pretty fun.
Tommyflower
02. May 2017 · 12:24 UTC
Simple funny and easy to play. Agree on the ships. More ships!
A big plus because a llama is involved.( Check out my game Spermicorn if you are a llama lover ;)
Good job!!
Karai17
02. May 2017 · 22:17 UTC
Game looks nice but I couldn't really figure out what to do..
Terrabalt
05. May 2017 · 22:21 UTC
Okay, this rating is so overdue, i'm sorry.
The game is simply fun! the keyboard control feels a bit finnicky, but that's honestly just my opinion, and probably intentional. otherwise this is quite an solid entry! Would love for this to be expanded more! :D
Juju Adams
11. May 2017 · 15:04 UTC
Love the vector-style orthogonal lineart. Was a bit confused about the mechanics at first but soon warmed up. Took a bit too long to get more purple circles, I think; having more obstacles makes it way more fun. Good job overall!
BluShine
13. May 2017 · 04:13 UTC
Awesome game. Great name, great gameplay, cool style. I made it to 700 points and everything stopped, so I assume that means my llama reached maximum RADICAL status.

It took me a minute to figure out what to do. I think a litle bit of sound effects would go a long way to indicate when you're doing something "wrong". But once I got the hang of it, it was pretty fun. And when I realized that it kept adding more stuff as you built a combo, I just had to keep trying! For a while I was trying to fly in a circular pattern, but then I switched to a rapid back-and-forth pattern which worked a lot better. This is definitely one of the most fun games I've played so far in the jam.

I liked the art style and simple, rhythmic sounds. It made me want to play this standing up at an arcade machine with a glowing CRT and a old-school arcade stick.
Lucas Ferrantelli
13. May 2017 · 19:49 UTC
Simple game, but awesome, good job.
chispaLBC
13. May 2017 · 23:40 UTC
At first i thought that i had to avoid the bullets (i should read what i have to do first xD). I liked it but i'm so bad at it! i couldn't even reach 100 point :(
Jerm
14. May 2017 · 03:39 UTC
This game was quite hard to figure out how to play. It seemed ok once you started getting a combo going, but the initial timer at the start of the combo was so small so it was really hard to get a combo started. It was still quite fun though. I managed to get about 500 points after playing it a bunch of times.
Jupiter_Hadley
09. Jun 2017 · 18:59 UTC
Nice graphics, fun game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=r1o2f-9mGRU